"Has 5% chance to slay drow hit by it", what could be simpler, eh? I wish...
While trying to implement it I've learned that targets for effects attached to the weapon are drawn from a certain ids files. Sadly, race.ids doesn't have drow (the hell, it even has duergar and 4 different kinds of wolves!), neither does class.ids, so I'm stuck. Any advice would be appreciated.
Should I try to target weapon effect on 2 conditions: race = elf and alignment = mask_evil (iirc that is any evil)? Is it ever possible to make effect happen based on 2 conditions?
Should I append "drow" to race.ids and then change race for all cre having "drow" in its name? Is race.ids extendable at all?
Is this possible to attain via some custom .eff? BTW what the hell are these .eff's, is there any tutorial/explanation on them and how to mod them?