This ongoing mod adds, recolors, improves and replaces some of the visual effects of spells and projectiles. In other cases a spell's presentation is made completely different. For example, on the following screenshot you see a changed Spook, where there is no missile but the caster appears as a monster. There is no installer for this mod so that players can pick the changes they like in the archive. The latest, cumulative version of the mod will always be on the bottom of the thread. You can read about already made decisions in the original thread at Beamdog's: https://forums.beamd...ghting/p1?new=1
This mod began as a collection of updates for my own use, so the earlier changes are not laid-out in order. At this point it would be too time-consuming to put each in its separate folder within the archive, as I did with later changes - Petrification, Wail of the Banshee etc. Basically, if you like what you see, you can extract everything in the root directory of the archive in your override file. The folders take precedence over the root. The "ring-style" fireball is the wild spread on the image with Edwin; this is provided as an alternative to the huge-blast fireball that is one of the files in the root directory.
For all of the changes installation is the same: drop the files in override. In some cases the visuals could be changed separately without affecting your possibly-modded spell mechanics. Other spells had to have their SPL files replaced. For those cases the archive contains SPLs with correct text string references for Baldur's Gate 1 and 2 (Enhanced Editions). Except for the changed looks and sometimes sounds, these spells (and items) are simple, vanilla versions. The only exception at this point is the breath weapon of winter wolves. They now exhale a much more dangerous cone of cold.
You are welcome to leave comments and bug reports.
The mod continues
In this update some early, unsuccessful BAMs were improved or done away with altogether. Fireballs' smoke trail is now drawn correctly. The Incendiary Cloud plays scattered:
The standard fireball, for the 3rd level wizard spell, was also updated.
A little special flash has been added to the effects of Arrows of Fire, it plays in addition to the improved fire damage flash. The ITM files for the arrows are included in the archive.
Also there is a new hit burst for Melf's Minute Meteors and Fire Seeds:
Edited by temnix, 18 March 2018 - 10:14 AM.