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Sandrah Saga for EET (Bug and Support Forum)

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#121 Roxanne

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Posted 27 December 2016 - 10:18 AM

I can't see any suspicious script blocks but the issue is definitely Sandrah's script.

 

I strongly suspect that either script blocks that are executed while the inventory screen is open are not displayed or, more likely, the issue is caused by blocks that don't return true. Maybe just a loop or a whole bunch of checks al at once. Those blocks would not be displayed by that mod, right?

 

In any case, as before; if I remove her override script the lag is completely gone, with script active everything but her book lags as hell.

Look for this section of blocks in the script and delete it - see if it helps (of course the strgrefs will be others)

Spoiler


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#122 Ulb

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Posted 27 December 2016 - 10:29 AM

Nope, didn't do anything.

*edit* Could it be somehow related to that book of hers? I find it really odd that I can move only the book without any lag.


Edited by Ulb, 27 December 2016 - 10:34 AM.


#123 Roxanne

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Posted 27 December 2016 - 11:01 AM

Nope, didn't do anything.

*edit* Could it be somehow related to that book of hers? I find it really odd that I can move only the book without any lag.

The book is item type *miscellaneous* all the other stuff are weapons, armor etc...If it were not for her script being involved it would check for mods tweaking items. but a are very clear that it is in her script, which nowhere does any check for item types...

Also, Sandrah's script checks for her own items and a number of plot items but not for arrows etc. And - these checks would have shown in the log...

 

Did you ask Sandrah (via PID) to check her hammer?

.

Did you check CVSandra.bcs with changelog already to see if maybe something is added that I am not aware of? Maybe you can post the file?


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#124 Roxanne

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Posted 27 December 2016 - 12:33 PM

I find it really odd that I can move only the book without any lag.

The more facts we gather and the more logical sources we eliminate, the more I come to think that there is no such connection between the contents of the script and your observations. All checks etc and script blocks would trigger AFTER you made some inventory modification and some new conditions may have become true.

 

This leaves me with having a) a large script running besides baldur.bcs b) some inventory screen that may require some additional memory (similar to the occasional performance issue with worldmap if you call it for display from a very large outside area). >>>> i.e. the whole thing may be a performance issue on your computer? Something like windows task manager may give you a hint.

 

After all, EET has created the possibilities of continuous NPCs, and Sandrah is one to span the whole trilogy and more, which makes her script and her joined dialogue quite long. Plus the fact that baldur,bcs itself spans now BG1 + 2 + SoD + ToB.

Even if EET as a whole runs pretty fast and stable (compared to BGT), and loading and saving times are much reduced, there are single moments (peaks) where the game has this visible lag (e.g. entering a large not yet visited area for the first time, calling the very large BP_BGT Worldmap for display, sometimes coming out of cutscene mode, some very excessive battle/animation scenes). It is possible - depending on your hardware and other consuming programs running besides - that the issue at hand belongs to that category.

 

(Is this http://gibberlings3....=55#entry249991 still what you use? There are quite a few mods that may not be feasible yet for EET.)


Edited by Roxanne, 28 December 2016 - 01:49 AM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#125 Ulb

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Posted 28 December 2016 - 02:06 AM

It is possible even though I would expect to experience other performance issues and not just the one issue when that one particular script is running.

In any case, if it is not something commonly reported as an issue we might as well leave it as is, I have no need to continue this installation so all is good.

 

As for the mods installed, those are all EET approved by the BWS so I would assume they are EET ready. Besides the bigger “mega-mods” Sandrah requires I've pretty much used all of them before without problems.



#126 Roxanne

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Posted 28 December 2016 - 02:17 AM

It is possible even though I would expect to experience other performance issues and not just the one issue when that one particular script is running.

In any case, if it is not something commonly reported as an issue we might as well leave it as is, I have no need to continue this installation so all is good.

 

As for the mods installed, those are all EET approved by the BWS so I would assume they are EET ready. Besides the bigger “mega-mods” Sandrah requires I've pretty much used all of them before without problems.

Sorry for this disappointing experience with the new game. Just like you, I have run out of ideas as to what the cause might be.

 

PS-

 

approved by the BWS so I would assume they are EET ready.

Yes and no - it means they are technically useable on EET. What they really do, and how they interact with each other and the new game, who knows, users are probably still guinea pigs for it.


Edited by Roxanne, 28 December 2016 - 02:17 AM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#127 Ulb

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Posted 28 December 2016 - 09:24 AM

No worries, sorry though that we couldn't find out what exactly the problem was.



#128 Lightbringer23

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Posted 29 December 2016 - 02:07 AM

Don't know if it's much help at this point, but I experienced the same exact issue that Ulb described.  It seemed limited specifically to equippable items -- as thought the game was taking awhile to pull up the yellow overlays of who could use the item.  I have a second instance of EET -- without Sandrah -- I'll be starting in a few days that I can compare to and see if the issue remains.

 

In another note, I don't think it's a hardware issue.  I'm running Win 10 on a quad-core 2.4 processor with 6gb of RAM and a 2gb video card, with no other applications running, and with a fresh boot.


Edited by Lightbringer23, 29 December 2016 - 02:09 AM.


#129 Roxanne

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Posted 29 December 2016 - 02:28 AM

Don't know if it's much help at this point, but I experienced the same exact issue that Ulb described.  It seemed limited specifically to equippable items -- as thought the game was taking awhile to pull up the yellow overlays of who could use the item.  I have a second instance of EET -- without Sandrah -- I'll be starting in a few days that I can compare to and see if the issue remains.

 

In another note, I don't think it's a hardware issue.  I'm running Win 10 on a quad-core 2.4 processor with 6gb of RAM and a 2gb video card, with no other applications running, and with a fresh boot.

It would be interesting to check if the problem also appears with other NPCs which have special personal items (Like Corwin, Neera. Mkkhin, Choinneach from DSotSC). Probably Sandrah is the first NPC to appear in the game with such stuff, all others come much later.

 

Especially your observation as **thought the game was taking awhile to pull up the yellow overlays of who could use the item.** matches to things I have seen as well, even not in such a drastic way - and the lag is limited to the inventory screen not in *normal* game play in my case - this is why I considered it unimportant and never accosted it to my mod but to the graphics in the game in general.

 

Hopefully more details/observations help to narrow the source of the issue down. (Something about item useability and enhanced display options is also where I suspect the root of problem, in which case it would not be limited to Sandrah...)

 

PS - I am using EET's SoD based GUI, which seems to work fine, at least this lag (when appearing) is not too disturbing with it.


Edited by Roxanne, 29 December 2016 - 02:31 AM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#130 Roxanne

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Posted 29 December 2016 - 02:37 AM

No worries, sorry though that we couldn't find out what exactly the problem was.

 

 

Don't know if it's much help at this point, but I experienced the same exact issue that Ulb described.  It seemed limited specifically to equippable items -- as thought the game was taking awhile to pull up the yellow overlays of who could use the item.  I have a second instance of EET -- without Sandrah -- I'll be starting in a few days that I can compare to and see if the issue remains.

 

In another note, I don't think it's a hardware issue.  I'm running Win 10 on a quad-core 2.4 processor with 6gb of RAM and a 2gb video card, with no other applications running, and with a fresh boot.

It may be helpful if someone who encountered the problem could run change-log on the following items

- Sanhamm.itm

- Sanamul.itm

- Sanarmm.itm


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#131 Tristelune

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Posted 30 December 2016 - 05:45 AM

Hello,

 

Few days ago, I was reporting some features that i couldn't tell if they were intentional or bugs.

I investigated a bit more and made some screenshots.

  • Gift of Mystra being a +3 Weapon (cf. Baldr000.jpg)(might be because CHARNAME class is fighter, though)
  • Sandrah at level 3/3 has a Base THAC0 of 11! (cf. Baldr001.jpg)
  • Also, the equipment duplication problem i mentionned after Sandrad died, was revived and went to the spot of her death to recover her equipment (cf. Baldr001.jpg

Thanks for insights :)

Attached Images

  • Baldr000.jpg
  • Baldr001.jpg


#132 Roxanne

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Posted 30 December 2016 - 06:44 AM

Hello,

 

Few days ago, I was reporting some features that i couldn't tell if they were intentional or bugs.

I investigated a bit more and made some screenshots.

  • Gift of Mystra being a +3 Weapon (cf. Baldr000.jpg)(might be because CHARNAME class is fighter, though)
  • Sandrah at level 3/3 has a Base THAC0 of 11! (cf. Baldr001.jpg)
  • Also, the equipment duplication problem i mentionned after Sandrad died, was revived and went to the spot of her death to recover her equipment (cf. Baldr001.jpg

Thanks for insights :)

Those are neither bugs nor intention but some limitations of the game as such. They may become apparent under certain circumstances (like those you have encountered) but should not persist longer than a few rounds.

As soon as you pick up one of the double items, it should disappear in the next round. When Sandrah died she dropped all her stuff and the game engine needs to check them one by one and remove the doubles. The check for double items is only performed when a party member picks it up - thus the double display you have with one on the ground and one already in inventory. Only one can be equipped and used, the other one will disaapear.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#133 Tristelune

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Posted 30 December 2016 - 07:02 AM

Alright.

In regards of my other points (Gift of Mystra being +3 and base THAC0 of 11 for Sandrah at level 3/3), are they intended as well? The later one is especially baffling to me.



#134 Roxanne

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Posted 30 December 2016 - 08:13 AM

Alright.

In regards of my other points (Gift of Mystra being +3 and base THAC0 of 11 for Sandrah at level 3/3), are they intended as well? The later one is especially baffling to me.

This issue has been adressed already several times but is not yet finished.

 

Sandrah mod is not an average NPC mod added for vanilla games. It is a very big mega-mod that works in concert with all the other mega-mods for Baldur's Gate (half of them still under work for EET compatibility). One of the outstanding tasks for EET is a mod that provides an overall balancing of items, XPs, gold etc for the very big installs. (Take as well into account that we still wait for IWD-in-EET)

 

There has been a lot of discussion already and a kind of consensus that this balancing should be done on a global basis rather than by the individual mods. Since Sandrah is among the first mega-mods already available for EET, parts of it may still appear *odd*.

This is explained in the mod description and readme - and it is not recommended to use my mod for the first impression of EET but with consideration of this work-in-progress state of EET as a whole.

 

(Those stats appear pretty strong against gibberlings and war dogs in chapter 1, but this is not what you will face in a big install of EET with Sandrah after all.)


Edited by Roxanne, 30 December 2016 - 08:16 AM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#135 Tristelune

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Posted 30 December 2016 - 08:39 AM

Well, I don't mean to be judgmental here. I understood already that Sandrah comes with her own inner balance. My worries were more about some features that I couldn't tell if they were intentional or resulted from a bug in my installation. The 11 base THAC0 at fighter level 3 seemed especially suspicious.

But from the way you react, it seems it's perfectly intentional. So, as long as it's intentional, I'm fine with it :)



#136 Roxanne

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Posted 30 December 2016 - 08:48 AM

Well, I don't mean to be judgmental here. I understood already that Sandrah comes with her own inner balance. My worries were more about some features that I couldn't tell if they were intentional or resulted from a bug in my installation. The 11 base THAC0 at fighter level 3 seemed especially suspicious.

But from the way you react, it seems it's perfectly intentional. So, as long as it's intentional, I'm fine with it :)

I would not call it *perfectly* - rather it is the best assumption for the moment. Once we have EET in its *full glory*, those things need to be re-evaluated.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#137 zonx

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Posted 31 December 2016 - 03:17 AM

So I accidentally wiped my eet playthrough a week or two ago amongst doing other bws tests. Anyway I'm back at at.

 

Mostly minor issues so far (just cleared cloakwood mines):

Spoiler



#138 Roxanne

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Posted 31 December 2016 - 05:13 AM

1. desert > dessert

She uses both, but one of them was misspelled in its context. Corrected

 

This is related to spell revisions

I cannot comment on this, I do not know what this mod does to vanilla spells or custom kits. But having healing spells of different types is pretty much in line with Sandrah's character and her specialisation as a healer. I would take this as a bonus feature, not as a bug.

 

"A demonic scroll"

Spoiler


Edited by Roxanne, 31 December 2016 - 05:16 AM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#139 zonx

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Posted 31 December 2016 - 01:29 PM

"A demonic scroll"

Spoiler

Yes from your spoiler it does sound familiar to me but this time something is playing up, as...

Spoiler



#140 Roxanne

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Posted 31 December 2016 - 01:52 PM

This is what makes the guy appear - unless there is something in BG5300.bcs that blocks it

Spoiler

 

The trigger is set in the conversation with E once you have gained the scroll from Firebead (you also get a journal update)

Spoiler

 

If you did not have the scroll when talking to E at FAI and he sent you to get it, he has probably moved to High Hedge meanwhile (check your journal).

 

I am afraid that Sandrah may leave your party once you defeated Daveaorn and leave the mine - claiming you are not the right guy to set her hopes in...


Edited by Roxanne, 31 December 2016 - 02:06 PM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*