Looking for someone to open the all the content files (.ITM, .BAM, .CRE, .SPL, .WAV .TIS, .ARE, .BCS, .DLG etc.) up to the public / be able to use them for Baldur's Gate projects. Near Infinity does not work on the old CHITIN file (maybe an ancient 1998 tool relic from the old TeamBG might work). I sent this to Sam eons ago, I wonder if he had any more progress. There are a few things that I am looking for in the early / alpha / beta builds of Baldur's Gate. The glowing sword wielded by 'Kivan'. That white bow in the Nashkel mines pit scene, the 'Marek' NPC, early versions of NPCs (Fighter Xan and Mage Imoen) the Gnolls with the swords (which you can still see an inventory sprite B.A.M. of if you cheat command control+Q a gnoll into your party), the early spell effects, any extra voice over files that might be in there etc. Here is more information on early builds of Baldur's Gate: https://forums.beamd...uilds-any-exist . Also does anyone have the playable demo of 1998? I played it before, it had its own disc.
Baldur's Gate non-interactive demo download link: https://archive.org/details/BALDUR