




Posted 18 January 2004 - 09:35 AM
Posted 18 January 2004 - 01:52 PM
Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.
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The Gibberlings Three - Home of IE Mods
The BG2 Fixpack - All the fixes of Baldurdash, plus a few hundred more. Now available, with more fixes being added in every release.
Posted 18 January 2004 - 02:12 PM
Posted 18 January 2004 - 03:04 PM
unless you poke them in the eye...Yeah this is a good idea. Spears should be more thrusting. Halberds should probably be more swinging. Quarter staffs shouldn't be thrusting coz come on how much damage is someone poking you with a stick gonna do?
Posted 18 January 2004 - 03:49 PM
so each spear will have to be edited...sigh...that's a lot of work..
Ever forward, my darling wind...
Posted 18 January 2004 - 04:15 PM
Any scripting solution is nice, though the planned "Item revisions" component of v2 should handle this part of the game (I already have an edited version of most spears finished, but I'll add this new effectso each spear will have to be edited...sigh...that's a lot of work..
Posted 18 January 2004 - 04:30 PM
Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.
____
The Gibberlings Three - Home of IE Mods
The BG2 Fixpack - All the fixes of Baldurdash, plus a few hundred more. Now available, with more fixes being added in every release.
Posted 19 January 2004 - 06:42 AM
Actually, the answer would be yes. What kind of code do you have for that? One that changes spears in-game to do more thrusting animation? Don't forget that we should think/work on halberds/greatswords/staves as well!Are you planning on copying over the spears? That's going to incur compatibility problems.
Posted 19 January 2004 - 09:24 AM
Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.
____
The Gibberlings Three - Home of IE Mods
The BG2 Fixpack - All the fixes of Baldurdash, plus a few hundred more. Now available, with more fixes being added in every release.
Posted 19 January 2004 - 09:35 AM
Right, I'm convinced.I guess it depends what changes you're making to the spears. If you're doing more of a general change to all spears, then code is probably preferred. If you're addressing and changing each spear individually then copying is probably a better method, though it will incur compatibility problems. One big advantage to changing something on the fly (like the animation adjustments) is that the changes will affect all spears in the game, including those added by mods. If you're copying over the spears, executing the animation change code after it will not cause any problems; you could have both methods, in a way.
Now, this is truly a great thing to do. And I must ask you again: please include this work into Refinements, since it seems clearly a wonderful (and really needed) refinement to my eyes. I would be glad and most honored to have this in for BG2 Refinements v2.In regards to halberd/staves/etc. now that I have the base code, I can alter a variable and change animations in any weapon type. Something else to change would definitely be less thrusting attacks with blunt weapons.
Posted 19 January 2004 - 10:24 AM
Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.
____
The Gibberlings Three - Home of IE Mods
The BG2 Fixpack - All the fixes of Baldurdash, plus a few hundred more. Now available, with more fixes being added in every release.
Posted 19 January 2004 - 11:05 AM
Posted 19 January 2004 - 03:07 PM
Yeah this is a good idea. Spears should be more thrusting. Halberds should probably be more swinging. Quarter staffs shouldn't be thrusting coz come on how much damage is someone poking you with a stick gonna do?
Posted 19 January 2004 - 03:10 PM
Posted 19 January 2004 - 04:11 PM
It is a sad fact that monks are not allowed two-handed weapons otherwise any well-trained monk would show you how much can be done by poking.Yeah this is a good idea. Spears should be more thrusting. Halberds should probably be more swinging. Quarter staffs shouldn't be thrusting coz come on how much damage is someone poking you with a stick gonna do?
sorry, couldnt resist
Posted 19 January 2004 - 11:39 PM
Truth to be told, I always wanted to allow quarterstaves to monks...It is a sad fact that monks are not allowed two-handed weapons otherwise any well-trained monk would show you how much can be done by poking.
Posted 20 January 2004 - 02:00 AM
Ever forward, my darling wind...
Posted 22 January 2004 - 12:47 PM
Posted 22 January 2004 - 03:00 PM
Take a look at the new HLA tables of thieves - UAI abuse is history.I thought about the short sword of backstabbing added by the rogue rebalancing mod. I think more weapons should be like that. That would also stop the UAI abuse.
A noteable idea, we should further discuss this for a later version of the mod.if Carsomy was usable by all good aligned warriors but was a regular +3 twohander in the hands of a fighter and acted only as a holy sword in the hands of a paladin.
Originally, when the game wasn't full by fan-made overpowering +4/+5 weapons at every corner. Originally weapons like Warblade were the only choice to harm Kangaxx... those were the times..Especially nice if the Warblade could be made into a barbarian specific weapon.
I like this weapon, it looks cool and the text is nice but it just isn't used by anyone.
As I've said, your ideas have much merit, and we'll try to do something for them in v2 or v3.What do you think of that?
I tried to change the Warblade but I couldn't figure out how to make it different for a specific class.
Posted 24 January 2004 - 05:08 PM