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New HLA tables


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#361 T.G.Maestro

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Posted 13 October 2004 - 01:31 AM

Um, not really fitting if you ask me. I'm not sure. :unsure:
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#362 Feanor

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Posted 13 October 2004 - 02:47 AM

Um, not really fitting if you ask me. I'm not sure. :unsure:

Yes, but I think that Improved Critical needs 3 prerequisites to be balanced.

#363 Stone Wolf

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Posted 13 October 2004 - 02:55 AM

Well, Smite also requires Power Attack and Critical Strike, so that's 3 requirements.

#364 Littiz

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Posted 13 October 2004 - 10:34 AM

Com' on TGM, no need to overreact, let's just say that the fact that I haven't trusted you saved a nice ability from the trash folder, where it already was lying :D ^_^

Anyway:
I'd set Improved Critical as a requirement for Critical Strike, dividing these two from the other two abilities.

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#365 T.G.Maestro

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Posted 13 October 2004 - 12:06 PM

let's just say that the fact that I haven't trusted you saved a nice ability from the trash folder, where it already was lying

Yeah, indeed.
But don't forget who put it there... :lol: :turnip2:

About the prerequisites: I very much think that everything should be left as it is (by removing Critical Strike from the Power Attack - Critical Strike - Smite trio we would very much unbalance these tables' prerequisite system).
My suggestion would be to make Critical Strike a prerequisite of Improved Critical. While the other one is a powerful ability indeed, it lasts only 1(2?) round - IC is permanent, and definitely the more beneficial on the long run. ;)

Edited by T.G.Maestro, 13 October 2004 - 12:06 PM.

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#366 the bigg

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Posted 14 October 2004 - 11:40 AM

It's not. You can add one prerequisite only.

The Druidic Sorc has some interesting ways to give you multiple prerequisites, both linked with AND & OR for the HLA. You can try it out.
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#367 T.G.Maestro

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Posted 14 October 2004 - 11:04 PM

just to tell, I still live

Refreshing news..! ^_^
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#368 T.G.Maestro

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Posted 18 October 2004 - 05:57 AM

As it looks ATM, paladins (and possibly the SA) will get new Aura-HLAs. ;)
Not 100% however.
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#369 T.G.Maestro

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Posted 21 November 2004 - 06:16 AM

Whirlwind for Druids added, the list of additions in v2 in the corresponding Current Status of the Mod thread updated.
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#370 Andyr

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Posted 21 December 2004 - 06:50 AM

Back to page 1, I see this for skalds...

-Bladed Weapon Specialization (excludes Blunt Weapon Specialization)
-Blunt Weapon Specialization (excludes Bladed Weapon Specialization)


... I may have overlooked something, but I find no other reference to them. Did you implement these? If so, what do they do?

Edited by Andyr, 21 December 2004 - 06:51 AM.

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#371 Feanor

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Posted 21 December 2004 - 07:28 AM

Back to page 1, I see this for skalds...

-Bladed Weapon Specialization (excludes Blunt Weapon Specialization)
-Blunt Weapon Specialization (excludes Bladed Weapon Specialization)


... I may have overlooked something, but I find no other reference to them. Did you implement these? If so, what do they do?

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They add one more point in bladed or blunt weapon skills.

#372 T.G.Maestro

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Posted 21 December 2004 - 07:51 AM

As Feanor said. They add an extra point to ALL weapon types in the selected cathegory.
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#373 Littiz

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Posted 21 December 2004 - 08:02 AM

Uncorrect: actually they bring the number of stars to 2 for the weapons of the selected category, no matter what. ;)

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#374 T.G.Maestro

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Posted 21 December 2004 - 08:03 AM

Likely. I don't remember ATM. -_-
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#375 Andyr

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Posted 21 December 2004 - 10:43 AM

Ok, thanks. :)
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