Bugs for v1.x
#121
Posted 23 April 2004 - 06:49 AM
#122
Posted 23 April 2004 - 07:15 AM
Just noticed that Aerie started with 900,000 exp as well. Minsc, Jaheira, and Yoshi were normal. I checked the Virtue and Refinements readme's again, but did not find any mention of that. Is this because of how the game is recognizing the PC's level, and attempting to match it?
Also, how does the test reward of immunity to weapons effect the WW and GWW? Or does it only affect the druid's human form? I know it is crazy, but making the PC immune to +2 weapons would not have that much effect in ToB. I think almost everything there either uses +3, or hits as +3. Can't remember off hand though.
#123
Posted 23 April 2004 - 07:46 AM
Almost certainly. The game attempts to match the level of the NPC to the PC. So if the PC is a Thief, Bard, or Druid the NPCs will start with insanely high XP.Just noticed that Aerie started with 900,000 exp as well. Minsc, Jaheira, and Yoshi were normal. I checked the Virtue and Refinements readme's again, but did not find any mention of that. Is this because of how the game is recognizing the PC's level, and attempting to match it?
#124
Posted 23 April 2004 - 08:19 AM
Anomen does not need his head bigger than it is after all. Especially with a female PC. She may turn into a WW and eat him.
#125
Posted 23 April 2004 - 08:35 AM
Heh he he. Have you ever gotten that bug when Anomen accidentaly gets assigned the huge head portrait? His head is so big that you can only see a portion of it in the box. It's easily fixed with SK but is sooo funny!Anomen does not need his head bigger than it is after all. Especially with a female PC. She may turn into a WW and eat him.
#126
Posted 23 April 2004 - 09:30 AM
Shapeshifting works like this now:
WW is not immune to weapons
GWW is immune to normal weapons
After Feral Spirit:
WW is immune to normal weapons
GWW is immune to non-cold iron weapons
So, GWW with Feral Spirit is exactly the same juggernaut as before.
I've also fixed the issue with multiple Natural Forms.
It remains the sleep problem.
Well, it *is* a problem, I'll probably be forced to use immunity to sleep.
It wouldn't seem a big issue anyway, and would balance things up again.
Think that a spirit connected to the animal side cannot be doomed that easily when shapeshifted
Ever forward, my darling wind...
#127
Posted 23 April 2004 - 09:34 AM
PnP Celestials
Geomantic Sorcerer Kit
#128
Posted 23 April 2004 - 09:35 AM
Sorry people, I've changed it and there's no turning back.
Shapeshifting works like this now:
WW is not immune to weapons
GWW is immune to normal weapons
After Feral Spirit:
WW is immune to normal weapons
GWW is immune to non-cold iron weapons
So, GWW with Feral Spirit is exactly the same juggernaut as before.
I've also fixed the issue with multiple Natural Forms.
It remains the sleep problem.
Well, it *is* a problem, I'll probably be forced to use immunity to sleep.
It wouldn't seem a big issue anyway, and would balance things up again.
Think that a spirit connected to the animal side cannot be doomed that easily when shapeshifted
How do you identify 'non-cold iron weapons'?
And I thought that Werewolves were vulnerable to *silver* not iron....
Questions aside the changes look fine to me.
#129
Posted 23 April 2004 - 09:41 AM
To clear things up, most weapons are non-cold iron. If you really want to know, I can probably dig up a list of which items are flagged as cold iron, since I was thinking of doing something with the weapon immunities for .cre editing at one point.
PnP Celestials
Geomantic Sorcerer Kit
#130
Posted 23 April 2004 - 09:42 AM
#131
Posted 23 April 2004 - 09:46 AM
Interesting. thanks for the info.Most of the 'silver' weapons in the game are also flagged as being cold-iron. Not at all accurate to any sense of reality, but I guess the developers didn't want to make the distinction.
To clear things up, most weapons are non-cold iron. If you really want to know, I can probably dig up a list of which items are flagged as cold iron, since I was thinking of doing something with the weapon immunities for .cre editing at one point.
I would appriciate that.
#132
Posted 23 April 2004 - 09:53 AM
Shapechanged WW still get the shield bonus as well. Throw a Shield of Harmony on her, and she is unstoppable.
I thought you guys were taking out the reflects beholder rays on the Shield of Balduran?
#133
Posted 23 April 2004 - 09:58 AM
Are you playing a fighter / shapeshifter of some sort?Shapechanged WW still get the shield bonus as well. Throw a Shield of Harmony on her, and she is unstoppable.
I've done the Fighter 7 / Shapeshifter before and was able to use shields ... but never as a vanilla Shapeshifter.
#134
Posted 23 April 2004 - 10:08 AM
Littiz-
The WW could use a little regeneration. Does not have to be anything spectacular like a GWW or the spell, but I was surprised not to at least see a token rate. Perhaps Feral Spirit could augment regeneration rates as well? Does not seem like 1-3 HP per round would be that unbalancing, and it would be more fitting for a WW. Then they go to the godly regeneration rate with GWW.
I was thinking about this while shapchanging in the middle of the Copper Coronet. Wouldn't it be cool if the effect had a "spook" effect on neutral creatures if done in front of them? I think it would make them go hostile though. I'll check.
And you said you wanted a break.
#135
Posted 23 April 2004 - 10:46 AM
IIRC, incredibly few things in the game are cold iron, which is why Anath is almost impossible to kill.Most of the 'silver' weapons in the game are also flagged as being cold-iron. Not at all accurate to any sense of reality, but I guess the developers didn't want to make the distinction.
To clear things up, most weapons are non-cold iron. If you really want to know, I can probably dig up a list of which items are flagged as cold iron, since I was thinking of doing something with the weapon immunities for .cre editing at one point.
So... Having a PC immune to non-cold iron weapons would mean that you are almost untouchable in combat.
< jcompton > Suggested plugs include "Click here so Compton doesn't ban me. http://www.pocketplane.net/ub"
#136
Posted 23 April 2004 - 10:49 AM
It does not appear that regeneration from any source works on her in WW form. I stole Ribald's ring, and it did not work, then shapeshifted normal form, and it works fine. This does not seem correct at all. I will try the spell and Ring of Gaxx in a sec.
#137
Posted 23 April 2004 - 10:54 AM
There is more. The Feral Spirit GWW form is 100% resistant to many kinds of damage.So... Having a PC immune to non-cold iron weapons would mean that you are almost untouchable in combat.
The main downsides are the changes that limit GWW to once per day, making it take longer to shift to human form, and preventing speaking in GWW (which was possible in an un-refined game - kind of amusing actually sometimes).
#138
Posted 23 April 2004 - 10:59 AM
Everything works fine if equipped in normal form before she shapechanges to WW.
Afterwards, only the Ring of Gaxx worked. Sort of. It only regenerated 1hp per 10 seconds, not at the rate in the description. And if it was equipped after shapechanged into WW form, the regeneration icon did not show up. Inorder for any of those items to work properly, you must shapeshift normal form, then re-equip any items, then shapeshift WW again. I tried this with the Ring of Gaxx, Ring of Regeneration, and the Ioun stone.
#139
Posted 23 April 2004 - 11:00 AM
Like watching Silvanus try to pick up my PC while shapechanged. Hey, I guess some guys are into dogs, but dang....kind of amusing actually sometimes
#140
Posted 23 April 2004 - 11:00 AM