ALIEN Posted Yesterday, 06:32 PM
Well, I've got permission from Janetta (dorotea) to host mod at github.com... So how about we leave old BG2 version alone and use all new EE engine features to atleast make it properly working for EE/EET/linux/osx?
Continued from this discussion http://www.shsforums...-16#entry593261
I started working on this. I have now a testable first version.
LREE Version 1.6 EE (Changelog based on v1.5.1)
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- incorporated known issues from BWFixpack
- removed tiz/tis conversion and use PVRZ
- updated portraits for EE
- updated journal entries for EE
- updated item descriptions and useability
- use now wav instead ogg and remove conversion
- adapted scripts to EE functions
- Added HANDLE_CHARSETS
- inserted all of the above in the TP2
- LREE now requires Ascension
Installed it on BG2EE - no errors
Started ToB campaign, with initial scenes and beginning of Saradush and having recruited Irenicus.
Looks quite promising. I will take him to WK pretty soon to see how his quest works and then probably deliver the revised mod to github for others to try.
Edited by Roxanne, 26 February 2017 - 08:04 AM.