*Spoiler!* :) Umm... new weapons :D
#1
Posted 04 October 2002 - 05:21 PM
If not, could they be a little.... stronger, please? :D
*flattens his ears* Me knows this not power-gaming item crazy mod, but... *purrs* :)
You also need to beat that crazy Sthrommy guy (Cute fight! Like.... Polly cat as a battle) :)
Maybe.... +4 each, saving throw thing on both removed, chance each hit on both removed, and 1D4 (Respective) damage to both, instead of 1D6 ?:)
*hides* Eep...... no hurt cat!
#2
Posted 04 October 2002 - 06:37 PM
The stuff in it ranges from the funny (put tape on all 4 paws & watch the ensuing chaos) to the sick (they don't bear repeating here).
Something to keep in mind.
#3
Posted 04 October 2002 - 06:49 PM
#4
Posted 04 October 2002 - 06:56 PM
#5
Posted 04 October 2002 - 07:04 PM
Do you have Kol Lian/Kol Sani, sir ?:)
#6
Posted 05 October 2002 - 04:22 AM
+4 seems more reasonable to me also, but I didnt want to overpower the mod. Perhaps 2 more +4 katanas wouldnt do that?? Will wait for Quitch's input on the matter before I go committing to changing them.
Cuv
#7
Posted 05 October 2002 - 05:55 AM
*grgl cough hack choke*I didnt want to overpower the mod. Perhaps 2 more +4 katanas wouldnt do that??
Two weapons with higher enchantments than every katana in the game?! Nahhhh, of course that wouldn't overpower the mod.
Dream on.
#8
Posted 05 October 2002 - 11:11 AM
Errr.... or any part of the Forgotten Realms :( But that's okies! :D
*taps Xyx sir, with wing* I think there's one +4 katana, sir? ?:) But you'se be rights, methinkthinks :D
*runs around, and screeps* Just main concernies is that the two weapons aren't much more than +3 katanas :)
50% happens.... reasonably lots, yes :D But enemy saves might, too ?:)
Woulds you mind the save and chance thing removed, Xyx sir? :D *licks a paw* Twang :D
#9
Posted 05 October 2002 - 03:53 PM
#10
Posted 05 October 2002 - 08:13 PM
I could go either way on these. Even at +3 Celestail Fury seems better to me than either of these weapons at +4. On the other hand it does seem a bit silly for uber katana's of any sort to be floating around this part of FR ... but then I guess SoA / ToB are munchy.*grgl cough hack choke*I didnt want to overpower the mod. Perhaps 2 more +4 katanas wouldnt do that??
Two weapons with higher enchantments than every katana in the game?! Nahhhh, of course that wouldn't overpower the mod.
Dream on.
#11
Posted 06 October 2002 - 01:05 AM
The idea is that people play the mod because it plain r0x0rs, not because they want the ph@t l3wt. Handing out +8 swords left and right breaks the rest of the game (Ascension). In fact, anything that makes Ascension significantly easier is unbalanced. Just about every other mod out there grossly violates this principle and (unlike many, apparently) I don't consider that a good thing.
The +6 sword is there because we can balance it out by taking Carsomyr.
#12
Posted 06 October 2002 - 01:14 AM
And Immy kitty conversations! ^_^
I actually think Ascensionies is waaaay scary! :'(
But me not best battling catbat *flaps his wings* :)
#13
Posted 06 October 2002 - 02:46 AM
My first run through I used Celestial Fury as my Blade's main weapon though most of ToB. The only reason I stopped was because it got a bit boring & I felt like I was wasting all those +5 & better weapons he could have been using. Even if you made these two Katanas +5 and did elemental damage on every hit Celestial Fury's stunning would make it a better weapon in many situations.
As it is making them +4 doesn't really seem out of line or break much.
I just keep wondering why new Katanas though? Sure they are cool, but I would have been happier with a new club or scimitar for instance.
Oh and why doesn't King Strohm actually wield Kol-Sani?
#14
Posted 06 October 2002 - 02:48 AM
#15
Posted 06 October 2002 - 09:35 AM
They're there because he is a Kensai, and it was felt Katana's suited this. We're not including items to make people happy.Xyx I agree with you re +8 weapons & see what you are saying about the +6 weapon. However I don't really see what that has to do with Kol Lian & Kol Sani. +4 weapons are common in ToB.
My first run through I used Celestial Fury as my Blade's main weapon though most of ToB. The only reason I stopped was because it got a bit boring & I felt like I was wasting all those +5 & better weapons he could have been using. Even if you made these two Katanas +5 and did elemental damage on every hit Celestial Fury's stunning would make it a better weapon in many situations.
As it is making them +4 doesn't really seem out of line or break much.
I just keep wondering why new Katanas though? Sure they are cool, but I would have been happier with a new club or scimitar for instance.
Oh and why doesn't King Strohm actually wield Kol-Sani?
I don't do things to make people happy.
Past: Ascension, Return to Windspear, Imoen Relationship, The Broken Hourglass
"Perfection has no deadline"
#16
Posted 06 October 2002 - 09:41 AM
I always find the "Great Outdoors" chaotic and Dirty. It needs a shaping will to slap the beasts into proper order.
Edwin BG2
I'm not a martyr, I'm not a prophet and I won't preach to you but here's a caution....
#17
Posted 06 October 2002 - 05:26 PM
#18
Posted 06 October 2002 - 09:14 PM
#19
Posted 07 October 2002 - 04:25 AM
I saw that he was a Kensai/Mage. Honestly I thought it was a bit lame, but it's not that big a deal.They're there because he is a Kensai, and it was felt Katana's suited this. We're not including items to make people happy.
I don't do things to make people happy.
I've noticed.
#20
Posted 07 October 2002 - 08:07 AM
Not katanas. There's only one and you have to upgrade it from +3.+4 weapons are common in ToB.
+4 weapons can damage Melissan, +3 weapons can't.As it is making them +4 doesn't really seem out of line or break much.
I must have missed something... Why should these things be +4 again?