New HLA tables
#221
Posted 20 May 2004 - 12:35 AM
They are separate, so some classes should get both while others only one of them.
To start the discussion, my version would look like this:
-Fighters (IC, T)
-Berserkers (IC, T)
-Kensai (IC, T)
-Wizard Slayer (IC, T)
-Barbarian (IC, T)
-Paladin (IC or T)
-Cavalier (IC or T)
-Undead Hunter (IC or T)
-Inquisitor (IC or T)
-Ranger (IC or T)
-Stalker (IC or T)
-Beast Master (IC or T)
-Blade (IC)
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#222
Posted 20 May 2004 - 01:34 AM
Also, swashbucklers could receive improved critical because they are finesse fighters (ressembling much with Blade).
Edited by Feanor, 20 May 2004 - 01:36 AM.
#223
Posted 20 May 2004 - 01:47 AM
True, but by using the Toughness HLA, normal fighters can easily get in line with them - and a Barbarian should remain tougher compared to a simple fighter. If Fighters get Toughness, so should Barbarians IMO.Barbarians don't need toughness at all because they already have a kind of half-toughness effect for every level (because rolls d12 for hit points instead of d10).
Thats why they get the Whirlwind HLA (quite useful and very "finesse"). Boosting them with IC as well would be a bit too much for a mere thief I think. They AREN'T fighter-class characters, they only resemble their characteristics a bit.swashbucklers could receive improved critical because they are finesse fighters
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#224
Posted 20 May 2004 - 02:05 AM
They AREN'T fighter-class characters, they only resemble their characteristics a bit.
Neither Blades are. If you hadn't chosen also Blades, I would have thought at Swashbucklers.
#225
Posted 20 May 2004 - 02:11 AM
Edited by T.G.Maestro, 20 May 2004 - 02:12 AM.
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#226
Posted 20 May 2004 - 02:23 AM
-Paladin (IC or T)
-Cavalier (IC or T)
-Undead Hunter (IC or T)
-Inquisitor (IC or T)
-Ranger (IC or T)
-Stalker (IC or T)
-Beast Master (IC or T)
By the way, that "IC or T" means one excludes the other or that you have not decided yourself yet ?
#227
Posted 20 May 2004 - 02:31 AM
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#228
Posted 20 May 2004 - 03:27 AM
agreed and kensai dont get toughness, imo.Also, swashbucklers could receive improved critical because they are finesse fighters (ressembling much with Blade).
#229
Posted 20 May 2004 - 05:24 AM
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#230
Posted 20 May 2004 - 05:48 AM
Beast Masters should probably get both.
#231
Posted 20 May 2004 - 05:59 AM
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#232
Posted 20 May 2004 - 06:11 AM
Rangers on the other hand tend to be more flexable & oriented to finess fighting. Sure some of them can tank but loose their stealth to do so. Rangers seem to fight with more skill based weapons like Longswords, Bows, and the like. It just seems more natural that they get IC if they are restricted to one or the other.
The main reason I see to not put toughness on rangers is that this keeps a nice niche open for fighters. Palies get tough, Rangers get skilled, and Fighters get both.
I mention Beastmaster as an exception since they need all the beefing up that they can get.
In any event I can't really see Toughness working well for Archers or Stalkers. Unkitted Rangers are a maybe IMO.
I do think that Kensai should be able to pick toughness though. If anything not wearing armor should give them more oppertunities to toughen up than normal fighters.
#233
Posted 20 May 2004 - 06:27 AM
1. Give them d8 for Hit Dice like the old old style PnP ones did.
2. Restrict them to Chainmail or less like a Barbarian.
3. Grant them +1 to AC & THACO for every 5 levels like a Swashbuckler.*
4. Open up the Beastmaster weapons a bit. Give them things like spears and such that are mostly not metal.
* Archers would not get the additional THACO bonus, but would get the AC bonus.
#234
Posted 20 May 2004 - 06:43 AM
#235
Posted 20 May 2004 - 10:26 AM
How much MaxHP bonus should give one pick of Toughness? Currently it is 6HP. And to tell the truth I really fail to see a reason why we should increase it - I'd actually tone it down to 5.
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#236
Posted 20 May 2004 - 10:34 AM
+30 HP (5 or 6 picks)
+60 HP (10 ro 12 picks)
etc.
#237
Posted 20 May 2004 - 10:40 AM
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#238
Posted 20 May 2004 - 10:44 AM
YMMV.
#239
Posted 21 May 2004 - 01:45 AM
I tend to see Paladins more as heavy fighters. They wear heavy armor, absorb lots of damage, and use big weapons like TH & Bastard Swords. There are exceptions, but in the main this is where the class goes.
An other reason why Paladins should not get IC : because they usually focus upon two-handed swords and, if they specialize in two-handed weapons style, they would score critical hits on a roll of 19.
#240
Posted 21 May 2004 - 01:50 AM
PS.: Littiz, if you read this thread, please drop a line about your opinions!
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