Infinity Sounds
v2 Beta
This mod is currently in beta. PM me if you'd like to try it out. The download link hasn't been posted here, because I need your help with testing and feedback. If you aren't interested in that, skip it for now and enjoy a more stable playthrough
New release available here.
Contents
I. Introduction
II. Supported games
III. Requirements
IV. Compatibility
V. Suggested mods
VI. Components
I. Introduction
In a nutshell, Infinity Sounds is a Baldur's Gate II mod which aims to improve certain sonic aspects of the game. The mod allows to, e.g., restore all the classic Baldur's Gate sounds, remedy a few audio-related issues, overhaul creature sounds, and tweak NPC soundsets.
Currently, the components are:
- Restored BG1 Spell Casting Voices
- Restored & Tweaked BG1 Spell Casting Sounds
- Restored BG1 Weapon Attack Sounds
- Restored BG1 Armor Hit Sounds
- Restored BG1 Armor Movement Sounds
- Restored BG1 UI Sounds
- Restored BG1 Chunked Death Sound
- Restored BG1 Gulp Sound
- Restored BG1 PC Soundsets
- Restored BG1 Sound Channel Volume Levels
- Restored & Tweaked Creature Soundsets
- Additional Creature Existance Sounds
- Restored BG1 Creature Existance Sound Delay
- Restored BG1 Creature Rare Selection Sounds
- Additional Creature Soundset Pitch Variation
- Tweaked BG1 Joinable NPC Soundsets
- Restored & Tweaked BG1 Ambient Sounds
- Muted Tooltip Paper Sound
- Muted Reputation Loss Sound
II. Supported games
The following games are currently supported:
Baldur's Gate II: Throne of Bhaal
Baldur's Gate Trilogy
These games will be supported in future releases:
Baldur's Gate: Enhanced Edition
Baldur's Gate: Siege of Dragonspear
Baldur's Gate II: Enhanced Edition
Enhanced Edition Trilogy
III. Requirements
The following mods must be installed before Infinity Sounds for some components to work:
TobEx hack Animation Sound Fix and component Enable Animation Attack Sounds.
IV. Compatibility
If possible, try to install this mod dead last before biffing. Infinity Sounds does not add any new game content or change any of the game rules; therefore, it will most likely not benefit from patches introduced by other mods. At the same time, if other mods require the same, your install order will probably boil down to the convenience of quick uninstall.
In any case, avoid installing Infinity Sounds before mods which overwrite, add, or modify: spells, items, and/or creatures.
Component Restored & Tweaked Creature Soundsets creates unique creature weapons based on their existing properties to restore or tweak attack animations and sounds. It has to be installed after any other mods which patch creature weapons.
If you intend to use Lolfixer, install the component only afterward.
V. Suggested mods
Infinity Sounds tries its best not to duplicate other modders' work, and, unless necessary, does not include already existing community patches or tweaks.
Below is a list of recommended mods which offer audio-related fixes, tweaks, or content restorations. Generally, try to install any of these mods before Infinity Sounds. If in doubt, consult their respective readme files.
BG2 Fixpack corrects and restores a number of sounds.
BG1 Unfinished Business includes restored and fixed audio content.
Almateria's Restoration Project restores damaged, dying, and morale break sounds to over 1600 characters.
Lolfixer cleans up the game and fixes some issues, e.g., with existance sounds. Install only before Infinity Sounds.
Restored BG1 Palette Variants resolves a few conflicts between animation soundset codes.
VI. Components
Infinity Sounds includes a total of nineteen distinct components. Please read each description carefully before installing.
Restored BG1 Spell Casting Voices
This component replaces the default Latin spell recitation with the sinister and ritualistic incantations from BG1, including the infamous:
*dark* Ha-dou-ken *intensifying* HAA-DOU-KEN!!! *evil*
All the restored sound files have been cleaned of audible compression artifacts or any degree of clipping.
Restored & Tweaked BG1 Spell Casting Sounds
First and foremost, this component restores all the original sounds from BG1 to the appropriate spells. Additionally, it brings more consistency to many spells which awkwardly use sounds reserved for other spell casting schools.
Restored BG1 Weapon Attack Sounds
Most of the weapon swings and shots in BG2 sound much different than in the prequel. Flails, spears, bows, and crossbows are prime examples here. This component restores all the combat attack sounds from BG1.
Included are tweaked bow draw and release sounds which match the speed of the combat animations slightly better.
Restored BG1 Armor Hit Sounds
Much in a similar fashion as the above, this component replaces the default combat hit sounds with their BG1 counterparts. The former tend to be a bit more abrupt, while the latter have more emphasized thumps and that nice "hollow" tinge.
Restored BG1 Armor Movement Sounds
These are barely audible rustles, tings, and twangs as characters move around in armor. The BG1 variants are slightly less pronounced and more realistic.
Restored BG1 UI Sounds
For the most part, these are very similar; however, some meticulous players may wish to restore the original BG1 sounds for the UI panels and inventory management. The most noticeable difference is that the BG2 inventory variants have an additional rattle which many find annoying.
Restored BG1 Chunked Death Sound
If you enable gore in the game options, you will see a special death animation when HP go well below zero; however, the related "chunking" sound present in BG1 is missing in the sequel. This component reintroduces the chunked death sound to BG2.
An alternative version is available to those of a more... sadistic inclination.
Restored BG1 Gulp Sound
Not needed with BGT
In BG2, people drink in awkward silence. This restores the memorable sound played when characters take a swig of a potion. Cheers!
Restored BG1 PC Soundsets
Not needed with BGT; English only
This component allows you to select the original BG1 soundsets for your characters.
Restored BG1 Sound Channel Volume Levels
These are not to be confused with the volume sliders in the game options. The sound channels are divided into: narration, ambients, actions, swings, missiles, hits, casting, GUI, dialog, characters, monsters, footsteps, and armor movement. This component simply restores their BG1 values. The most noticeable difference is that BG1 has louder footsteps and armor movement sounds.
The suggested tweaked variant is mostly the same as the original one, except it keeps the BG2 ambient levels and boosts the volume of armor movement sounds.
Restored & Tweaked Creature Soundsets
Requires TobEx hack Animation Sound Fix and component Enable Animation Attack Sounds
The biggest component of Infinity Sounds attempts to overhaul monster, animal, atmosphere, and non-joinable NPC soundsets. This includes, e.g., restoring missing sounds, character lines, and attack animations; revamping attack sounds, as well as refining both embedded creature and animation soundsets.
This component creates unique creature weapons based on their existing properties to restore or tweak attack animations and sounds. It has to be installed after any other mods which patch creature weapons.
If you intend to use Lolfixer, install this component only afterward.
Moreover, it is highly recommended to install Infinity Sounds along with Restored BG1 Palette Variants, a mod which resolves a few conflicts between animation soundset codes.
Below are the highlights of the component.
Monsters and animals
- Creatures use proper attack sound alternatives without "silent attacks" or overlapping sounds.
- All attack sounds are properly paired and synchronized with attack animation frame cycles.
- Many creature types have restored jab attack animations and/or sounds: Antisolar, Boneguard, Dancing Sword, Demogorgon, Githyanki, Kuo-Toa, Marilith, Otyugh, Rakshasa, Sahaugin, Slayer, Snake, Solar, Troll, Umber Hulk, Yuan-Ti.
- Properly distributed slash and backslash attacks for creatures without jab attack animations: Banshee, Black Lich, Carrion Crawler, Cornugon, Ettin, Ghoul, Ghast, Revenant, Giant Spider, Huge Spider, Phase Spider, Sword Spider, Wraith Spider, Small Spider, Glabrezu, Ice Golem, Lizardman, Marilith, Mummy, Ogre, Ogrillon, Orc, Orog, Salamander, Shadow, Skeleton, Tasloi, Wild Dog, War Dog, Moon Dog, Werewolf, Greater Werewolf, Wolf, Dire Wolf, Dread Wolf, Vampiric Wolf, Winter Wolf, Shadow Wolf, Worg, Xvart, Zombie.
- Battle cries are played only upon acquiring a target, i.e., typically at the beginning of combat.
- Restored the second selection slot sounds to many animation soundsets.
- Restored existance sounds: Basilisk, Greater Basilisk, Banshee, Dragon Familiar, Gnoll, Mummy, Salamander, Seagull.
- Restored BG1 soundset variants: Ghoul, Sword Spider, Greater Werewolf.
- Restored missing BG1 animal sounds: Bat, Bird, Eagle, Seagull, Vulture.
- Restored soundsets: Greater Wyvern, Groundhog.
- Restored animal dying sounds: Cow, Horse.
- Restored bow draw sounds: Orc, Yuan-Ti.
- Custom attack sounds: Ogrillon, Werewolf, Greater Werewolf.
- Ankheg: restored the sounds for emerging from and hiding in the ground.
- Baby Wyvern: restored a selection sound.
- Hobgoblin: attenuated the existance shout.
- Sword Spider: less annoying chaining of attack sounds.
- Wolf: restored proper morale break, selection, and battle cry sounds.
- Winter Wolf: the breath attack sound no longer overlaps.
Non-joinable NPCs
- Restored morale break sounds: Aldeth, Davaeorn, Greywolf, Krystin, Mulahey, Nimbul, Slythe.
- Restored damage and dying sounds: Gellana, Hurgan, The Surgeon.
- Restored selection sounds: Cadderly, Silke.
- Breaking-the-fourth-wall lines moved to the rare selection pool: Drizzt, Gorion, Volo.
- Aec'Letec: restored the original BG1 soundset.
- Bjornin: changed the commoner line to the Priest of Helm variant.
- Brage (cured): replaced the crazed selection sound with the more appropriate greeting line.
- Butler (Mr. Colquetle's): changed the obnoxious peasant line to something more appropriate for a butler.
- Husam: split the soundset into the "undercover" and the "revealed" variants.
- Irlentree: restored a rare selection sound.
- Jalantha Mistmyr: added a battle cry and a selection sound from the Priestess of Umberlee soundset.
- Mr. Colquetle: changed the peasant line to the more appropriate townee type.
- Oogie Wisham: changed the greeting line to something more Oogie-ish.
- Ragefast: restored the greeting line.
- Sarevok (BG1): restored a battle cry/selection line and removed existance sounds from the Duchal Palace variant.
- Shoal: added a selection sound from the unused Nereid soundset.
- Sil: added a battle cry from the Sirine soundset.
- Tazok: added more battle cries from the selection pool.
- Tranzig: amplified the soundset.
- Winthrop: removed the inappropriate rare selection sounds which are from the regular innkeeper soundset.
Other than the above, the component redresses some minor soundset inconsistencies.
Additional Creature Existance Sounds
Requires component Restored & Tweaked Creature Soundsets
These are also known as creature "idle" sounds and are played at random intervals, effectively acting as mobile ambients. While the previous component only restores such sounds to some creatures, this one offers more existance sounds to a number of additional monsters, animals, atmosphere, and NPCs. The new sounds have been carefully selected from the available audio resources.
Below is a list of creature types which receive brand new or additional existance sounds.
Monsters and animals
- Ankheg
- Basilisk
- Greater Basilisk
- Black Bear
- Brown Bear
- Cave Bear
- Polar Bear
- Carrion Crawler
- Cat Familiar
- Doppleganger
- Greater Doppleganger
- Dragon Familiar
- Ettercap
- Ghoul
- Ghast
- Giant Spider
- Huge Spider
- Phase Spider
- Sword Spider
- Wraith Spider
- Gnoll
- Gray Ooze
- Green Slime
- Mustard Jelly
- Ochre Jelly
- Horse
- Leopard
- Panther
- Sirine
- Hamadryad
- Snake
- Tasloi
- War Dog
- Wild Dog
- Wyvern
- Baby Wyvern
- Zombie
Atmosphere
- Bartender
- Beggar
- Drunk
- Harlot
- Peasant
- Commoner
- Serving Wench
Non-joinable NPCs
- Aec'Letec
- Davaeorn
- Joseph's Wife
- Sarevok
- Tazok
Restored BG1 Creature Existance Sound Delay
Requires component Restored & Tweaked Creature Soundsets
In BG2, the default interval between existance sounds is much longer than in the prequel, which takes away from the experience. This component sets the delay to the closest matching the original BG1 behavior.
Restored BG1 Creature Rare Selection Sounds
Not needed without BGT; Requires component Restored & Tweaked Creature Soundsets
In BG1, creatures have four rare selection slots which, if present, typically play tongue-in-cheek lines after the player (right)-clicks the given creature nine consecutive times. The BG2 engine treats these soundset offsets differently making them effectively unavailable. The only way to restore the sounds is to move them to the common selection slots, which also removes the nine-click trigger condition.
Additional Creature Soundset Pitch Variation
Requires component Restored & Tweaked Creature Soundsets
This component attempts to add a little bit more variety to creature soundsets and existance sounds by slightly altering their pitch every time they are played. The results are intended to be very subtle to keep Mickey Mouse away from your BG experience.
Tweaked BG1 Joinable NPC Soundsets
Not needed without BGT
In BG1, joinable NPCs have four rare selection slots which often play breaking-the-fourth-wall lines once the player has selected the given character nine consecutive times. The BG2 engine treats these soundset offsets as regular command action slots, which in BGT, leads to the rare lines being played much more often than intended. On the other hand, BG2 introduces two—only two, unfortunately—rare command slots which play only after the given character has been issued orders nine consecutive times.
This component does its best to distribute the original four rare lines between the remaining common selection slots and the two rare command ones. Careful thought has been given as to which sounds would be more annoying when frequently played from the selection pool.
Here is an example. In BG1, Edwin has the following rare selection sounds:
- "I do not understand this 'mouse magic' that makes me do your bidding!"
- "Elminster this, Elminster that. Give ME two thousand years and a pointy hat and I'll kick his arse!"
- "Please don't disturb me while I plot to overthrow you!"
- "They continue under the delusion that I care at all."
As you can see, 1 and 2 would be rather annoying when played every fourth and fifth time you select Edwin, whereas 3 and 4 would be more bearable. Therefore, 1 and 2 are moved to the two rare command slots, which will be seldom played, especially if the player keeps the default command sound frequency setting.
Restored & Tweaked BG1 Ambient Sounds
Not needed without BGT
This component adds a rooster crow and an additional horse whinny to the appropriate BG1 areas. It also restores an unused main day ambient to the Fishing Village area, which matches the rural environment a little better.
Moreover, the component attempts to slightly attenuate all the super-loud main ambients in BG1 areas to compensate for the higher volume of the ambient sound channel in BG2.
Muted Tooltip Paper Sound
Some players quickly get fed up with the paper-like sound played when tooltips roll out on the screen. Burn it.
Muted Reputation Loss Sound
This component disables the punishing sound which blares out when the party loses reputation points. The classic BG1 does not have this ridiculous sound.
Edited by skellytz, 23 May 2024 - 04:04 PM.