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Ajoc Mod - There's no Loron


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#1 szmatan

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Posted 19 November 2017 - 11:44 AM

I've just installed Ajoc Minimod and had a chat with the ogre Ademoth. He told me about his friend seeking help in the Main Hall of the Government District. But when I arrived here, there was no new face (except these who were there already from the start: Corneil, Bylanna, Brega, clerks etc.). What is going on?

 

Mine installed mod list:

 

Almateria Restoration Project (all components)

Unfinished Business (all components)

BG2 Tweak Pack (Multiple Stronghold, change alignment of Jaheira and Korgan, dialogues stop time, NPC don't fight each other nor don't go away, female Edwina, silent "you must gather the party", removing XP limit, high level skill for tri-classes)

Minotaur and Lilarcor

Adalon's Blood

Keldorn's Romance (all components)

Assassinations

COM Encounters (only Encounters, without Shagbag's and Druid's modifications)

RezMod (only Masamune, without other modifications)

Expanded Thief Stronghold

Er'vonyrah The Sovereign's Song (with Chronicler's Story add)

Quest Pack (Galloomp Burglary, Potion's Quest, Intrigue in Copper Coronet, Besamen's Tragedy, Nazariel the Lich, Infernal Thievery, Miscellaneous with random encounters)

Dungeon Crawl

Mazzy the Paladin

 

Is there any conflict between these mods? Or is it connected with the fact I've visited the Council Hall already? Must I load game to the point before I visited it? Or must I start a new game?

 

I'll be very indebted if someone help me.



#2 The Imp

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Posted 19 November 2017 - 10:43 PM

Mine installed mod list:

This is not the content of your weidu.log ... what of the Worldmap mod ? Aka, it's far better to just open the file with Notepad and copy paste the content ... and say put it into [ spoiler ] -text- [ / spoiler ] -tags, when you remove the extra spaces.
A start of a new game is required if you install a mod after starting the game... in most cases, so not doing that is always a quest of lunacy.


Edited by The Imp, 19 November 2017 - 11:43 PM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#3 szmatan

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Posted 21 November 2017 - 02:55 AM

Okay. Sorry for these inconveniences. I am Polish, so I was afraid it's very rude to write in native language on English-language forum. So I had to translate my Weidu.log:

 

Spoiler

 

You may call me lazy, but I would go crazy if I had to start a new game every time something is going wrong (due to bugs, or just the mod wasn't so good as I've expected). So I'm trying new mods during the game - of course, I'm doing it only with smaller mods based on side quests (not megamodifications, tactics nor other conversions).

And every time I'm checking carefully any readme files. Most of these listed mods doesn't need starting a new game (except ARP and UB). Ajoc's author also written in readme file: You do *NOT* have to start a new game!... So I didn't.


Edited by szmatan, 21 November 2017 - 02:57 AM.


#4 Roxanne

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Posted 21 November 2017 - 04:07 AM

CLUAConsole:CreateCreature("AGLoron") while in the government building.

 

If you get a not found message it is because you do not have that mod installed.

 

Spoiler


Edited by Roxanne, 21 November 2017 - 04:44 AM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#5 The Imp

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Posted 21 November 2017 - 04:22 AM

Okay. ...I am Polish, so I was afraid it's very rude to write in native language on English-language forum. So I had to translate my Weidu.log:

Generally you don't, as the component numbers match, even if the text doesn't.

Aka, as the list is build from, just like the top of the file says:

~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] -pattern, the component_number is usually the most important fact when it comes to compatibility.

 

Hmm, the problem might be that you have a mod that overlays the worldmaps tile with another ... or something to that vein, especially as you don't have the (BP-BGT-)Worldmap mod. But I could also be very wrong... but then again, according to that weidu.log, you don't actually have the Ajoc mod installed. :ermm:


Edited by The Imp, 21 November 2017 - 11:02 AM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#6 szmatan

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Posted 21 November 2017 - 10:36 AM

Yes, I've uninstalled Ajoc mod lately, because I was discouraged. It was the last mod on the list - I used to install the unknown mods as the last.

Thanks for the advices and cheat code. Concerning the overlaying the map, I suspect that it may be connected somehow with Er'vonyrah The Sovereign's Song...

Spoiler
So I'll try without it. Thanks again!


Edited by szmatan, 21 November 2017 - 10:37 AM.


#7 szmatan

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Posted 29 November 2017 - 12:34 PM

There's something strange... Even if I had uninstalled all the mods except Ajoc, and have installed BGT Worldmap, there were still no Loron. But in every mod combination I've tried, CLUAConsole code still worked. Do I need TDD? Or is the newest release just broken? (Some users had reported problems with it, but they were referring to the installation, not with content...)

Anyway, thanks a lot!