To make sure my mods being mostly compatible with other mods, in original games I often use the expanded stats(effect opcode 318) which provided by ToBEx, because almost every unused hardcoded stat in vanilla game, is being used by other great and famous mods like the SCS.
Obviously this way is nomore functional in BG:EE.
So my question is just the topic, is there any new way work like script trigger CheckStats in BG:EE, to detect a creature is affected by a specific spell, or has a specific item equiped, or not?
Edited by c4_angel, 22 January 2017 - 10:00 PM.