We've done
incredible efforts to find time for this mod when time was basically unavailable for both of us. Now, one or two days before the release of the Beta, after all of this crazy work, I'm afraid major changes to fabric of Refinements won't end in version 1. Actually, I need to release it and take a break from Refinements.
Anyway, if we get several reports in the same direction during BETA testing, we may try to adjust something in a last effort for Version 1.
That said, some answers to the (always appreciated!) comments.
Sorcerers.
They are not mages, they are different. HLAs must reflect that.
The new HLA pool is basically made of innates. That is, they *don't* lose 9th level spells to use them. The new abilities are an
addition to 9th level spells. Sure, they lose Improved Alacrity, that's the big hit IMHO.
BUT, they have Spellcasting Speed Increase. With 3 picks of this one (maximum), Amulet of Power, and Robe of Vecna, a Sorc gains -9 to casting time. Time Stops cast with no interruption.
No more floods of spells, but sorcs can become the... uh, "fastest guns of Faerun"!
They also gain Casting by Intent (Permanent Vocalize + Immunity to Miscast Magic). I think these abilities are very fitting.
Elemental abilities. I LOVE them: they also got some of the best visuals, and I think they're very fitting, again something to emphatize the nature of a sorcerer as a spellcaster.
These abilities are usable in a defensive way: for instance Idol of Frost slows all the creatures around the caster.
We provide abilities that we believe fitting, the player then is free to find ways to employ them.
Toning them is possible, but
removing the entire block of these 4 abilities is not an option I'm afraid, Caedwyr. We also did 4 new portrait icons for them.
But hey, have you
tried them in the last version I sent you? They look absolutely cool
Passive HLAs:Some of them are meant to be "true" HLAs. Some of them aren't: Arcane Knowledge, Inner Focus, Blessing of Nature, Sustaining Will of the Sword Angel Kit (which actually started this "trend", IIRC
).
These abilities must be picked to gain ACCESS to the Big Ones, so the bonuses they provide are minor. It's a necessary step. He, sorry, life is hard... You won't cast Improved Alacrity that easily
Guardian AngelTrue, I like this ability a lot. I don't know if the post is updated, anyway it is a truly good "prayer", as such it must be an unselfish request, or it won't work B) B)
Death FieldLow level stuff is killed instantly. The rest is killed when the entire casting ends. It is a powerful spell, it combines Wail of Banshee and Death Spell in one, in practice. More, since people is DESTROYED, not just killed.
We might want to reduce that time anyway. Two rounds? (one?
)
Heretic's BaneThis one has been removed.
Lingering songsTry the normal song. The after-song effects last twice as long as the normal time. Sorry I can't be more precise.
Precision Whirlwind (greater ones are already unaccessible to Rangers) can't be used together with precision IIRC.
Don't know what happens with Improved Haste, must check.
Enough for now, TGM may add more comments