New kit: Sword Angel
#41
Posted 05 January 2004 - 07:16 AM
then i become fallen after 5 min of play. i just must kill anything. me wants goodies. me wants exp.
#42
Posted 07 January 2004 - 03:15 AM
Ok, you've convinced me, this is fine.How about having the PC fall if any party member commits more than a certain number of attacks (one or two or three perhaps) against a downed creature?
I've implemented this trigger, but for the attacks against neutral creatures.
So now S.A. falls if he attacks a neutral creature, or if that happens three times with his party members.
About unconscious opponents though, still I lack the technical means to implement the trigger
@Schatten: then you'd deserve to fall!
Ever forward, my darling wind...
#43
Posted 07 January 2004 - 09:43 AM
PnP Celestials
Geomantic Sorcerer Kit
#44
Posted 07 January 2004 - 10:28 AM
Even for attacking a slave trader, or the monsters disguised as peasants at the circus (who attack without ever going red-circled)?Attacking a neutral character preemptively seems a good enough reason to fall.
http://www.moveon.org/fox/
"You are what you do. Choose again, and change."
--Cordelia Naismith Vorkosigan
#45
Posted 07 January 2004 - 10:59 AM
For the slave trader, yes....to just go up and start swinging because he's a slave trader, while good, is definatly a very chaotic apporach.Even for attacking a slave trader, or the monsters disguised as peasants at the circus (who attack without ever going red-circled)?Attacking a neutral character preemptively seems a good enough reason to fall.
The monster disguised as a human...that's more difficult as it would depend upon you knowing that the person was a monster and not just some poor drunk SnB.
#46
Posted 07 January 2004 - 11:03 AM
So anyone not Chaotic aligned would have to just watch him haul his slave away in chains as the slave begs for help? It seems that everyone I would define as "Good" at all, you would define as "Very Chaotic."For the slave trader, yes....to just go up and start swinging because he's a slave trader, while good, is definatly a very chaotic apporach.
Which Aerie and Hannah both tell you, plus they hit pretty hard for Poor Drunk whateveranSnBis.The monster disguised as a human...that's more difficult as it would depend upon you knowing that the person was a monster and not just some poor drunk SnB.
http://www.moveon.org/fox/
"You are what you do. Choose again, and change."
--Cordelia Naismith Vorkosigan
#47 -Ashara-
Posted 07 January 2004 - 12:27 PM
won't LG charcater born in slavery society rather buy the slave out and give him the personal freedom? All by the letter of the law...or start a campaign for changing the law openly to benefit the society or depart in exile looking for a different society, while neutral good maybe join a conspiracy to change the law, while the CG will go and slash the particular slaver to pieces. On another hand, I can see an LG person hacking especially nasty slaver to pieces...but the especially nasty slaver is rarely a neutral charcater...
#48
Posted 07 January 2004 - 12:34 PM
Edit: "You" here means just Domi.
Edited by Kish, 07 January 2004 - 01:43 PM.
http://www.moveon.org/fox/
"You are what you do. Choose again, and change."
--Cordelia Naismith Vorkosigan
#49 -Ashara-
Posted 07 January 2004 - 12:41 PM
EVILBUTBLUE
So ideally the monsters in the circus and slavers etc should fall into the EVILBUTBLUE category and be killlable w/o penalty.
#50
Posted 07 January 2004 - 01:19 PM
This kit isn't a paladin, so I don't believe that attacking evil, non-hostile npcs is acceptable behaviour.
PnP Celestials
Geomantic Sorcerer Kit
#51
Posted 07 January 2004 - 01:42 PM
http://www.moveon.org/fox/
"You are what you do. Choose again, and change."
--Cordelia Naismith Vorkosigan
#52
Posted 07 January 2004 - 03:15 PM
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#53
Posted 07 January 2004 - 03:36 PM
http://www.moveon.org/fox/
"You are what you do. Choose again, and change."
--Cordelia Naismith Vorkosigan
#54
Posted 07 January 2004 - 05:41 PM
PnP Celestials
Geomantic Sorcerer Kit
#55
Posted 08 January 2004 - 05:49 AM
But a S.A. won't attack until the lives of the slaves are in immediate peril, otherwise he will search for an alternative way to free them.
Now, I rembember slavers appear at the beginning, and they give no problems since they are red-circled. This is also a situation where S.A. might be tempted to fall in something like rage, since kids are also involved. I figure he wouldn't use Merciful Fighting against those slavers (and probably would be tormented by repent later )
(Oh, I say "he", but I actually think this kit is cool for a female PC...)
Then there are the Drow slavers. Here you have a clear chance to free the slaves, you can initiate dialogue yourself, and there's no immediate need to end a sentient and intelligent life to free them (S.A. is supposed to hate such an action on itself, no matter the aligmnent of the person). You have time to try something else, so if you arrive and attack the slaver (who is not hostile at the moment) you're not really acting like a S.A. imho (but I may miss some other game situation that involves slavers!).
For those situations were really even a S.A. can't do anything but attack, I'll try to fix them locally.
Hopefully Domi is right, and some cases will use EVILBUTBLUE flags...
Does anyone know the names of the CREs for the cases Kish talks about?
Anyway, I've scored another little technical success
(a simple and genial solution )
Now Merciful Fighting is activable and *deactivable* at will, instead of working as a timed effect B)
Ever forward, my darling wind...
#56
Posted 08 January 2004 - 11:05 AM
PnP Celestials
Geomantic Sorcerer Kit
#57
Posted 13 January 2004 - 01:21 AM
Actually I'm starting to fear that I'm not patching enough files...
Will have to check deeper.
What about the Gong quest? I don't know that one very well.
We want an opposite fix, right? That is, let S.A. fall if he doesn't spare the Troll who asks for mercy.
By chance, isn't already the Virtue Mod doing something about this?
I mean, maybe it is not very noble for anyone killing someone who asks for mercy.
Since every Virtue drop (that happens with Virtue installed) causes S.A. to fall, if it's already done, I'll be content with that
Ever forward, my darling wind...
#58
Posted 13 January 2004 - 07:35 AM
When you're walking through the slums at night, you see a slaver dragging a slave in chains. The slave begs a guard for help; the slaver bribes the guard and the guard looks away. Minsc roars and charges, if you have him in the party.(but I may miss some other game situation that involves slavers!).
http://www.moveon.org/fox/
"You are what you do. Choose again, and change."
--Cordelia Naismith Vorkosigan
#59
Posted 14 January 2004 - 07:19 AM
Actually it's another case where you can attack freely.
Really, I must take some action and check how many cases I'm missing, but so far it seems I'm line with Bioware's choices somehow
For example, Xzar is blue-circled, but you normally can attack him since it's not an "innocent". Yet as a "neutral" character he uses, among the rest, the script I patch, so a S.A. can't attack him (without falling, that is).
But it seems many of the blue-circled creatures are not really treated that way. Another case that I suspect is the Dragon in Watcher's Keep. Now, I wouldn't want it to be freely killable...
About that slaver: for now it's ok then, but the optimum would be an additional dialogue option for the player, and S.A. should use that, at that point.
But I'm leaving such kind of additions for future releases, since now lack of time is a major issue for me
Ever forward, my darling wind...
#60
Posted 05 March 2004 - 04:06 AM
Some things have been improved, recently:
- Added 2 new character-screen/portrait icons (love the little heart of Merciful Fighting )
- Refined visuals A LOT. Now the main "theme" of S.A.'s visuals is "gold". Kinda.
- When dualclassed to mage, Deathfield HLA won't be pickable.
Ever forward, my darling wind...