Bugs for v1.x
#361
Posted 30 November 2004 - 01:35 AM
I recently downloaded the Refinements Mod and I liked it. I know this incompatibility has been Posted by the_bigg, but I don't know/ haven't found anything, if you going to fix it or not.
If you play as Druidic Sorcerer ( my favourite ) and you install Refinements HLA. The DS HLA gets overwritten. Do you intent to fix it? Kind of " new HLA File" for Sorcerer ?
Therefore both Mods could be used together.
The new HLA's are great and it would be a shame to deinstall them if you want to play as DS.
Thanks
Odolon
#362
Posted 30 November 2004 - 02:54 AM
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#363
Posted 30 November 2004 - 04:26 AM
I had no Idea it is so alien.
I will go and see if I can get the autor doing the revision.
In the meantime I deinstall one Mod or the other. Depence on my main Char.
Btw, I can't wait for the v2.0. Keep up your good work ( all of you ).
Odolon
#364
Posted 30 November 2004 - 05:52 AM
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#365
Posted 30 November 2004 - 08:44 AM
I take it DS replaces the entire sorc class?
You might try it and see what happens, WeiDU allows to undo messes anyway.
Anyway, this is not about bugs (just to save the form )
Ever forward, my darling wind...
#366
Posted 30 November 2004 - 09:49 AM
The great wolf Fenrir gapes ever at the dwelling of the gods.
#367 -nick-
Posted 22 December 2004 - 10:56 AM
#368
Posted 22 December 2004 - 01:52 PM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#369
Posted 23 December 2004 - 12:05 AM
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#370 -Moo-
Posted 08 January 2005 - 06:43 PM
#371
Posted 09 January 2005 - 04:48 AM
SolvedI don't know if this is a bug or not but something odd is deffinately going on: when Tsujatha casts summon dark planetar, it serves well until all foes are slain - then it continues to whack my party!! The planetar is "green" (party member) and I can give commands to it, but then it just attacks again (which is not good). It's not confused, charmed etc. Any clues what may have caused this? I haven't encountered this bug before.
I believe it's done because otherwise they would be too strong (hey, they could be used to divert Improved Bodhi, letting you kill her too easily! )Recently downloaded this mod. The magic golems edwin can make are not imune to magic weapons, making them rather sucky.
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#372 -Guest-
Posted 10 January 2005 - 02:20 PM
I believe it's done because otherwise they would be too strong (hey, they could be used to divert Improved Bodhi, letting you kill her too easily! )
Currently they can't even take on a skeleton warrior. Am I missing something that would make it worth to use magic golems?
#373
Posted 10 January 2005 - 02:34 PM
I honestly don't know, but...I believe it's done because otherwise they would be too strong (hey, they could be used to divert Improved Bodhi, letting you kill her too easily! )
Currently they can't even take on a skeleton warrior. Am I missing something that would make it worth to use magic golems?
*casts the ancient spell of wisdom found in the back page of the Nether Scroll, Conjure TGM*
*awaits the results*
*remembers the audience TGM is busy ATM and could take a lot of time to reply*
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#374
Posted 11 January 2005 - 12:57 AM
If it is truly so, then it is a bug. Magic Golems should be immune to ALL magic weapons. I'd check it if I had some time ATM, but I think I won't be available till the end of this month. If one of the other moderators (Littiz, Bigg) have some time, it only needs an easy fix with the opcodes.The magic golems edwin can make are not imune to magic weapons, making them rather sucky.
*a great flash, and TGM returns to his home plane*
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#375
Posted 11 January 2005 - 02:37 AM
If you're lazy, rename and slap it into the override
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
#376
Posted 15 January 2005 - 01:51 AM
Ever forward, my darling wind...
#377 -Guest-
Posted 24 February 2005 - 05:43 AM
Sorry I'm a bit late with my reply...Well, your guess if I had ever tested the HLAs I sent you (I don't think I ever cast, even incidentally, summon planetar). Probalby it has something to do with my tries to make the script work both as a green or red summon (and not like Imp Ilych's Fallen Deva healing the party).
Minnaamarit, the plans were attacking first enemies, then party, or both at the same moment?
I still have the planetar problem, although I did what Maestro suggested and chose other spells first from the HLA table (greater boneguard + dark pact in Tsujatha's case). Fallen planetars attack all enemies first, and then, when there isn't anyone left to attack, it turns against my party. So, my group is safe as long there's any foes.
Other mages or Jaheira in my group don't have 9th level spells yet so I can't test if this happens with Planetars and Devas as well.
It was interesting to test "pacted" Bonegueards defending abilities against the Fallen Planetar, though. Boneguard totally rocked.
I do have the same problem with any celestial summon, they all attack me unless there is an enemy to attack
please help me, i need this mod ...
#378
Posted 25 February 2005 - 01:41 AM
In a few weeks I hope.
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#379 -Guest-
#380
Posted 25 February 2005 - 09:00 AM
Download the attachment, rename it to scripts.zip and unzip its contents into the {bg2}\override directoryTo answer in one word: v2.
In a few weeks I hope.
well .. then i have to wait
i guess i can be happy that you're working on it
thx
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.