Since this is EE-only, I might suggest making the the kit match her actual class:
~0x00004000 8~
This has a few benefits:
- For kits available to Charname, they can appear under the proper multiclass in character generation menus (inapplicable here of course)
- The kit can use its own values in weapprof.2da instead of the trueclass fighter/cleric column
- The kit can have a custom HLA table instead of using the trueclass fighter/cleric table
- More generally, the kit will accurately match its class, instead of shoehorning a kit from one class into a different class.
The engine does not fully support multiclass kits by default... but Aquadrizzt has thoughtfully created a function to make it work. It's quite easy to use:
https://forums.beamd...ticlass-kits/p1
This sounds quite promissing, just a year or so late...
It will take quite some time for me to fully analyse it. Starting with a 8 character kit name when the tool wants 7 or less (How many times do I use the reference in my mod?),
What I am generally afraid of, is that I make my NPC too powerful. The weapprof is interesting but I already use the opcode to make ranged weapons unusable for her.
The whole thing sounds like a long term project with a lot of testing required. So it will not be tomorrow...
Maybe I always misunderstood this, but what would
~0x00004000 8~ actually change?