ALIEN, on 24 Feb 2018 - 19:41, said:
Roxanne, on 24 Feb 2018 - 16:57, said:
BUT in order to work it is also required to install EET_end after all dialogue mods, which you cannot check.
EET it prints a warning when you run game and forgot to install EET_End. But not when you uninstall EET_End and I have no idea why < improvement for the next version of EET.
Assuming it will be done let's look at the theoretical example for Bob:
1. install EET
2. install EET_End
3. want's to install Fade, mod tell him "You need to uninstall EET_End, install current mod/component and install EET_End once again after you finished installing other mods/components."
4. uninstall EET_End
5. install Fade
6. forget to install EET_End, run game, EET itself warns player that he forgot to install EET_End ()
7. exit game, install EET_End again, run game, be happy
Quote
You can help some but cannot remove the responsibility from the user.
The goal should be to eliminate all similar quirks of the mod installation. The above scenario is possible and very easy to implement. Let's leave user responsibility for more demanding things like avoiding conflicts etc
The EET:end missing message was there in previous RC versions. I have not seen it in the current one.
Are you saying that it is only checked one time but if you uninstall it once to add more mods (something I regularly do) it will not be checked again? This may explain why I assumed it is no longer there.
If it were checked every time, that would support your scenario and the combination of
FORBID_COMPONENT "EET_END.TP2" "0" "You must install this mod before EET_END component."
and EET_end missing warning on game start could in fact ensure correct install if added to all the mods that need it.
Edited by Roxanne, 24 February 2018 - 11:50 AM.