I say "I think" since I'm leaving the testing to TGM.
Complain with him if they'll keep working uncorrectly

Posted 26 September 2004 - 11:22 PM
Ever forward, my darling wind...
Posted 26 September 2004 - 11:24 PM
Posted 28 September 2004 - 02:08 AM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
Posted 28 September 2004 - 03:49 AM
Posted 29 September 2004 - 01:02 AM
Posted 29 September 2004 - 01:38 AM
Edited by T.G.Maestro, 29 September 2004 - 01:39 AM.
Posted 29 September 2004 - 02:30 AM
Tsujatha is necromancer. Summon dark planetar was the first HLA I chose for him from the table...There were several new abilities I've never seen before, like Dark pact. They're from refinements, right?Hmm, I guess only The Bigg could properly answer this question, since he was the one ho experimented with creature scripts in Refniements. IF it has anything to do with this mod, it must be his part.
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I guess we'll have to wait for him to check back here and answer this.
EDIT: wait a minute. Just HOW can you cast Summon Planetar with Refinements installed? Sorcerers won't get that spell at all...
Posted 29 September 2004 - 02:34 AM
If you have a save before you choose that first HLA, I suggest picking the Create Boneguard HLA first. Much more fitting and quite deadly, if you ask me. Oh, and don't forget to try Dark Pact on these Boneguards for an even nastier result...There were several new abilities I've never seen before, like Dark pact. They're from refinements, right?
Posted 29 September 2004 - 02:39 AM
Posted 29 September 2004 - 02:51 AM
While you're at it, I would appreciate some feedback on those HLAs in one of our thread here, if you don't mind of course.so I can try that. Boneguard + Dark pact really seemed cool!
Posted 29 September 2004 - 03:20 AM
Edited by minnamaarit, 29 September 2004 - 03:21 AM.
Posted 30 September 2004 - 12:10 AM
Hmm, TGM, you messed with those creatures before he did...Hmm, I guess only The Bigg could properly answer this question, since he was the one ho experimented with creature scripts in Refniements. IF it has anything to do with this mod, it must be his part.
![]()
I guess we'll have to wait for him to check back here and answer this.
Ever forward, my darling wind...
Posted 30 September 2004 - 12:21 AM
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.
Posted 30 September 2004 - 02:36 AM
I never touched the scripts.Hmm, TGM, you messed with those creatures before he did...
Give us a better reply
Posted 04 October 2004 - 09:30 AM
Sorry I'm a bit late with my reply...Well, your guess if I had ever tested the HLAs I sent you (I don't think I ever cast, even incidentally, summon planetar). Probalby it has something to do with my tries to make the script work both as a green or red summon (and not like Imp Ilych's Fallen Deva healing the party).
Minnaamarit, the plans were attacking first enemies, then party, or both at the same moment?
Edited by minnamaarit, 04 October 2004 - 09:35 AM.
Posted 04 October 2004 - 11:00 AM
Ever forward, my darling wind...
Posted 07 October 2004 - 01:54 AM
Posted 07 October 2004 - 04:38 AM
Posted 07 October 2004 - 06:27 AM
Posted 16 October 2004 - 05:14 AM
Edited by Rathwellin the Bard, 16 October 2004 - 07:39 PM.