Hi! You may be happy to know, that all Colours of Infinity mods got updated It took me a while and it wouldn't be possible without agb1 and his help. Note that all these mods may be still updated after a while if some more improvements are made by me, agb1 or K4thos, who is always quite a support for me. In this topic you may read about all the changes.
Tales of the Deep Gardens
- Tales of the Deep Gardens is now designed to work on all WeiDU platforms (PC, OSX, Linux, etc.)
- Added Enhanced Edition Trilogy compatibility code from K4thos (EET worldmap icon position adjustment)
- Removed usability text from EE item descriptions (EE generates usability text)
- Removed Bioware NPC reactions component - these interjections are now installed as part of the main component
- Removed worldmap component - Tales of the Deep Gardens will always appear now on the regular worldmap and BP-BGT-Worldmap (when chapter > 1 and party has a "Map to Tales of the Deep Gardens" item)
- Text screen background for initial visit to Tales of the Deep Gardens scaled up to 1024x768 for Enhanced Edition installations
- Added Enhanced Edition formatted versions of area graphics files to improve quality and remove horizontal lines
- Repaired DGI005.ITM effects
Innershade
- Innershade is now designed to work on all WeiDU platforms (PC, OSX, Linux, etc.)
- Golden Dragon Scale Armor now disables thief/wizard abilities as intended and usability now matches description
- Added Enhanced Edition Trilogy compatibility code from K4thos (support continuous journal and EET worldmap)
- Removed usability text from EE item descriptions (EE generates usability text)
- Removed alternate creature animations component - some BG2EE-exclusive animations will be used automatically
- Removed Bioware NPC reactions component - these interjections are now installed as part of the main component
- Removed worldmap components - Innershade will always appear now on the regular worldmap and BP-BGT-Worldmap (when chapter > 1 and party has a "Map to Innershade" item)
- Text screen background for initial visit to Innershade scaled up to 1024x768 for Enhanced Edition installations
- Added Enhanced Edition formatted versions of area graphics files to improve quality and remove horizontal lines
- Fixed infinite loop in coin child quest-completion script in ARISH1.baf
The White Queen
- EET compatibility (continuous journal chapter numbering)
- Cross-platform support: use HANDLE_AUDIO for ogg to wav conversion
- Use EE-format TIS v2 and PVRZ area graphics (fix horizontal lines glitch)
- Textscreen for EE
- Updated Italian translation by ilot
I Shall Never Forget
- EET compatibility (continuous journal chapter numbering)
- Cross-platform support: use HANDLE_AUDIO for ogg to wav conversion
- Removed usability text from EE item descriptions (EE generates usability text)
- Use EE-format TIS v2 and PVRZ area graphics (fix horizontal lines glitch)
- Updated Polish translation by aristo
- Added Deutsch translation by Dachrisma
- Added Italian translation by ilot
- Fixed trigger condition for Ganimedes' appearance in the Docks
- Fixed loop in Stranger's dialogue
- Fixed loop in Selene's dialogue
- Added FadeFromColor and FadeToColor in certain dialogues
- Changed animation of the enemy in the final fight
- Lowered The Incomplete audio volume
Yvette NPC
- EET compatibility by K4thos (continuous chapters, ToB transition)
- Cross-platform support: use HANDLE_AUDIO for ogg to wav conversion
- Multi-language support: use HANDLE_CHARSETS for non-English installations
- Added EE-format TIS v2 and PVRZ area graphics (fix horizontal lines glitch)
- Removed un-assignable extra proficiency point to avoid level-up glitch
Foundling: Between the Shades
- Added new text screen transition with voiceover
- Background audio for new areas moved to ambient
- v2 TIS + PVRZ area graphics for Enhanced Edition
- EET compatibility (continuous chapter numbering)
- WAV audio files converted to ogg (85% smaller)
- Use HANDLE_AUDIO for cross-platform support
- Fixed an animation that could cause a crash
- Fixed Caspenar's Blackscratchers sequence
- Fixed Blackscratchers effect duration
- Fixed looping talks