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Sandrah Saga for EET (Bug and Support Forum)

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#601 -Shagar-

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Posted 20 July 2017 - 12:30 PM

Spoiler



#602 Roxanne

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Posted 20 July 2017 - 12:38 PM

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Those two blocks in Sandrah's script. Thus the spawning is random in a way, depending on where your save/reload was in relation with the timer and the other conditions;

Spoiler


Edited by Roxanne, 20 July 2017 - 12:39 PM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#603 -Shagar-

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Posted 20 July 2017 - 12:46 PM

ValiantKN is set to 4 in my game, so that means he has already spawned but I missed him. Now I guess I can choose between combing the areas I've already visited until I find him or setting ValiantKN to 3 so he spawns again, right?



#604 Roxanne

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Posted 20 July 2017 - 02:37 PM

ValiantKN is set to 4 in my game, so that means he has already spawned but I missed him. Now I guess I can choose between combing the areas I've already visited until I find him or setting ValiantKN to 3 so he spawns again, right?

Ecactly.

These ogre mages get invisible every now and then, so they are hard to find in the Firewine tunnels.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#605 franco8737

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Posted 21 July 2017 - 10:28 PM

I finished Dark side and now travel to durlag tower. Where is drizzt? Just can't find him. Any thing should I trigger beforehead?

#606 Roxanne

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Posted 21 July 2017 - 10:44 PM

I finished Dark side and now travel to durlag tower. Where is drizzt? Just can't find him. Any thing should I trigger beforehead?

No need to search in the tower. Drizzt will appear after you finished Durlag and have the final item

Spoiler


Edited by Roxanne, 21 July 2017 - 10:44 PM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#607 franco8737

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Posted 22 July 2017 - 12:22 PM

I finished Dark side and now travel to durlag tower. Where is drizzt? Just can't find him. Any thing should I trigger beforehead?

No need to search in the tower. Drizzt will appear after you finished Durlag and have the final item

Spoiler

Spoiler



#608 Roxanne

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Posted 22 July 2017 - 12:38 PM

Spoiler

This is what I remember off hand

Spoiler


Edited by Roxanne, 22 July 2017 - 12:41 PM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#609 franco8737

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Posted 22 July 2017 - 05:18 PM

Spoiler

This is what I remember off hand

Spoiler

Spoiler



#610 Roxanne

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Posted 22 July 2017 - 08:52 PM

Spoiler

Those settings trigger her appearance

InParty("CVSandr")    Sandrah is in party
Dead("DSShar")       Shar Nadal is dead
GlobalLT("Chapter","Global",7)    You are not yet in chapter 7
Global("SanQuiNash","BG1903",0)

 

Unless your version of Sandrah mod is older than 6 months, this was not there before.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#611 franco8737

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Posted 22 July 2017 - 09:52 PM

Spoiler

Those settings trigger her appearance

InParty("CVSandr")    Sandrah is in party
Dead("DSShar")       Shar Nadal is dead
GlobalLT("Chapter","Global",7)    You are not yet in chapter 7
Global("SanQuiNash","BG1903",0)

 

Unless your version of Sandrah mod is older than 6 months, this was not there before.

Spoiler



#612 Roxanne

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Posted 22 July 2017 - 11:44 PM

Spoiler

Those settings trigger her appearance

InParty("CVSandr")    Sandrah is in party
Dead("DSShar")       Shar Nadal is dead
GlobalLT("Chapter","Global",7)    You are not yet in chapter 7
Global("SanQuiNash","BG1903",0)

 

Unless your version of Sandrah mod is older than 6 months, this was not there before.

Spoiler

No, no, you have to be before chapter 7. GlobalLT = global is lower than 7

And you only see that global Global("SanQuiNash","BG1903") when you are inside the cave at bandit camp which is area bg1903 (you can verify by typing *x* when you are inside the cave.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#613 franco8737

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Posted 23 July 2017 - 12:09 AM

Spoiler

Those settings trigger her appearance

InParty("CVSandr")    Sandrah is in party
Dead("DSShar")       Shar Nadal is dead
GlobalLT("Chapter","Global",7)    You are not yet in chapter 7
Global("SanQuiNash","BG1903",0)

 

Unless your version of Sandrah mod is older than 6 months, this was not there before.

Spoiler

No, no, you have to be before chapter 7. GlobalLT = global is lower than 7

And you only see that global Global("SanQuiNash","BG1903") when you are inside the cave at bandit camp which is area bg1903 (you can verify by typing *x* when you are inside the cave.

Spoiler


Edited by franco8737, 23 July 2017 - 12:09 AM.


#614 Roxanne

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Posted 23 July 2017 - 01:06 AM

Spoiler

Those settings trigger her appearance

InParty("CVSandr")    Sandrah is in party
Dead("DSShar")       Shar Nadal is dead
GlobalLT("Chapter","Global",7)    You are not yet in chapter 7
Global("SanQuiNash","BG1903",0)

 

Unless your version of Sandrah mod is older than 6 months, this was not there before.

Spoiler

No, no, you have to be before chapter 7. GlobalLT = global is lower than 7

And you only see that global Global("SanQuiNash","BG1903") when you are inside the cave at bandit camp which is area bg1903 (you can verify by typing *x* when you are inside the cave.

Spoiler

You can check

C:GetGlobal("Sprite_is_deadDSShar","Global")  >>> must be 1

C:GetGlobal("SanQuiNash","BG1903") >>> you can try to set it to 0 if nobody is in the cave.

 

Otherwise I suggest that you post the file BG1903.bcs from your BG2EE/override folder here.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#615 franco8737

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Posted 23 July 2017 - 01:16 AM

Spoiler

Those settings trigger her appearance

InParty("CVSandr")    Sandrah is in party
Dead("DSShar")       Shar Nadal is dead
GlobalLT("Chapter","Global",7)    You are not yet in chapter 7
Global("SanQuiNash","BG1903",0)

 

Unless your version of Sandrah mod is older than 6 months, this was not there before.

Spoiler

No, no, you have to be before chapter 7. GlobalLT = global is lower than 7

And you only see that global Global("SanQuiNash","BG1903") when you are inside the cave at bandit camp which is area bg1903 (you can verify by typing *x* when you are inside the cave.

Spoiler

You can check

C:GetGlobal("Sprite_is_deadDSShar","Global")  >>> must be 1

C:GetGlobal("SanQuiNash","BG1903") >>> you can try to set it to 0 if nobody is in the cave.

 

Otherwise I suggest that you post the file BG1903.bcs from your BG2EE/override folder here.

C:GetGlobal("Sprite_is_deadDSShar","Global")  <- This is 1

C:GetGlobal("SanQuiNash","BG1903") <- the game response this entry does not exist.

 

I attached BG1903.bcs for you to have a look.

Attached Files



#616 Roxanne

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Posted 23 July 2017 - 01:35 AM

I attached BG1903.bcs for you to have a look.

Either you have an old version of the Sandrah mod or a file was not compiled correctly.

Attached File  BG1903.BCS   4.5K   317 downloads

Here is a repaired file.

Note that you may see some invalid text at the end of the meeting in an overhead string (due to our games having different text files)

 

The text you are supposed to see

"You hear the rumble of the massive rocks that are forced by magical powers to close the entrance. It sounds like an enourmous portal has been closed."

 

OR....

You already have the Vault mod installed?


Edited by Roxanne, 23 July 2017 - 01:37 AM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#617 franco8737

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Posted 23 July 2017 - 01:40 AM

I attached BG1903.bcs for you to have a look.

Either you have an old version of the Sandrah mod or a file was not compiled correctly.

attachicon.gifBG1903.BCS

Here is a repaired file.

Note that you may see some invalid text at the end of the meeting in an overhead string (due to our games having different text files)

 

The text you are supposed to see

"You hear the rumble of the massive rocks that are forced by magical powers to close the entrance. It sounds like an enourmous portal has been closed."

 

OR....

You already have the Vault mod installed?

Yes I have Vault mod installed. Is that related?



#618 Roxanne

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Posted 23 July 2017 - 01:43 AM

I attached BG1903.bcs for you to have a look.

Either you have an old version of the Sandrah mod or a file was not compiled correctly.

attachicon.gifBG1903.BCS

Here is a repaired file.

Note that you may see some invalid text at the end of the meeting in an overhead string (due to our games having different text files)

 

The text you are supposed to see

"You hear the rumble of the massive rocks that are forced by magical powers to close the entrance. It sounds like an enourmous portal has been closed."

 

OR....

You already have the Vault mod installed?

Yes I have Vault mod installed. Is that related?

Yes, the Vault was only made available for EET very recently. If you have it installed, then forget about my fix and everything, because this scene will happen later, when you get the book from Entar and it gets stolen.

The option to meet that priestess at the current point is the alternative for the case without *The Vault* being installed.

I am sorry for the confusion. Anyway - you may still try it out with my *repaired* file...you will simply have a repeated meeting later on.


Edited by Roxanne, 23 July 2017 - 01:45 AM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#619 franco8737

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Posted 23 July 2017 - 02:02 AM

I attached BG1903.bcs for you to have a look.

Either you have an old version of the Sandrah mod or a file was not compiled correctly.

attachicon.gifBG1903.BCS

Here is a repaired file.

Note that you may see some invalid text at the end of the meeting in an overhead string (due to our games having different text files)

 

The text you are supposed to see

"You hear the rumble of the massive rocks that are forced by magical powers to close the entrance. It sounds like an enourmous portal has been closed."

 

OR....

You already have the Vault mod installed?

Yes I have Vault mod installed. Is that related?

Yes, the Vault was only made available for EET very recently. If you have it installed, then forget about my fix and everything, because this scene will happen later, when you get the book from Entar and it gets stolen.

The option to meet that priestess at the current point is the alternative for the case without *The Vault* being installed.

I am sorry for the confusion. Anyway - you may still try it out with my *repaired* file...you will simply have a repeated meeting later on.

Thanks anyway. Btw, I found a bug during I finished the Otho's Nephew of DSoTSC, when I bring along with the hammer from Trollslayer to him. He will again give me the mace from the previous quest and I need to talk to him again for giving him back the hammer. And Mr E will show up again when I go out of his shop.


Edited by franco8737, 23 July 2017 - 02:04 AM.


#620 franco8737

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Posted 23 July 2017 - 10:42 PM

Can you provide me some hints on the cloth quest ? After I obtained three pieces and nth progress. I just arrived baldurs gate, finished drizzt quest.