IF
Kit(Player1,GELKITSL)
Global("Sunshineeffect1","GLOBAL",0)
ActionListEmpty()
THEN
RESPONSE #100
SetGlobal("Sunshineeffect1","GLOBAL",1)
Continue()
END
IF
Kit(Player2,GELKITSL)
Global("Sunshineeffect1","GLOBAL",0)
ActionListEmpty()
THEN
RESPONSE #100
SetGlobal("Sunshineeffect1","GLOBAL",1)
Continue()
END
IF
Kit(Player3,GELKITSL)
Global("Sunshineeffect1","GLOBAL",0)
ActionListEmpty()
THEN
RESPONSE #100
SetGlobal("Sunshineeffect1","GLOBAL",1)
Continue()
END
IF
Kit(Player4,GELKITSL)
Global("Sunshineeffect1","GLOBAL",0)
ActionListEmpty()
THEN
RESPONSE #100
SetGlobal("Sunshineeffect1","GLOBAL",1)
Continue()
END
IF
Kit(Player5,GELKITSL)
Global("Sunshineeffect1","GLOBAL",0)
ActionListEmpty()
THEN
RESPONSE #100
SetGlobal("Sunshineeffect1","GLOBAL",1)
Continue()
END
IF
Kit(Player6,GELKITSL)
Global("Sunshineeffect1","GLOBAL",0)
ActionListEmpty()
THEN
RESPONSE #100
SetGlobal("Sunshineeffect1","GLOBAL",1)
Continue()
END
IF
HasItemEquiped("GELVAA2",Myself) // UnNerfed Daywalker ammu
OR(4)
AreaType(OUTDOOR)
AreaType(EXTENDEDNIGHT)
AreaType(FOREST)
AreaType(CITY)
TimeGT(DAWN_START)
TimeLT(DUSK_END)
THEN
RESPONSE #100
TransformItem("GELVAA2","GELVAA1")
Continue()
END
IF
HasItemEquiped("GELVAA1",Myself) // Nerfed Daywalker ammu
OR(4)
AreaType(OUTDOOR)
AreaType(EXTENDEDNIGHT)
AreaType(FOREST)
AreaType(CITY)
TimeGT(DUSK_END)
TimeLT(DAWN_START)
THEN
RESPONSE #100
TransformItem("GELVAA1","GELVAA2")
Continue()
END
IF
AreaType(DUNGEON)
HasItemEquiped("gelvaa01")
THEN
RESPONSE #100
TransformItem("GELVAA1","GELVAA2")
Continue()
END
IF
OR(2)
AreaType(OUTDOOR)
AreaType(CITY)
TimeGT(DAWN_START)
TimeLT(DUSK_END)
OR(2)
HasItemEquiped("GELVAA2",Myself,False) // UnNerfed Daywalker ammu
HasItemEquiped("GELVAA1",Myself,False) // Nerfed Daywalker ammu
THEN
RESPONCE #100
CreateVisualEffectObject("SPDUSTY2",Myself)
PlaySound("EFF_M43")
VerbalConstant(Myself,HURT)
SmallWait(1)
Kill(Myself)
SetGlobal("Sunshineeffect1","GLOBAL",2)
END
IF
Global("Sunshineeffect1","GLOBAL",2)
ActionListEmpty()
THEN
RESPONCE #100
Deactivate(Myself)
END