but I thought I saw her express dissatisfaction with the level of integration.
This is what I did:
I chose a tavern in Waterdeep as the starting point - for similar reasons: the party would be at sufficient level (5-7) but the final battles would still be challenging. Waterdeep is mentioned by Baeloth within the pits a number of times. Additionally, the Undermountain nearby is a place where such an arena could be located. Ulgoth's Beard would appear forced from a storyline point of view. That view of course is my personal taste.
The entrance only is accessible if Baeloth is not in the party. You enter with your BG1 party, (equipment and all) and leave again with that party when you finished.
The issue about integration has two aspects
- once you entered the pits, you have to finish them to get out again. Otherwise the pit's *plot* would need to get changed but I could think of no plausible way to explain such a *trick*. You get caught and fight to get out, that is straight forward.
- without changing the *internals* of BP, you come out with a lot of extra XP which may unbalance the rest of the game.
In my version, I removed the extra XPs upon return from the pits. Still, you can exploit this part to get one extra level (on average) for your party members. You retain this level and just need more time thereafter to reach the following level.
Ingredients:
-create a transition area and an entrance in the first pit area
-adjust a couple of BP1 scripts to maintain your party and equipment intact
-adjust a few dialogues to fit into the story
-adjust the leaving dialogue and transition scripts to get back to main game.
(-I added some party dialogues within the pits to make that episode more a part of the game, that again is storytelling)
That can be seen as proof of concept, so someone who wants to do that outside of EET/Sandrah will have no problem to do something similar. Testing is takes more time than coding, you have to go through all the pit fights after all...
Edited by Roxanne, 27 October 2017 - 08:33 AM.