Oh.Baltrek, Greater Werewolves ARE indeed immune +2 weapons, even if you like it or not.
EEk! Seems like most everyone in ToB would not be able to hurt them!Heck I would probably be OK with +3 or less.
Posted 26 April 2004 - 06:47 AM
Oh.Baltrek, Greater Werewolves ARE indeed immune +2 weapons, even if you like it or not.
EEk! Seems like most everyone in ToB would not be able to hurt them!Heck I would probably be OK with +3 or less.
Posted 26 April 2004 - 06:57 AM
Your Shapeshifter shouldn't be in GWW *every* battle.EEk! Seems like most everyone in ToB would not be able to hurt them!Heck I would probably be OK with +3 or less.
Posted 26 April 2004 - 07:19 AM
Posted 26 April 2004 - 08:24 AM
Posted 26 April 2004 - 09:22 AM
Who said that we intend to change ALL weapons? No, only a few of them, but bosses and a few special opponents will most likely have this bonus effect applied to their weapons.Whats the point of giving the immunity if everyone and their brother has the weaponry to bypass it?
Posted 26 April 2004 - 10:31 AM
*I* don't intend to change any, in fact...Who said that we intend to change ALL weapons?
Ever forward, my darling wind...
Posted 26 April 2004 - 11:11 AM
Posted 26 April 2004 - 11:13 AM
Posted 26 April 2004 - 01:59 PM
Posted 26 April 2004 - 02:06 PM
Posted 26 April 2004 - 02:08 PM
Posted 26 April 2004 - 03:03 PM
Posted 26 April 2004 - 11:07 PM
Ever forward, my darling wind...
Posted 26 April 2004 - 11:15 PM
I'm not so sure that Illasera should be coded to have a 'cold iron' weapon. The rest, probably. Surely GWW should have an advantage against *one* of the 5+.
And Balthy seems a bit questionable as well. Eat fists of 'cold iron' were-creature!
Posted 26 April 2004 - 11:23 PM
Posted 26 April 2004 - 11:37 PM
@Feanor: I'm curious where you found the statistics for Greater Werewolves. I couldn't find the info anywhere, and it would be handy to have for reference.
For example, a silver weapon that also counts as a +1 weapon will currently not harm an enemy that is immune to +1 weapons, but not immune to silver weapons. The way the game currently handles this is with special effects on each weapon that affect an entire race or group. This doesn't allow for certain members of a race to be immune to silver weapons for example while others can be hurt by silver.
Posted 26 April 2004 - 11:59 PM
Posted 27 April 2004 - 12:41 AM
Littiz : So I say non-cold iron immunity should be in
Your suggestion to change the immunity to just a higher level of weapon enchantment sounds like a slightly better idea, and less work for Littiz.
Posted 27 April 2004 - 03:58 AM
@Feanor: I'm curious where you found the statistics for Greater Werewolves. I couldn't find the info anywhere, and it would be handy to have for reference.
Posted 27 April 2004 - 04:08 AM