Hehh, no need to thank for the icons and the golden-idea...Added 2 new character-screen/portrait icons (love the little heart of Merciful Fighting )
Refined visuals A LOT. Now the main "theme" of S.A.'s visuals is "gold".


Posted 05 March 2004 - 06:31 AM
Hehh, no need to thank for the icons and the golden-idea...Added 2 new character-screen/portrait icons (love the little heart of Merciful Fighting )
Refined visuals A LOT. Now the main "theme" of S.A.'s visuals is "gold".
Posted 06 March 2004 - 01:49 AM
Ever forward, my darling wind...
Posted 06 March 2004 - 04:03 PM
Posted 13 March 2004 - 06:46 AM
May dual only to mage, with the same restrictions as an illusionist (but no additional spells).
Posted 14 March 2004 - 12:12 PM
The *only* thing that looks a tad odd is the -3 to damage. Just seems a bit odd that a mage could do more damage with a dagger than a Sword Angel could.
Barred from Necromantic spells.Does that mean that they have to meet the attribute requirements of an illusionist or that they are barred from necromantic spells or what?
Ever forward, my darling wind...
Posted 14 March 2004 - 06:10 PM
About the issues on the other thread: remember that other releases are planned for the (FAR) future. This is just version 1.
Posted 11 January 2005 - 03:43 PM
Posted 11 January 2005 - 04:42 PM
"A simple test of the relative merits of science and religion is to compare lighting your house at night by prayer or electricity" - A. C. Grayling
"EFF files have saves, too." - CamDawg
|| this is radio seanas || BP Series v3 || seanas at work ||
Posted 11 January 2005 - 05:04 PM
Posted 11 January 2005 - 05:17 PM
It will be compatible in v2. I am succesfully running a campaign with both installed (although that depends on having modified some procedural changes to the install procedure, otherwise there could be problems).Then I came across Refinements... It's concept really spoke to me (don't know if you say this in english, not my native language), and, logically, I was quite disappointed because of it's incompatibility with my install.
with these two:EXTEND_BOTTOM ~Baldur.bcs~ ~Refinements/Hlab/Thief/Runcheck.baf~
EXTEND_BOTTOM ~Baldur25.bcs~ ~Refinements/Hlab/Thief/Runcheck.baf~
Save, then run setup-refinements.exe and install your desired components.EXTEND_TOP ~Baldur.bcs~ ~Refinements/Hlab/Thief/Runcheck.baf~
EXTEND_TOP ~Baldur25.bcs~ ~Refinements/Hlab/Thief/Runcheck.baf~
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
Posted 13 January 2005 - 01:14 AM
Ever forward, my darling wind...
Posted 14 January 2005 - 12:52 AM
Great. :thumb:at this point I think we?ll be able to release it in February.
Posted 02 February 2005 - 11:35 PM
Posted 03 February 2005 - 04:14 AM
Just in case, try posting your {bg2}\weidu.log file.How in the heavens could you possible improve upon this kit even more
Really, it does do it's name every divine honour.
However... When recently installing the s_and_h_patchv6 by seanas, I encountered this really odd bug... First of all, my char is turned back to Pit Fighter (the class I replaced it with). No problem turning him back to SWANG. However... When I rest, I become fallen! Totally clueless and dazzled on this one...
Any help?
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
Posted 03 February 2005 - 08:31 AM
Posted 04 February 2005 - 04:09 PM
Ever forward, my darling wind...
Posted 25 July 2005 - 04:34 PM
Posted 26 July 2005 - 02:26 AM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
Posted 26 July 2005 - 02:43 AM
Posted 26 July 2005 - 08:23 AM
Edited by Littiz, 26 July 2005 - 08:25 AM.
Ever forward, my darling wind...