Jump to content


Photo

PS:T UB - Reloaded: A continuation of Qwinn's PST-UB for PST:EE


  • Please log in to reply
62 replies to this topic

#1 Argent77

Argent77
  • Administrator
  • 1419 posts

Posted 02 January 2018 - 10:04 AM

I've made an attempt to make PS:T Unfinished Business available for Planescape Torment: Enhanced Edition.

The mod is based on Qwinn's PS:T Unfinished Business version 4.12. It contains everything from the original, but has been greatly overhauled to take advantage of modern WeiDU code features, and I fixed a few minor issues present in the original mod. It is currently available as beta.

Download: PS:T Unfinished Business - Reloaded (latest)

Download (mirror): PS:T Unfinished Business - Reloaded (latest)

From Qwinn's original PST-UB Readme:
This WeiDU mod takes the almost-but-not-quite-finished content that shipped with Black Isle's classic Planescape: Torment CRPG, and finishes and polishes it so you can actually see and enjoy the new content in your game. And as you shall soon see, there's quite a bit of it. Version 4.0 of this mod comes with no less than 18 full and non-trivial restorations.

Important: The current patch version of PST:EE (v3.1.3) contains a bug that resets content, such as stores or areas, when you enter the Modron Maze. To work around this issue, it is strongly recommended to download and install Generalized Biffing as the final mod in the mod list.

Note: The mod requires at least WeiDU v243 to be installed correctly. The Windows executable is already included in the mod's zip archive. Linux and macOS binaries can be downloaded here.


Available components:

Spoiler


List of fixes and features:

  • Made content from Qwinn's PS:T Unfinished Business v4.12 available for PST:EE.
  • Cleaned up and modernized WeiDU code of the mod.
  • Added new component "Miscellaneous Restorations and Improvements": It adds various restorations and improvements which are either too small to warrant their own components, or aren't strictly based on cut content.
  • Added new component "Restored Spell Keys": It restores a number of "spell key" artifacts which will prevent spells cast by The Nameless One from going awry in the Outer Planes and other specially shielded places.
  • Added new component "Restored Tenement of Thugs": It adds more roleplay opportunities to the Tenement of Thugs area.
  • Added new component "Restored Lothar's Abode": It restores unused game resources to add guard creatures and some minor treasure to Lothar's home in the Lower Ward.
  • Yemeth quest: Updated dialogs of the two fiends Aethelgrin and Tegar'in in SCB, so that you can only return the pendant when you made a deal with the fiends before (related to this issue).
  • Yemeth Quest: Fixed Ratbone not always taking the right amount of rat tails.
  • Candlestick Quest: Resolved a potential dead end if you lost the key for the tomb portal.
  • Candlestick Quest: Replaced ghoul in tomb area by a more appropriate creature.
  • Candlestick Quest: Renamed tomb area to "Crypt".
  • Elyce & Company Quest: Elyce should not move too far away from brother or lover when trying to get TNO's attention.
  • More Morte Mortuary Moments: Turned into two subcomponents: Install "Everything" or "Comments only". The latter option is included in "All Recommended PS:T Unfinished Business Components".
  • Restored Bestiary Entries: Ported bestiary alu-fiend image intended for Vrischika over to PST:EE.
  • Restored Party Comments and Banters: Restored a generic acoustic feedback when copying spells to the spellbook in PST:EE.
  • Worked around a game bug regarding area soundtracks that are played back too fast if they use different sample rates. (Fixes Smoldering Corpse Bar night soundtrack from "Restored Party Comments and Banters".)
  • Expanded Deionarra's Truth: Fixed a container polygon in the Festhall Private Quarters that overlapped the blocking door polygon. It allowed the player to access the content prematurely, in both PST and PST:EE.
  • Fixed spellings in the French translation (thanks mirandir).
  • Several more minor fixes and improvements.

Edited by Argent77, 14 October 2022 - 07:12 AM.


#2 -Felipe-

-Felipe-
  • Guest

Posted 06 January 2018 - 09:12 AM

1st i wanna thank you for continuing the work of Qwinn/Scient, it's a relief to see this getting worked on and it's even better you hosted it on github, i have questions about the mod/other stuff:

 

1 - Do you intend to fix the pendant of yemeth quest? Several ppl here reported problems with it. You'll find reports about the other restored things having problems here too. ;)

 

2 - Why report only on beamdog's forum? I mean, their site(s) is/are a nightmare to ppl with bandwith caps with their huge size for sites/images (see the pics of neverwinter enhanced edition, more than 6 MB for a pic?? Whatta hell....

 

3 - Do you intend to upgrade the fixpack and tweaks patches too?



#3 Argent77

Argent77
  • Administrator
  • 1419 posts

Posted 06 January 2018 - 10:08 AM

1. I have fixed one issue in beta 4 already:
Changelog:
- Yemeth Quest: Updated dialogs of the two fiends Aethelgrin and Tegar'in in SCB, so that you can (hopefully) only return the pendant when you made a deal with the fiends before (related to this issue).
Feel free to report more issues that should be fixed.

2. You can report anything here in this thread as well. My primary goal is to make P:ST UB compatible with PST:EE though, that's why creating a topic on Beamdog Forums first was the logical choice. PS:T UB - Reloaded is a continuation in the spirit of the original (hence the different name), at the request of Qwinn, who may decide to continue working on his own mods in the future.

3. No. Both Fixpack and Tweaks are still working fine in classic PST. The Fixpack is, in large part, integrated into the base PST:EE game already. Some features of PS:T Tweaks are already made available to PST:EE by other mods.

#4 -Felipe-

-Felipe-
  • Guest

Posted 07 January 2018 - 10:16 AM

1 - nice to fix this one.

 

2 - i understand now, good idea about beamdog's forum btw, reloaded will be version 1.0 or will you continue the numbering from where it stopped?

 

3 - i see. i asked about the fixpack/tweaks because of the fixes that avellone made for ps:t that arent in qwinn's fixpack and stuff (like fixing the descriptions to match the pen&paper ones), also, iirc, qwinn said that are zombies to restore at the mortuary many years ago in one post in the forum, i dont remember where, maybe it was in this section.

 

 



#5 Argent77

Argent77
  • Administrator
  • 1419 posts

Posted 07 January 2018 - 11:50 AM

2 - i understand now, good idea about beamdog's forum btw, reloaded will be version 1.0 or will you continue the numbering from where it stopped?

 

Yes, first stable release will be version 1.0. Aside from porting the mod to PST:EE, it will also contain a number of fixes for (yet to be) reported bugs. For example, next beta (no release date yet) will fix a dead end of the Candlestick quest in case you lose the "key" for activating the portal from the tomb back to the village.


Edited by Argent77, 07 January 2018 - 01:03 PM.


#6 -Marko47-

-Marko47-
  • Guest

Posted 07 January 2018 - 12:35 PM

Oh boy, the time to buy EE has come!



#7 Argent77

Argent77
  • Administrator
  • 1419 posts

Posted 18 January 2018 - 10:07 AM

Call for translation!

There are several lines and a readme in need of translation into the following languages: French, Italian, Polish, Russian and Spanish.

Please shoot me a PM (either here or over at Beamdog Forums) or post in this topic if you're interested.

Of course, more translations are always welcome! PST:EE is also available in Korean and, currently Steam-only, Czech.


Edited by Argent77, 20 January 2018 - 07:52 AM.


#8 Argent77

Argent77
  • Administrator
  • 1419 posts

Posted 27 January 2018 - 11:35 AM

First stable release: PS:T Unfinished Business - Reloaded v1.0

List of fixes and features:

  • Made content from Qwinn's PS:T Unfinished Business v4.12 available for PST:EE.
  • Cleaned up and modernized WeiDU code of the mod.
  • Added new component "Restored Lothar's Abode": It restores unused game resources to add guard creatures and some minor treasure to Lothar's home in the Lower Ward.
  • Yemeth quest: Updated dialogs of the two fiends Aethelgrin and Tegar'in in SCB, so that you can only return the pendant when you made a deal with the fiends before (related to this issue).
  • Yemeth Quest: Fixed Ratbone not always taking the right amount of rat tails.
  • Candlestick Quest: Resolved a potential dead end if you lost the key for the tomb portal.
  • Candlestick Quest: Replaced ghoul in tomb area by a more appropriate creature.
  • Candlestick Quest: Renamed tomb area to "Crypt".
  • Elyce & Company Quest: Elyce should not move too far away from brother or lover when trying to get TNO's attention.
  • More Morte Mortuary Moments: Turned into two subcomponents: Install "Everything" or "Comments only". The latter option is included in "All Recommended PS:T Unfinished Business Components".
  • Restored Bestiary Entries: Ported bestiary alu-fiend image intended for Vrischika over to PST:EE.
  • Restored Party Comments and Banters: Restored a generic acoustic feedback when copying spells to the spellbook in PST:EE.
  • Worked around a game bug regarding area soundtracks that are played back too fast if they use different sample rates. (Fixes Smoldering Corpse Bar night soundtrack from "Restored Party Comments and Banters".)
  • Expanded Deionarra's Truth: Fixed a container polygon in the Festhall Private Quarters that overlapped the blocking door polygon. It allowed the player to access the content prematurely, in both PST and PST:EE.
  • Fixed spellings in the French translation (thanks mirandir).
  • Several more minor fixes and improvements.


#9 Felipe

Felipe
  • Modder
  • 59 posts

Posted 28 January 2018 - 09:28 AM

I was thinking about registering for some time and this release which i saw first on teambg.org surely helped me to do so, congratulations for the release and for the new restored content "Lothar's Abode", i have a few things to ask/suggest:

 

1 - If it wouldnt be annoying to you could you please use LZMA2, ultra compression and a stable 7zip release to compress your future releases? It's better for compression than winzip and good for poor ppl with dialup like me. :/

 

2 - Since you restored Lothar's Above it came to my mind there might be more places/things to restore, is there a TODO list with these things? Will you intend to do one in the future?

 

3 - Turned "Restored More Morte Mortuary Moments" into two subcomponents: Install "Everything" or "Comments only" - I dont understand the point of this, why not install everything at once since we want everything that was left out?


Core i7 3770 3.4 Ghz - 16 GB RAM - Win10 x64 - Intel HD Graphics 4000

 


#10 Argent77

Argent77
  • Administrator
  • 1419 posts

Posted 28 January 2018 - 10:41 AM

Thank you. The "Restored Lothar's Abode" was mainly inspired by a design paper for original PS:T. Fortunately the game still included the required resources, so that they could be restored by the mod.

1) I can do that. Zip was mainly chosen for convenience and compatibility.

2) There are more bits and pieces of unused resources. However, it's mostly minor stuff, such as unused spell scrolls and items. There is also an empty Curst-style interior map. I don't know yet if or how they could be incorporated into the mod.

3) Several players over at Beamdog Forums suggested that Morte's introductory conversation was not appropriate. It addressed too many topics that were not yet needed at that point of the game and were repeated in almost the same manner later on. The "Comments only" option doesn't restore this extended conversation and leaves only Morte's comments in the Mortuary, e.g. when approaching Dhaal's book.
 



#11 Felipe

Felipe
  • Modder
  • 59 posts

Posted 28 January 2018 - 11:42 AM

Thank you. The "Restored Lothar's Abode" was mainly inspired by a design paper for original PS:T. Fortunately the game still included the required resources, so that they could be restored by the mod.

 

Good to know.


1) I can do that. Zip was mainly chosen for convenience and compatibility.

 

I see, thank you in advance.


2) There are more bits and pieces of unused resources. However, it's mostly minor stuff, such as unused spell scrolls and items. There is also an empty Curst-style interior map. I don't know yet if or how they could be incorporated into the mod.

 

I hope they will and i hope you can get help to do this, btw, i remember a post from Qwinn years ago where he said there were 2 zombies from mortuary that could be restored, who knows what small/big things are still waiting to be restored? ;)


3) Several players over at Beamdog Forums suggested that Morte's introductory conversation was not appropriate. It addressed too many topics that were not yet needed at that point of the game and were repeated in almost the same manner later on. The "Comments only" option doesn't restore this extended conversation and leaves only Morte's comments in the Mortuary, e.g. when approaching Dhaal's book.

 

I get it now, good point, i didnt know about this before.


Core i7 3770 3.4 Ghz - 16 GB RAM - Win10 x64 - Intel HD Graphics 4000

 


#12 Argent77

Argent77
  • Administrator
  • 1419 posts

Posted 28 January 2018 - 01:50 PM

1) I can do that. Zip was mainly chosen for convenience and compatibility.

 

I see, thank you in advance.

 

I'll continue using zip as the mod's archive format. 7-zip would only reduce archive size by about 500kb (or 3 percent). The mod contains several big files that are difficult to compress.



#13 Felipe

Felipe
  • Modder
  • 59 posts

Posted 18 February 2018 - 05:02 AM

I'll continue using zip as the mod's archive format. 7-zip would only reduce archive size by about 500kb (or 3 percent). The mod contains several big files that are difficult to compress.

I see, i made a test here and i also got 500 KB less than before... :/

Anyway, i made a translation to brazilian portuguese and i wanted to know if you test the translations before submitting them, i'm curious because i dont have planescape installed to test and i'm afraid if a mix of accents and letters like "á, ê, õ or ç" would be displayed correctly in the mod.

Attached Files


Core i7 3770 3.4 Ghz - 16 GB RAM - Win10 x64 - Intel HD Graphics 4000

 


#14 Argent77

Argent77
  • Administrator
  • 1419 posts

Posted 18 February 2018 - 06:16 AM

Thank you for the translation. From what I've seen the files appear to be correctly encoded, and a quick test installation in both PST and PSTEE worked fine. It'll be included in the next release.



#15 Felipe

Felipe
  • Modder
  • 59 posts

Posted 18 February 2018 - 06:47 AM

Good to know, thank you for testing.

Btw, i hope your mod will replace this since your mod is more updated http://www.spellhold...s.net/ie/pst-ub since you got Qwinn's approval it shouldnt be a problem, i hope Kaeloree or somebody else will allow it.

Core i7 3770 3.4 Ghz - 16 GB RAM - Win10 x64 - Intel HD Graphics 4000

 


#16 Argent77

Argent77
  • Administrator
  • 1419 posts

Posted 24 February 2018 - 02:25 AM

New release: PS:T Unfinished Business - Reloaded v1.1

Changelog:

  • Added Brazilian Portuguese translation (thanks Felipe).
  • Fixed various typos.

Edited by Argent77, 24 February 2018 - 10:25 AM.


#17 Felipe

Felipe
  • Modder
  • 59 posts

Posted 24 February 2018 - 09:56 AM

Added Portuguese translation (thanks Felipe).

you are welcome, but it's better to name brazilian portuguese to avoid the ppl of portugal thiking a translation was done from one of them to them. ;)

Edited by Felipe, 24 February 2018 - 09:57 AM.

Core i7 3770 3.4 Ghz - 16 GB RAM - Win10 x64 - Intel HD Graphics 4000

 


#18 Argent77

Argent77
  • Administrator
  • 1419 posts

Posted 24 February 2018 - 10:26 AM

Added Portuguese translation (thanks Felipe).


you are welcome, but it's better to name brazilian portuguese to avoid the ppl of portugal thiking a translation was done from one of them to them. ;)

 

Fixed. :)



#19 Felipe

Felipe
  • Modder
  • 59 posts

Posted 18 March 2018 - 04:47 AM

I'm curious about some things: did you ask Cilantro, Skardavnelnate, Scient or any other person who worked on UB before (except Qwinn) to be a part of this? In case you did, what did they say?

Do you have the design docs for PS:T? In case you dont, did you ask the beamdog's devs if they'd release info about everything who hasnt been restored?

Core i7 3770 3.4 Ghz - 16 GB RAM - Win10 x64 - Intel HD Graphics 4000

 


#20 Argent77

Argent77
  • Administrator
  • 1419 posts

Posted 18 March 2018 - 10:34 AM

As mentioned in an earlier post, Qwinn has given permission to anyone willing to make PST-UB available for PSTEE, as long as everyone involved is properly credited. Since Qwinn had already permission from everyone else involved, it made little sense to find and ask them again. After over a decade there is little hope to find them anyway.

 

Regarding design docs, there is some information in the original PST-UB Readme, and some more can be found online. But I haven't really looked for them, as my primary goal was to port PST-UB to PST:EE and fix remaining bugs on the way. Even the new component "Restored Lothar's Abode" was not planned at all. I decided to come up with it after finding some hints and resources for the golems and their intended use.