Mh, yes...my installation is a few months old. Which patch do I need and is it save to install it now in my ongoing playthrough?
Looking at your Weidu.log it should be possible to fix it, however slightly cumbersome.
The main issue is to make the map effective in game. You would need to modify one of your saves (e.g. by using Near Infinity) and afterwards you will have lost the indications of visited/not visited areas on the worldmap. The thing is that the worldmap is not only a picture but also a part of your save where additional information is stored. Once you started the game, this file is constantly updated and in game you use that updated file, not the one originally installed.
Fact is, to do a repair only makes sense if you know how to edit a savegame and if you accept to start with a virgin map on which you need to find each area anew if you want to visit it. (If you have experience in Weidu, it may also be possible to transfer the additional save data, depends on your knowledge in these things.)
Edit
To give you a rough idea
You need to uninstall all mods installed after worldmap in reverse order - then uninstall worldmap - patch worldmap - reinstall it. Install the remaining mods in the original order (including EET_end which takes some time.
Then edit a savegame to make the new map effective - then check if everything works again.
(Optional create a weidu script to transfer old save information to new map).
Alternative is to live with the issue. There is not that much travelling in the late part of SoD anyway.
Or maybe wait until someone else has a better proposal than mine.
Edited by Roxanne, 11 June 2017 - 12:56 PM.