[BGEET Megamod - Bug] Anomen's Knighthood won't trigger.
#1
Posted 23 April 2018 - 08:11 PM
I have the Sirene NPC mod and i noticed she is also on the High Hall but somehow i can't recruit her. As matter of fact her dialogue gives the impression that she "thinks" she is already on the group.
#2
Posted 23 April 2018 - 09:58 PM
Was Sirene in your party before (BG1 or SoD)?
Anomen
C:GetGlobal("StartTrial","GLOBAL") if it is 2 talk to the prelate thereafter to Ryan.
#3
Posted 23 April 2018 - 10:32 PM
Was Sirene in your party before (BG1 or SoD)?Thanks. I actually did not know i had to talk to the Prelate. I was under the assumption that entering the building would trigger the cutscene. Regardless i had to set the Global to 2 as the Global was not present at all.
Anomen
C:GetGlobal("StartTrial","GLOBAL") if it is 2 talk to the prelate thereafter to Ryan.
With regards to Sirene, if i had her in my party it was for just a moment (As in, recruiting and instantly removing).
Edited by Tabris, 23 April 2018 - 10:37 PM.
#4
Posted 23 April 2018 - 10:57 PM
Was Sirene in your party before (BG1 or SoD)?Thanks. I actually did not know i had to talk to the Prelate. I was under the assumption that entering the building would trigger the cutscene. Regardless i had to set the Global to 2 as the Global was not present at all.
Anomen
C:GetGlobal("StartTrial","GLOBAL") if it is 2 talk to the prelate thereafter to Ryan.
With regards to Sirene, if i had her in my party it was for just a moment (As in, recruiting and instantly removing).
Sirene - In this case it might be possible that her parting dialogue was not triggered correctly. It looks like she is stuck with the wrong dialogue file.
Try this
C:Eval('ActionOverride("C0Sirene",SetDialogue("C0SIRE2"))')
and
C:Eval('ActionOverride("C0Sirene",ChangeAIScript("C0SIRE2",OVERRIDE))')
It might help. Otherwise post a savegame that includes the temple visit.
It would be a shame to miss Sirene, she is one of the best NPCs ever - that means something for a paladin...
#5
Posted 24 April 2018 - 11:09 AM
Thanks. That worked as wellSirene - In this case it might be possible that her parting dialogue was not triggered correctly. It looks like she is stuck with the wrong dialogue file.
Thanks. I actually did not know i had to talk to the Prelate. I was under the assumption that entering the building would trigger the cutscene. Regardless i had to set the Global to 2 as the Global was not present at all.Was Sirene in your party before (BG1 or SoD)?
Anomen
C:GetGlobal("StartTrial","GLOBAL") if it is 2 talk to the prelate thereafter to Ryan.
With regards to Sirene, if i had her in my party it was for just a moment (As in, recruiting and instantly removing).
Try this
C:Eval('ActionOverride("C0Sirene",SetDialogue("C0SIRE2"))')
and
C:Eval('ActionOverride("C0Sirene",ChangeAIScript("C0SIRE2",OVERRIDE))')
It might help. Otherwise post a savegame that includes the temple visit.
It would be a shame to miss Sirene, she is one of the best NPCs ever - that means something for a paladin...
You mention she is a really good NPC. Would you have other NPC recommendations?
#6
Posted 24 April 2018 - 11:22 AM
Thanks. That worked as wellSirene - In this case it might be possible that her parting dialogue was not triggered correctly. It looks like she is stuck with the wrong dialogue file.
Thanks. I actually did not know i had to talk to the Prelate. I was under the assumption that entering the building would trigger the cutscene. Regardless i had to set the Global to 2 as the Global was not present at all.Was Sirene in your party before (BG1 or SoD)?
Anomen
C:GetGlobal("StartTrial","GLOBAL") if it is 2 talk to the prelate thereafter to Ryan.
With regards to Sirene, if i had her in my party it was for just a moment (As in, recruiting and instantly removing).
Try this
C:Eval('ActionOverride("C0Sirene",SetDialogue("C0SIRE2"))')
and
C:Eval('ActionOverride("C0Sirene",ChangeAIScript("C0SIRE2",OVERRIDE))')
It might help. Otherwise post a savegame that includes the temple visit.
It would be a shame to miss Sirene, she is one of the best NPCs ever - that means something for a paladin...
You mention she is a really good NPC. Would you have other NPC recommendations?
Maybe you should not spoil it and let her join at this point. She is one of the NPCs you can have with you all through the game. You can meet her at Beregost Morning Lord Temple for the first time and keep her all through BG1 and SoD. If you did, you meet her again where you are now and can continue with her.
Recommending mods when you do so many of them yourself is not the right thing to do. All the mod ones are done with care and love from their creators, even if some match your taste better than others.
I only went as far as recommending Sirene because that mod is a masterwork beyond doubt and nobody would call me biased if I say so.