Jump to content


Photo

Bugs for v1.x


  • This topic is locked This topic is locked
384 replies to this topic

#341 Littiz

Littiz
  • Modder
  • 1078 posts

Posted 26 September 2004 - 11:22 PM

I think I've fixed all the issues of this kind.
I say "I think" since I'm leaving the testing to TGM.
Complain with him if they'll keep working uncorrectly ^_^

Ever forward, my darling wind...


#342 T.G.Maestro

T.G.Maestro

    Eclipse

  • Member
  • 4415 posts

Posted 26 September 2004 - 11:24 PM

Yep, after I get ALL the files corrected (including Sustaining Will of the SA), I'll finish the testing. The others seem to be working though. ;)
Posted Image

Refinements v2 has been released!
Go and visit the website or the forum for more info!

Member of The Silver Star team.

#343 the bigg

the bigg

    2083 is a prime number.

  • Modder
  • 3331 posts

Posted 28 September 2004 - 02:08 AM

A small note: WeiDU v162 (when Weimer releases it) has some SET_2DA_ENTRY enhancements, than, in his tests, reduced its lag by 80% (meaning that what lasted 7 seconds now lasts 1.4). Definitively great, along with my improved WEAPPROF procedure, that S_2_E only on need. I hope the 15 minutes it used to take will be reduced to no more than a couple of minutes, and only this in extreme cases; most users will take no more than 30 secs in my guessing)

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#344 T.G.Maestro

T.G.Maestro

    Eclipse

  • Member
  • 4415 posts

Posted 28 September 2004 - 03:49 AM

These are good news.
Posted Image

Refinements v2 has been released!
Go and visit the website or the forum for more info!

Member of The Silver Star team.

#345 minnamaarit

minnamaarit

    In recon mission...shush!!

  • Member
  • 429 posts

Posted 29 September 2004 - 01:02 AM

I don't know if this is a bug or not but something odd is deffinately going on: when Tsujatha casts summon dark planetar, it serves well until all foes are slain - then it continues to whack my party!! The planetar is "green" (party member) and I can give commands to it, but then it just attacks again (which is not good). It's not confused, charmed etc. Any clues what may have caused this? I haven't encountered this bug before.

Excluding refinements mod, I have

Semi-multi clerics
Unfinished Business
Ascension
Tactics v.20
Item Upgrade
Planar Sphere mod
Ease of Use (Imoen ToB fixes only)
Ruad
Dark Ritual
Banter pack
Chloe
Tsujatha

(+ SoA, ToB and official patch of course)

Installed refinements on top of everything.
*Frak Ferrari. Frak Porsche. Give me Nimbus 2000. Or a levitate spell.*

Posted Image
Mwhahaha!! I has Boo! And since I has Boo, I has Minsc too! Beware, evil buttocks! >:D

#346 T.G.Maestro

T.G.Maestro

    Eclipse

  • Member
  • 4415 posts

Posted 29 September 2004 - 01:38 AM

Hmm, I guess only The Bigg could properly answer this question, since he was the one ho experimented with creature scripts in Refniements. IF it has anything to do with this mod, it must be his part. :huh:
I guess we'll have to wait for him to check back here and answer this. :unsure:

EDIT: wait a minute. Just HOW can you cast Summon Planetar with Refinements installed? Sorcerers won't get that spell at all...

Edited by T.G.Maestro, 29 September 2004 - 01:39 AM.

Posted Image

Refinements v2 has been released!
Go and visit the website or the forum for more info!

Member of The Silver Star team.

#347 minnamaarit

minnamaarit

    In recon mission...shush!!

  • Member
  • 429 posts

Posted 29 September 2004 - 02:30 AM

Hmm, I guess only The Bigg could properly answer this question, since he was the one ho experimented with creature scripts in Refniements. IF it has anything to do with this mod, it must be his part. :huh:
I guess we'll have to wait for him to check back here and answer this. :unsure:

EDIT: wait a minute. Just HOW can you cast Summon Planetar with Refinements installed? Sorcerers won't get that spell at all...

Tsujatha is necromancer. Summon dark planetar was the first HLA I chose for him from the table...There were several new abilities I've never seen before, like Dark pact. They're from refinements, right? :huh:
*Frak Ferrari. Frak Porsche. Give me Nimbus 2000. Or a levitate spell.*

Posted Image
Mwhahaha!! I has Boo! And since I has Boo, I has Minsc too! Beware, evil buttocks! >:D

#348 T.G.Maestro

T.G.Maestro

    Eclipse

  • Member
  • 4415 posts

Posted 29 September 2004 - 02:34 AM

ARGGH, forget me, I somehow confused him with Tashia... :lol: :rolleyes: :D
Ouch.

Then again, we'll have to wait for Bigg's comment on this. ;)

There were several new abilities I've never seen before, like Dark pact. They're from refinements, right?

If you have a save before you choose that first HLA, I suggest picking the Create Boneguard HLA first. Much more fitting and quite deadly, if you ask me. Oh, and don't forget to try Dark Pact on these Boneguards for an even nastier result... ;) :ph34r:
Posted Image

Refinements v2 has been released!
Go and visit the website or the forum for more info!

Member of The Silver Star team.

#349 minnamaarit

minnamaarit

    In recon mission...shush!!

  • Member
  • 429 posts

Posted 29 September 2004 - 02:39 AM

No harm done. ;)

I do have an earlier save (been playing long enough to learn to make lots of different saves, heh), so I can try that. Boneguard + Dark pact really seemed cool! B)
*Frak Ferrari. Frak Porsche. Give me Nimbus 2000. Or a levitate spell.*

Posted Image
Mwhahaha!! I has Boo! And since I has Boo, I has Minsc too! Beware, evil buttocks! >:D

#350 T.G.Maestro

T.G.Maestro

    Eclipse

  • Member
  • 4415 posts

Posted 29 September 2004 - 02:51 AM

so I can try that. Boneguard + Dark pact really seemed cool! 

While you're at it, I would appreciate some feedback on those HLAs in one of our thread here, if you don't mind of course.
I'm referring to comments on balance and usefullness compared to other HLAs in the first place. ;)
Posted Image

Refinements v2 has been released!
Go and visit the website or the forum for more info!

Member of The Silver Star team.

#351 minnamaarit

minnamaarit

    In recon mission...shush!!

  • Member
  • 429 posts

Posted 29 September 2004 - 03:20 AM

Sure, no problem. ^_^

Edited by minnamaarit, 29 September 2004 - 03:21 AM.

*Frak Ferrari. Frak Porsche. Give me Nimbus 2000. Or a levitate spell.*

Posted Image
Mwhahaha!! I has Boo! And since I has Boo, I has Minsc too! Beware, evil buttocks! >:D

#352 Littiz

Littiz
  • Modder
  • 1078 posts

Posted 30 September 2004 - 12:10 AM

Hmm, I guess only The Bigg could properly answer this question, since he was the one ho experimented with creature scripts in Refniements. IF it has anything to do with this mod, it must be his part. :huh:
I guess we'll have to wait for him to check back here and answer this. :unsure:

Hmm, TGM, you messed with those creatures before he did... :P
Give us a better reply :P

Ever forward, my darling wind...


#353 the bigg

the bigg

    2083 is a prime number.

  • Modder
  • 3331 posts

Posted 30 September 2004 - 12:21 AM

Well, your guess if I had ever tested the HLAs I sent you (I don't think I ever cast, even incidentally, summon planetar). Probalby it has something to do with my tries to make the script work both as a green or red summon (and not like Imp Ilych's Fallen Deva healing the party).
Minnaamarit, the plans were attacking first enemies, then party, or both at the same moment?

Italian users: help test the Stivan NPC!

Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator

If possible, send diffs, translations and other contributions using Git.


#354 T.G.Maestro

T.G.Maestro

    Eclipse

  • Member
  • 4415 posts

Posted 30 September 2004 - 02:36 AM

Hmm, TGM, you messed with those creatures before he did... 
Give us a better reply

I never touched the scripts.
Posted Image

Refinements v2 has been released!
Go and visit the website or the forum for more info!

Member of The Silver Star team.

#355 minnamaarit

minnamaarit

    In recon mission...shush!!

  • Member
  • 429 posts

Posted 04 October 2004 - 09:30 AM

Well, your guess if I had ever tested the HLAs I sent you (I don't think I ever cast, even incidentally, summon planetar). Probalby it has something to do with my tries to make the script work both as a green or red summon (and not like Imp Ilych's Fallen Deva healing the party).
Minnaamarit, the plans were attacking first enemies, then party, or both at the same moment?

Sorry I'm a bit late with my reply... :unsure:

I still have the planetar problem, although I did what Maestro suggested and chose other spells first from the HLA table (greater boneguard + dark pact in Tsujatha's case). Fallen planetars attack all enemies first, and then, when there isn't anyone left to attack, it turns against my party. So, my group is safe as long there's any foes.
Other mages or Jaheira in my group don't have 9th level spells yet so I can't test if this happens with Planetars and Devas as well.

It was interesting to test "pacted" Bonegueards defending abilities against the Fallen Planetar, though. Boneguard totally rocked. :P

Edited by minnamaarit, 04 October 2004 - 09:35 AM.

*Frak Ferrari. Frak Porsche. Give me Nimbus 2000. Or a levitate spell.*

Posted Image
Mwhahaha!! I has Boo! And since I has Boo, I has Minsc too! Beware, evil buttocks! >:D

#356 Littiz

Littiz
  • Modder
  • 1078 posts

Posted 04 October 2004 - 11:00 AM

Definitely a script bug.
We'll try to have that fixed for V2.

Ever forward, my darling wind...


#357 T.G.Maestro

T.G.Maestro

    Eclipse

  • Member
  • 4415 posts

Posted 07 October 2004 - 01:54 AM

I think I was able to disable the bug which caused the Energy Storm HLA malfunctioning if the character had a Ring of Free Action euipped. The ring prevented the Stun effect, and this way the sorcerer could act during the spell's effects (he shouldn't).
As it seems, this bug is fixed. ;)
Posted Image

Refinements v2 has been released!
Go and visit the website or the forum for more info!

Member of The Silver Star team.

#358 Rathwellin the Bard

Rathwellin the Bard

    Bloody engine of destruction ... oh, wait. That was my Sorcerer

  • Member
  • 722 posts

Posted 07 October 2004 - 04:38 AM

Darn!

:angry: :lol: :nana:

#359 T.G.Maestro

T.G.Maestro

    Eclipse

  • Member
  • 4415 posts

Posted 07 October 2004 - 06:27 AM

Ehem. ^_^
Posted Image

Refinements v2 has been released!
Go and visit the website or the forum for more info!

Member of The Silver Star team.

#360 Rathwellin the Bard

Rathwellin the Bard

    Bloody engine of destruction ... oh, wait. That was my Sorcerer

  • Member
  • 722 posts

Posted 16 October 2004 - 05:14 AM

I can't seem to get the scribe scrolls HLA to work for Aerie. I selected it for her some days ago game time. I've tried to use it periodically. She has the special ability button. However when selected it vanishes and nothing happens. No scroll is generated & there is no in game special effect.

Edit - Interestingly this problem has gone away (as has a strange bug where all of Aerie's 3rd, 4th, & 6th level spells were being un-memorized). Only change was that I used the Machine of Lum to raise her Wis to 17. Anyhow I see the 'spell immunity' like buttons now.

Edited by Rathwellin the Bard, 16 October 2004 - 07:39 PM.