Yet again I offer kudos on this beatiful piece of work.

Posted 23 December 2003 - 09:18 PM
Posted 24 December 2003 - 01:38 AM
Ever forward, my darling wind...
Posted 24 December 2003 - 03:11 AM
As I posted on my own forum, I disagree. While it might cause the Sword Angel kit to fall due to the merciful requirements of that paricular kit, if I'm a monk and I knock out an opponent who's trying to kill me, it's not "good" to wait for him to get up and fight him again. It's just dumb.Anyway, since I've asked for support from the Virtue Mod, I hope something can be done on that side, after all it should affect Virtue of ANY character...
Posted 24 December 2003 - 05:52 AM
I agree.if I'm a monk and I knock out an opponent who's trying to kill me, it's not "good" to wait for him to get up and fight him again. It's just dumb
Posted 27 December 2003 - 02:09 PM
Posted 27 December 2003 - 09:58 PM
Posted 27 December 2003 - 11:14 PM
However, if its an hororable duel, that is exactly what you would do.As I posted on my own forum, I disagree. While it might cause the Sword Angel kit to fall due to the merciful requirements of that paricular kit, if I'm a monk and I knock out an opponent who's trying to kill me, it's not "good" to wait for him to get up and fight him again. It's just dumb.Anyway, since I've asked for support from the Virtue Mod, I hope something can be done on that side, after all it should affect Virtue of ANY character...
Posted 28 December 2003 - 04:52 AM
Posted 31 December 2003 - 01:40 AM
Ever forward, my darling wind...
Posted 31 December 2003 - 03:23 AM
Easiest way would probably be in the enemy AI. However, this is pretty... nasty, since it means a lot of scripts to EXTEND_TOP.About helpless victims, the point remains.. it's not a question of intelligence, honour, or anything, just pity! With enemies lying on the ground, I really don't see this character whacking them coldly, no.
But here we have a serious technical issue, since, quite frankly, I don't know how to implement such a trigger, and I've already tried something: scripting, spellcasting conditions applied to enemies via melee effect... nothing works (if someone has suggestions...)
Posted 31 December 2003 - 06:45 AM
Posted 31 December 2003 - 08:29 AM
It's not that I'm not open to suggestions, I've already modified many things after debating with TGM.well, then this kit is nothing for me.
Ever forward, my darling wind...
Posted 01 January 2004 - 02:42 PM
Ever forward, my darling wind...
Posted 01 January 2004 - 02:59 PM
Posted 01 January 2004 - 03:19 PM
It seems odd to me that the character's companions can kill downed opponents and it won't negatively affect the character. It appears that that part of the code of ethics this kit goes by is, "You can't killed a downed opponent, even if you know that s/he will only rise to attack you again, even if that's all s/he can do, but you bear no responsibility for what your group members might do, even if you're the leader, even if you told them to do it." That looks really messed up to me in both directions.
Can't attack blue-circled opponents--what about those who attack while remaining blue-circled, like the false peasants at the circus? What about a slave trader who drags a slave past in front of you in the slums during one night encounter? Being unable to initiate combat with blue-circles means you can usually (not always) use violence for self-defense, but it bars violence in defense of others, and that seems wrong to me.
Ever forward, my darling wind...
Posted 02 January 2004 - 07:01 AM
Posted 03 January 2004 - 11:19 AM
You've already got the protagonist responsible for the party members' actions in every other context. Korgan chops a peasant up with his axe? Fallen Sword Angel. Edwin Knocks open a chest in an occupied house and tries to loot it? Fallen Sword Angel. Haer'Dalis is caught with his hand in Ribald's pocket? You know the drill by now, hmm? Just in combat, the Sword Angel can stand and watch as members of the party he or she leads slit the throats of downed and helpless opponents.Actually it's not that much of a joke, I've "roleplayed" things like that at times, but if you want to consider all the actions of each party member strictly as a responsibility of the protagonist, we have a clash again
Posted 05 January 2004 - 02:41 AM
Ever forward, my darling wind...
Posted 05 January 2004 - 04:54 AM
So perhaps CHARNAME can't stop party members from attacking downed foes. So they kill an opponent CHARNAME knocked down once, and s/he doesn't Fall. S/he would say something to them about it, right?I'd say a middle point could be to discriminate between combat and non-combat situations.
In non-combat time, [CHARNAME] can control his companions better, commanding to "keep swords in their scabbards", so to speak. Or he can (try to) limit thieving. But in combat, can he direct any single blow? (I know, the player can...)
Posted 05 January 2004 - 07:15 AM