About lag test, i checked same game copy on other pc same lags or even worse, the lags occurred after some spells also like Abi-Dalzim's Horrid Wilting, so i checked lua settings, this line caused serious lags: SetPrivateProfileString('Graphics','Backend','1')
Just for comparison when i had spawned 2 dragons MDR1 with mirror image effect it was like 16 dragons with mirror images
Interesting idea to combine 9 frames into one and rest are 1px size animations, but still it does not solve problem, unless NWN dragon would overwrite existing slot animation, game does not read correctly 12XX.ini files, [multi_new] is not valid [section], no success with [monster_multi]
I did test one more with 13XX.ini files so quadrants from ini file were loaded, 1-9 splitted frame animation also worked, so instead of 4 flashing squares i had 9 flashing squares.
So problem remains:
13XX.ini files casting glow is located too low, somewhere between dragon legs, 13XX slots are G1 G2 type animations cover almost all sequences except awake (it uses reversed die/sleep)
12XX.ini casting glow is ok, but dragon does not display at all, unless i overwrite already existing dragon slot (this mean overwrite bams, because ini editing is not possible), disadvantage of 12XX slots is, some sequences are missing, eg: slash / backslash / jab is same animation, pause/ready same, conjure is same as pause anim
1100 walk
ANIM1100 walk
ANIM2100 pause/ready/conjure (same)
ANIM3100 slash/backlash/jab (same)
ANIM4100 damage
ANIM4110 die/sleep/awake (same)
ANIM4120 death-twitch
ANIM5110 shot/cast (same)
Edited by Gamemacik, 13 July 2021 - 03:41 AM.