If someone is interested i have done for personal use, some minor change to get mods working on EET.
And for the big mod, i converted them to EE (partialy, at least the installation is without error or warning)
and theoretically not losing the compatibilty with BG2
patch v1
RoT_for_EE_EET.rar 1.51MB
352 downloads
patch v2 RoT_for_EE_EET_v2.rar 1.51MB 524 downloads
v1
- HANDLE_CHARSETS for EE
- chapter patching for EET
- deprecate the GUI
- deprecate the old uninstall procedure
- not overwrite animate.ids with EE
- deprecate kit patching (was wrong)
- deprecate the GUI switcher (never worked)
- for the animation the mod now use the animation from EE or EET and only copy the animation in BG2classic
- deprecate the batch file use to install tileset, the mod now use LAF HANDLE_AUDIO and LAF HANDLE_TILESETS
- fixe missing ambiant in RA3706.ARE and RR3104.ARE (was donne in the batch file)
- make level 50 ruleset optional
- add tisunpack.exe and iconv.exe in the correct subfolder
- deprecate the biffing (it was done in the bat file, rendering the mod impossible to uninstall) the GENERALIZED_BIFFING mod is recommanded for BG2classic
- EET converter file patching for the chapter change
v2
- new tootip patching using tooltip.tpa
- rr3101.BAF screen FadeToColor loop fix
- the level-50 ruleset and the new kit are now skipped under EE
and the game install fine under EE and EET and should still be fully compatible with BG2classic
i only tested irenicus dongeon, wulfgar, drizzt, the 3 cutscene, the arena and westchar are fine under EET (and with all the big mod (ctb, SoS, TDDz, TS and NEJ3)
the BiG World Fixpack is still require (the patch can be installed after or before, but if installed before the fixpack you will have armless patching failed warning)
the small portrait for NPC are too small on EE
BAF.rar 4.03K 255 downloads
Edited by Ikki, 01 August 2017 - 02:38 AM.