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[MOD] Sandrah Saga For EET

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#81 Roxanne

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Posted 25 April 2017 - 01:02 PM

Hey Rox, I was wondering if u could say few things: does Sandrah have like extra lines for certain classes? for example cleric of helm/ilma/talos or bard or like PLD or something else? or some other gems hidden like that? :o

Those exist in large numbers, either for the PC or for certain NPCs representing some aspects. There are examples for classes/alignement/gender etc. It all happens in the normal cause of events, i.e some events/response options/quests etc will only appear if the conditions are met. Sandrah adapts herself to the PC and the party members. Most likely this will go unnoticed (it is supposed to be only visible if you play the game with her more than once and you see different options under different circumstances).

It is pretty unlikely that you find each and every *hidden gem* or *junk* in a single playthrough.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#82 hideyuki

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Posted 27 April 2017 - 12:19 AM

Not interested in single playthru at the moment :) enjoying it a lot so far, there are moments that make me slap Sandrah in face.. Anyway: Does she have some extensive talks with Dorn or any EE NPC?
Spoiler
Cheers and thanks for reply ^^

#83 Roxanne

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Posted 27 April 2017 - 12:45 AM

Not interested in single playthru at the moment :) enjoying it a lot so far, there are moments that make me slap Sandrah in face..

Anyway:
Does she have some extensive talks with Dorn or any EE NPC?

Spoiler


Cheers and thanks for reply ^^

On the EE NPCs - her interactions are as limited as those NPCs are underdevelopped (she has some talks with Dorn and that monk but not much, they are too meager personalities to be good for anything).

Exception is Neera if you have the Neera mod extensions installed, the priestess of Mystra and the wildmage get along well.

 

Sandrah + Viconia have a lot of interactions. In BG2 there is even an extra quest for Sandrah and Viconia. (Shar + Mystra, after all they represent the Weave and the Shadow Weave etc...and Sandrah has a special bond with drow as the story will reveal in the long term.)

 

The *relationship with other NPC* option is only of interest if Sandrah starts to flirt excessively with another NPC and you want to stop it, otherwise nothing there.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#84 hideyuki

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Posted 27 April 2017 - 02:32 AM

Yeh, I found that Viconia and Kivan had more interaction than rest NPC, I was kinda sad too, that Siren (PLD) NPC didnt had any talks with Sarah.. :(

#85 Roxanne

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Posted 27 April 2017 - 02:38 AM

Yeh, I found that Viconia and Kivan had more interaction than rest NPC, I was kinda sad too, that Siren (PLD) NPC didnt had any talks with Sarah.. :(

She has - you have to have both in the party when Sandrah's first demonic quest starts...(Siren's banters with PC start late as well.)


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#86 hideyuki

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Posted 27 April 2017 - 03:38 AM

Spoiler question:

Spoiler

Edited by hideyuki, 27 April 2017 - 03:53 AM.


#87 Roxanne

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Posted 27 April 2017 - 04:08 AM

Spoiler question:

Spoiler

You get the scroll quest one day after you found out about Sandrah's relation to E. (regardless of chapter).

Spoiler

Exploring area's is up to you, it makes more sense after Nashkel mines (Lighthouse makes more sense after you first visited Waterdeep) but it works either way. Exploring slowly just gives you additional (optional) information and a *fuller* story.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#88 hideyuki

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Posted 08 May 2017 - 08:38 AM

Hey Rox :)

 

got a few questions here, tho still spoiler

 

First

Spoiler

 

Second

Spoiler

 

 

Thanks for amazing mod, I enjoy it very much :)

 

 

 



#89 Roxanne

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Posted 08 May 2017 - 08:48 AM

Hey Rox :)

 

got a few questions here, tho still spoiler

 

First

Spoiler

 

Second

Spoiler

 

 

Thanks for amazing mod, I enjoy it very much :)

First

There is no such requirement for the PC - you are free to be anything you like. (The only one who gets an extra as a magic user is Imoen, she gets a large extra quest with Sandrah if she is mage or thief/mage by the choice you make upon leaving Candlekeep.)

 

Second

Again no requirement for the PC - the events/dialogues are triggered by the progress and nature of the relationship between PC and Sandrah.

 

PS - She is Sandrah.

Sarah is a ranger NPC from another mod, a lesbian lover you can meet in BG2 Umar Hills.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#90 -Cathy-

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Posted 18 May 2017 - 12:03 AM

Hey Roxanne! I'm starting a new EET playthrough with Sandrah as part of a BWS install, and I wanted to get your advice on party composition since Sandrah has such a huge amount of crossmod content and relationships with Bioware NPCs. ^_^

 

I'm really early in the game (just passed Beregost) and have already met about 6 NPCs I can't fit into the party. Right now I've got Sandrah, Imoen, Finch, Jen'ilg, and Neera (with Neera expansion installed). Will I miss out on content or break any quests if I switch out Jen'ilg until I'm closer to Baldur's Gate? And aside from Imoen (and Sandrah obviously) are there any NPCs you'd say are must-haves to always keep in the party? 



#91 Roxanne

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Posted 18 May 2017 - 12:24 AM

Hey Roxanne! I'm starting a new EET playthrough with Sandrah as part of a BWS install, and I wanted to get your advice on party composition since Sandrah has such a huge amount of crossmod content and relationships with Bioware NPCs. ^_^

 

I'm really early in the game (just passed Beregost) and have already met about 6 NPCs I can't fit into the party. Right now I've got Sandrah, Imoen, Finch, Jen'ilg, and Neera (with Neera expansion installed). Will I miss out on content or break any quests if I switch out Jen'ilg until I'm closer to Baldur's Gate? And aside from Imoen (and Sandrah obviously) are there any NPCs you'd say are must-haves to always keep in the party? 

Jen'lig has her own personal quest which runs all through BG1 (with a possible second quest during ToB -

Spoiler
). Since the stations of her quest are linked to events in the protagonist's main BG1 quest it means that kicking her out makes her go finish the quest on her own - you cannot get her back but you loose no other contents but her own.

 

There are no NPC's

are must-haves to always keep in the party

from Sandrah's perspective, not even Imoen (you just loose a lot of additional contents related to Imoen  AND the protagonist without her being in the BG1 party, but everything is still playable, just less interesting.).

 

You need to rescue Dynaheir (and bring her to safety from the gnoll fort) and Viconia from their respective perils to gain some items for Sandrah's main quest, but you need not to keep them. You need Drizzt in the party during the Drizzt-Saga quests, but that should be obvious. You need Jet Laya for the initial DSotSC quest - this is implied by that mod itself (DSotSC episodes provide a lot of insight and additional quests for Sandrah and Jen'lig - but this is optional stuff that just glues all the contents tighter together and makes the story richer.)


Edited by Roxanne, 18 May 2017 - 12:31 AM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#92 -Cathy-

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Posted 21 May 2017 - 08:23 PM

Thanks Roxanne!  ^_^ I'm still in Chapter 2, exploring up and down the Sword Coast, doing pretty much all the side quests before the main one. 

 

I have another question - I'm trying to hunt down the bandit in Waterdeep, and can't find the entrance to the sewers. I saw your response to this question in another thread, where you said it's

 

Spoiler

 

and I've combed that entire area for ages, but can't find any entrances. What am I looking for, exactly?



#93 Roxanne

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Posted 21 May 2017 - 08:50 PM

Thanks Roxanne!  ^_^ I'm still in Chapter 2, exploring up and down the Sword Coast, doing pretty much all the side quests before the main one. 

 

I have another question - I'm trying to hunt down the bandit in Waterdeep, and can't find the entrance to the sewers. I saw your response to this question in another thread, where you said it's

 

Spoiler

 

and I've combed that entire area for ages, but can't find any entrances. What am I looking for, exactly?

Spoiler


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#94 -Cathy-

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Posted 21 May 2017 - 09:58 PM

Thanks Roxanne!  ^_^ I'm still in Chapter 2, exploring up and down the Sword Coast, doing pretty much all the side quests before the main one. 

 

I have another question - I'm trying to hunt down the bandit in Waterdeep, and can't find the entrance to the sewers. I saw your response to this question in another thread, where you said it's

 

Spoiler

 

and I've combed that entire area for ages, but can't find any entrances. What am I looking for, exactly?

Spoiler

 

Found it! Thank you so much! ^_^ You always respond so fast to questions, it's amazing! 



#95 kheraz

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Posted 23 July 2017 - 02:08 AM

Hello, I just installed the mod, but I had to manually add a ~ at the end of the line 1460 in ./SandrahNPC/TRA/setup-Sandr.tra, otherwise the installation wouldn't had proceed ( I"ve tried BOTH the BWS version and the one on the first message of this topic ).



#96 Roxanne

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Posted 23 July 2017 - 02:24 AM

Hello, I just installed the mod, but I had to manually add a ~ at the end of the line 1460 in ./SandrahNPC/TRA/setup-Sandr.tra, otherwise the installation wouldn't had proceed ( I"ve tried BOTH the BWS version and the one on the first message of this topic ).

Thank you for the hint.

I just introduced the error a few hours ago when correcting a typo in this line. Fixed now.

 

PS- the mod version in both sources are identical, they both use the github source that is now corected.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#97 kheraz

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Posted 23 July 2017 - 06:13 AM

Hello, I just installed the mod, but I had to manually add a ~ at the end of the line 1460 in ./SandrahNPC/TRA/setup-Sandr.tra, otherwise the installation wouldn't had proceed ( I"ve tried BOTH the BWS version and the one on the first message of this topic ).

Thank you for the hint.

I just introduced the error a few hours ago when correcting a typo in this line. Fixed now.

 

PS- the mod version in both sources are identical, they both use the github source that is now corected.

 

 

Haha I thought so but in case I precised it ^.^ Thanks for the mod btw !


Edited by kheraz, 23 July 2017 - 08:08 AM.


#98 subtledoctor

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Posted 30 July 2017 - 11:08 AM

Roxanne, out of curiosity: Sandrah is a multiclass fighter/cleric, right? Is her custom kit a single-class cleric kit, or a multiclass F/C kit?

#99 Roxanne

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Posted 30 July 2017 - 11:21 AM

Roxanne, out of curiosity: Sandrah is a multiclass fighter/cleric, right? Is her custom kit a single-class cleric kit, or a multiclass F/C kit?

Here is the code from her tp2:

Spoiler


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#100 subtledoctor

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Posted 30 July 2017 - 12:02 PM

Since this is EE-only, I might suggest making the the kit match her actual class:
~0x00004000    8~

This has a few benefits:
- For kits available to Charname, they can appear under the proper multiclass in character generation menus (inapplicable here of course)
- The kit can use its own values in weapprof.2da instead of the trueclass fighter/cleric column
- The kit can have a custom HLA table instead of using the trueclass fighter/cleric table
- More generally, the kit will accurately match its class, instead of shoehorning a kit from one class into a different class.

The engine does not fully support multiclass kits by default... but Aquadrizzt has thoughtfully created a function to make it work. It's quite easy to use:
https://forums.beamd...ticlass-kits/p1