Some NPC have "sounds" at DIALOG_DEFAULT, DIALOG_HOSTILE and SELECT_RARE with strings in the TLK. There aren't actual sounds, these are just basic text replies. Anyway, do they ever come in? Editing an NPC whose file I intend to revamp and whose dialogue I'm rewriting, it's a lot of bother to either disable or replace these responses. Do they ever actually get triggered, though?
DIALOG_DEFAULT and other such lines in CRE files
Started by
temnix
, Apr 21 2018 12:55 PM
2 replies to this topic
#1
Posted 21 April 2018 - 12:55 PM
#2
Posted 06 May 2018 - 10:13 AM
They do. Well DIALOG_DEFAULT and DIALOG_HOSTILE do. If their .dlg has no valid states to run then this will appear in the text box instead. There also needs to be a .dlg attached to the .cre for these to be picked up (the dlg can be empty - there just needs to be something there.) They also need to be actual sounds and not "sounds" like you have found already with some npcs.
#3
Posted 06 May 2018 - 12:26 PM
Seems like a once on a blue moon scenario.