Bugs for v1.x
#261
Posted 25 May 2004 - 12:17 AM
Littiz?
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#262
Posted 27 May 2004 - 12:08 PM
It's not a bug, it's needed for a correct reactivation of the class (in truth the same thing happens when a character joins the party).GWW: It's a known bug with the engine: when your former class reactivates, the CLAB file of the 1st kit is reapplied.
It becomes a bug with Feral Spirit, indeed...
You're right about the script, @the_bigg, but it's worse since it must be repeated for all the six party members... it's the same thing I've done a dozen times for Use Scrolls.
EDIT: sorry, you said this yourself
Not really able to decide if it's worth the computational load in this case...
About Wong Fei: I've done many fixes to that one to make it usable by S.A. (there were four redundant flags against it). I should have noticed the Kensai problem and fix even that one, at that point Well, next time
TGM: sorry, I can't use the mail for a while (time and OS problems)
Edited by Littiz, 27 May 2004 - 12:11 PM.
Ever forward, my darling wind...
#263
Posted 27 May 2004 - 06:14 PM
#264
Posted 27 May 2004 - 11:45 PM
Haha, that is intentional - they are positioned right inside the storm to become hostile and attack the caster . And since they are immune to fire, that can be a quite nasty battle...Was using the evil Divine Intervention tonight & it summoned 2 "Apocalyptic Boneguards" & something like Meteor Swarm ... problem was that the Boneguards went hostile with this combo. That was a short fight for me.....
BTW try to experiment with evil DI as much as possible!
Edited by T.G.Maestro, 27 May 2004 - 11:46 PM.
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#265 -Guest-
Posted 28 May 2004 - 03:00 PM
#266 -Guest-
Posted 29 May 2004 - 02:57 AM
#267 -Cantrip-
Posted 29 May 2004 - 10:04 AM
Did you notice that Fighter\Thief\Mage and Fighter\Cleric\Mage HLA
include mage spells...
But neither can cast 9th level spells.
I'v version 1.03.
#268
Posted 29 May 2004 - 12:43 PM
#269
Posted 30 May 2004 - 02:55 AM
1)I guess this is more of an engine bug and not a bug caused by Refinements, but if you assign a script that automatically uses healing spells on wounded party memebers to a Shapeshifter (N)PC, he/she will cast them even while in werewolf form.
2)With Refinements installed Shapeshifters are unable to use poisoned throwing daggers, though Im 90% sure they could in the vanilla game (and Jaheira can use them, so they don't seem to be restriceted from druids).
Edited by Jolinar, 30 May 2004 - 03:04 AM.
#270
Posted 30 May 2004 - 09:34 AM
It seems it used to be usable by all fighters and monks.
It also seems I made it unusable by Wizardslayers and Berserkers, while it remains usable by Monks, pure Fighters, Kensais, Sword Angels.
Maybe I just thought it was cooler this way...
(anyway this change is only installed with the kit)
Ah...I noticed SwashImoen has an base AC of 13 (instead of 10 like everyone else)... I don't think that's intentional, is it ?
There is an hystorical reason for this one.
No matter, I'll spare you the details
Sigh, it will be fixed I figure.
You probably experienced the same problem as TGM.Not sure if its a bug but SwashImoen cant use scrolls.
There seems to be a mod which is in conflict with this component (and maybe with the whole Use Scrolls system), but we haven't identified it yet.
Maybe we could cross-check your mod-list with TGM's one?
Well, it would make sense to include one in Refinements, indeed, sooner or later.XP Cap remover?
Added to my TODO list.
You may see it as a flaw of the script itself: it should use some checks on the state of the character (silenced, shapechanged, etc)I guess this is more of an engine bug and not a bug caused by Refinements, but if you assign a script that automatically uses healing spells on wounded party memebers to a Shapeshifter (N)PC, he/she will cast them even while in werewolf form.
They're flagged as unasable by druids: Jaheira is a fighter/druid so she's unaffected.With Refinements installed Shapeshifters are unable to use poisoned throwing daggers, though Im 90% sure they could in the vanilla game (and Jaheira can use them, so they don't seem to be restriceted from druids).
Don't know if it's meant to work like that, it's not caused by Refinements in any case
Edited by Littiz, 30 May 2004 - 09:40 AM.
Ever forward, my darling wind...
#271
Posted 30 May 2004 - 09:52 AM
Ok, I just looked at the file (dagg16.itm) with IEEP, and you were right, it has nothing to do with Refinements, but I noticed the usuability flags are really strange
For example, it is flagged as unusable by clerics and druids, though the description only says "Unusable by: Clerics" (which makes sense, since druids can normally use daggers), but on the other hand is flagged as usuable by Fighter/Druids (so that's why Jaheira can use them). It is usuable by all Kits except Beastmaster and Jester (?)... I can understand the Beastmaster can't use it since it's an iron weapon, but why the Jester ?
#272
Posted 30 May 2004 - 10:30 AM
Anyway, in that case, the jester flag is added by the Sword Angel component (a **VERY ILLEGAL** trick I used to reach my goals).
Don't worry, it should work fine for jesters
Edited by Littiz, 30 May 2004 - 10:31 AM.
Ever forward, my darling wind...
#273 -Cantrip-
Posted 30 May 2004 - 11:23 AM
cant get USE ANY ITEM, to my opinion that's the best thief ability.
#274
Posted 30 May 2004 - 11:50 AM
#275 -Guest-
Posted 31 May 2004 - 06:02 AM
There seems to be a mod which is in conflict with this component (and maybe with the whole Use Scrolls system), but we haven't identified it yet.
Maybe we could cross-check your mod-list with TGM's one?[QUOTE]
We both had :
Ascension
aPack
Ease of Use
Oversight
Hell tests
Tactics
Battles
Improved Oasis
UB
Kelsey (SoA&ToB)
Valen
Refinements
Virtue
#276
Posted 03 June 2004 - 11:31 PM
As Jolinar says, all thieves lose it.I don't know if it's on purpose, but multiclass thieves
cant get USE ANY ITEM, to my opinion that's the best thief ability.
It has become a bard-only ability
This GREATLY reduces the options, since I use all of those mods except Valen and Ease of Use.We both had :
EDIT: Well, I still have to install UB, but I don't have any other negative reports about that one.
Now, I doubt Valen could have anything to do with that problem, while I know Ease of Use makes some changes to Scrolls... yet I already checked that, and the WeiDU coding we both use should allow compatibility.
As in the case of TGM, I still suspect there might be some other type of problem. You might be using old saves, or you might have UNinstalled and REinstalled stuff in a different order than the first time, while still using a save created with the first installation.
(Refinements, as many other mods, won't react nicely to such operations )
Or maybe something else we haven't thought about yet.
Edited by Littiz, 03 June 2004 - 11:55 PM.
Ever forward, my darling wind...
#277
Posted 04 June 2004 - 07:12 AM
I don't know. I'm alost entirely sure I used a clean install of BG2 and started a new game with the mods mentioned above + Refinements. The "scroll-bug" was there still...As in the case of TGM, I still suspect there might be some other type of problem. You might be using old saves, or you might have UNinstalled and REinstalled stuff in a different order than the first time, while still using a save created with the first installation
Refinements v2 has been released!
Go and visit the website or the forum for more info!
Member of The Silver Star team.
#278
Posted 04 June 2004 - 09:12 AM
I forgot it at first, but the behaviour of Wong Fei's Stone was intentional.
It seems it used to be usable by all fighters and monks.
It also seems I made it unusable by Wizardslayers and Berserkers, while it remains usable by Monks, pure Fighters, Kensais, Sword Angels.
Littiz, I want to call your attention upon the fact that Wong Fei Stone is not usable by the kensai, although the description says it is.
#279
Posted 06 June 2004 - 12:46 AM
Well, I'm absolutely sure I never experienced that bug, and I checked everything about it a dozen times...I don't know. I'm alost entirely sure I
I'll keep my suspicions for the moment
Ok, I'll have to check it in game then.Littiz, I want to call your attention upon the fact that Wong Fei Stone is not usable by the kensai, although the description says it is.
I only checked the code, since I don't have a complete install of the game ATM, and I won't complete the install procedures soon (I rarely have two consecutive hours of free time..)
Ever forward, my darling wind...
#280
Posted 07 June 2004 - 12:55 AM
~SETUP-APACK.TP2~ #0 #0
~SETUP-APACK.TP2~ #0 #1
~SETUP-APACK.TP2~ #0 #2
~SETUP-APACK.TP2~ #0 #3
~SETUP-APACK.TP2~ #0 #5
~SETUP-BAGBONUS.TP2~ #0 #0
~SETUP-ASCENSION.TP2~ #0 #0
~SETUP-ASCENSION.TP2~ #0 #1
~SETUP-ASCENSION.TP2~ #0 #2
~SETUP-ASCENSION.TP2~ #0 #3
~SETUP-ASCENSION.TP2~ #0 #4
~SETUP-ASCENSION.TP2~ #0 #5
~SETUP-BATTLES.TP2~ #0 #0
~SETUP-BATTLES.TP2~ #0 #1
~SETUP-BATTLES.TP2~ #0 #5
~SETUP-BATTLES.TP2~ #0 #7
~SETUP-BATTLES.TP2~ #0 #8
~SETUP-BATTLES.TP2~ #0 #13
~SETUP-BATTLES.TP2~ #0 #16
~SETUP-BATTLES.TP2~ #0 #17
~SETUP-BATTLES.TP2~ #0 #18
~SETUP-BATTLES.TP2~ #0 #19
~SETUP-BATTLES.TP2~ #0 #24
~CAL.TP2~ #0 #0
~SETUP-D0TWEAK.TP2~ #0 #0
~SETUP-D0TWEAK.TP2~ #0 #1
~SETUP-D0TWEAK.TP2~ #0 #2
~SETUP-D0TWEAK.TP2~ #0 #3
~SETUP-D0TWEAK.TP2~ #0 #4
~SETUP-D0TWEAK.TP2~ #0 #5
~SETUP-D0TWEAK.TP2~ #0 #7
~SETUP-D0TWEAK.TP2~ #0 #8
~SETUP-D0TWEAK.TP2~ #0 #9
~SETUP-D0TWEAK.TP2~ #0 #10
~SETUP-DETECTABLE_SPELLS.TP2~ #0 #0
~SETUP-DROW.TP2~ #0 #0
~SETUP-EASE.TP2~ #0 #0
~SETUP-EASE.TP2~ #0 #1
~SETUP-EASE.TP2~ #0 #3
~SETUP-EASE.TP2~ #0 #5
~SETUP-EASE.TP2~ #0 #6
~SETUP-EASE.TP2~ #0 #9
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~SETUP-EASE.TP2~ #0 #20
~SETUP-EASE.TP2~ #0 #21
~SETUP-EASE.TP2~ #0 #25
~SETUP-EASE.TP2~ #0 #26
~SETUP-EASE.TP2~ #0 #27
~SETUP-FR_ROV.TP2~ #0 #0
~SETUP-FR_ROV.TP2~ #0 #1
~GBTHFKP.TP2~ #0 #0
~SETUP-GMINION.TP2~ #0 #0
~SETUP-HELL.TP2~ #0 #0
~SETUP-ITEMUPGRADE.TP2~ #0 #0
~SETUP-ITEMUPGRADE.TP2~ #0 #1
~KELSEY.TP2~ #0 #0
~SETUP-KELSEYTOB.TP2~ #0 #0
~SETUP-KELSEYTOB.TP2~ #0 #2
~SETUP-MAZZYTHEPALADIN.TP2~ #0 #0 //My Mazzy the Paladin mod, doesnt' touch scrolls
~SETUP-OASIS.TP2~ #0 #0
~SETUP-OASIS.TP2~ #0 #1
~SETUP-OVERSIGHT.TP2~ #0 #0
~SETUP-OVERSIGHT.TP2~ #0 #1
~SETUP-OVERSIGHT.TP2~ #0 #2
~SETUP-OVERSIGHT.TP2~ #0 #3
~SETUP-OVERSIGHT.TP2~ #0 #4
~SETUP-OVERSIGHT.TP2~ #0 #5
~SETUP-PSTELE.TP2~ #0 #0
~SETUP-REDEMPTION.TP2~ #0 #0
~SETUP-REDEMPTION.TP2~ #0 #1
~SETUP-SOLAUFEIN.TP2~ #0 #0
~SETUP-SPELL50.TP2~ #0 #0
~SETUP-TACTICS.TP2~ #0 #0
~SETUP-TACTICS.TP2~ #0 #1
~SETUP-TACTICS.TP2~ #0 #2
~SETUP-TACTICS.TP2~ #0 #3
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~SETUP-TACTICS.TP2~ #0 #10
~SETUP-TACTICS.TP2~ #0 #11
~SETUP-TACTICS.TP2~ #0 #12
~SETUP-TACTICS.TP2~ #0 #13
~SETUP-TACTICS.TP2~ #0 #14
~SETUP-TACTICS.TP2~ #0 #15
~SETUP-TACTICS.TP2~ #0 #16
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~SETUP-TACTICS.TP2~ #0 #27
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~SETUP-TACTICS.TP2~ #0 #33
~SETUP-TACTICS.TP2~ #0 #35
~SETUP-TACTICS.TP2~ #0 #36
~SETUP-UB.TP2~ #0 #2
~SETUP-UB.TP2~ #0 #4
~SETUP-UB.TP2~ #0 #5
~SETUP-UB.TP2~ #0 #6
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~SETUP-UB.TP2~ #0 #11
~SETUP-UB.TP2~ #0 #12
~SETUP-UB.TP2~ #0 #13
~SETUP-UB.TP2~ #0 #14
~SETUP-UB.TP2~ #0 #15
~SETUP-UB.TP2~ #0 #17
~SETUP-UB.TP2~ #0 #19
~SETUP-UB.TP2~ #0 #20
~SETUP-UB.TP2~ #0 #21
~SETUP-UNDERREP.TP2~ #0 #0
~SETUP-VALEN.TP2~ #0 #0
~SETUP-VALHORN.TP2~ #0 #0
~SETUP-SCRIPTABLE_SPELLS.TP2~ #0 #0
~SETUP-SCRIPTABLE_SPELLS.TP2~ #0 #1
~G3TWEAKS.TP2~ #0 #0
~G3TWEAKS.TP2~ #0 #1
~G3TWEAKS.TP2~ #0 #3
~G3TWEAKS.TP2~ #0 #4
~G3TWEAKS.TP2~ #0 #8
~G3TWEAKS.TP2~ #0 #12
~G3TWEAKS.TP2~ #0 #14
~G3TWEAKS.TP2~ #0 #15
~G3TWEAKS.TP2~ #0 #16
~SETUP-ASHESOFEMBERS.TP2~ #0 #1 //universal weapons: I use a new code (designed by myself, see here Ashes of Embers forum, this may be the source of the problems, but I check so that non-fighter items won't be universalized...
~SETUP-ASHESOFEMBERS.TP2~ #0 #2
~SETUP-ASHESOFEMBERS.TP2~ #0 #3
~SETUP-ASHESOFEMBERS.TP2~ #0 #11
~SETUP-ASHESOFEMBERS.TP2~ #0 #13
~SETUP-ASHESOFEMBERS.TP2~ #0 #14
~SETUP-ASHESOFEMBERS.TP2~ #0 #15
~SETUP-ASHESOFEMBERS.TP2~ #0 #16
~SETUP-REFINEMENTS.TP2~ #0 #0
~SETUP-REFINEMENTS.TP2~ #0 #1
~SETUP-REFINEMENTS.TP2~ #0 #2
~SETUP-REFINEMENTS.TP2~ #0 #3
~SETUP-VIRTUE.TP2~ #0 #0
~SETUP-DUNGEONBEGONE.TP2~ #0 #0 //I should have installed earlier, but I don't think this to be the source of the problem
~G3TWEAKS.TP2~ #0 #2 //stopping dialogues, touches only Dlg
~SETUP-TBTWEAKS.TP2~ #0 #0 // My imprisonment fix, now added to Mazzy the Paladin... It modifies every ITM, but shouldn't modify the header
~SETUP-TBTWEAKS.TP2~ #0 #1
~SETUP-TBTWEAKS.TP2~ #0 #2
~SETUP-TBTWEAKS.TP2~ #0 #3
//all these are part of my HP fixes, touching only cres or HP-related .2da
Italian users: help test the Stivan NPC!
Author or Co-Author: WeiDU - Widescreen - Generalized Biffing - Refinements - TB#Tweaks - IWD2Tweaks - TB#Characters - Traify Tool - Some mods that I won't mention in public
Maintainer: Semi-Multi Clerics - Nalia Mod - Nvidia Fix
Code dumps: Detect custom secondary types - Stutter Investigator
If possible, send diffs, translations and other contributions using Git.