So I was doing the demon scroll quest. Went back to the original demon, ended up attacking him. He teleported out with Sandrah and I was moved out of the map (as an aside, one of the party members got stuck in there, had to console her out).
I went back to Elminster to see what to do next but he won't talk to me.
Can you blame him? After this loss?
You survived more or less even though you did not heed his warnings but you lost a companion. The price of a leader making false decisions.
Anyway, Elminster still being present after you failed the quest should not happen. I will look into it whether it is a bug. Thanks for reporting.
Not really, no. But there was a line after getting teleported out of the map indicating Elminster might be able to do something. I don't recall if the journal updated or not, i reloaded an earlier save.
Not really, no. But there was a line after getting teleported out of the map indicating Elminster might be able to do something. I don't recall if the journal updated or not, i reloaded an earlier save.
The message you get it this:
*Unless Elminster finds a way to rescue Sandrah, she will be lost forever. You will probably never know.*
I looked into Elminster still being there afterward and found there is an oversight here. I added the code to remove him if the quest failed.
PS - the variation to fail the quest this way was added by suggestions from multiple players who thought a bad ending should exist as well.
Higara reported that RoT for BGEET crashes at the end of the dungeon and i can reproduce this crash if Wulfgar is in the partie when speaking to drizzt
For a reason that i don't understand this code in sandrah,tp2 is compiled even if the file WULFG2J.DLG exist
ACTION_IF NOT FILE_EXISTS_IN_GAME ~Wulg2J.DLG~ THEN BEGIN
COMPILE ~SandrahNPC/Mods/Wulfg2J.d~
END
and because Wulfg2J.d is empty, drizzt dialog crash when he tries to injected with Wulfgar
edit : it's a typo in Wulg2J.DLG, the "f" is missing
Found typo and corrected. Strange it never was found in the old BGT days, it was like that forever. Maybe too few people take Wul(f)gar along.
Here's another one for you. After completing the baby blanket, I went back to Waterdeep to speak to Elminster. In the map with Elminster's house, the bandit leader (Karaak? Can't remember the spelling) was waiting at the map entrance. Tried talking to him but nothing happened. Note: this is of course after completing the quest and killing him in the sewers.
Here's another one for you. After completing the baby blanket, I went back to Waterdeep to speak to Elminster. In the map with Elminster's house, the bandit leader (Karaak? Can't remember the spelling) was waiting at the map entrance. Tried talking to him but nothing happened. Note: this is of course after completing the quest and killing him in the sewers.
This is odd. Do you have a savegame from that?
I have no idea what can be the cause of this. Just to confirm - you first met him on the road to Waterdeep where he stole the baby - you followed him to the hut and solved the baby quest - you persued him into town and later found his lair. You killed him there.
Now for whatever reason he is in the town area of Elminster's house and the bookshop, is he blue or red?
The guy is Khattark and you meet him in area CVELM1?
I do, but when I try to upload it says I don't have permissions to upload that type of file.. And yes to all those questions. He's blue and cannot be interacted with.
I do, but when I try to upload it says I don't have permissions to upload that type of file.. And yes to all those questions. He's blue and cannot be interacted with.
You put the savegame into a zip or rar archive and either post it here (depends on size) or upload it to dropbox and post the link here.
It is a very interesting bug, I really wonder how that is possible at all, there is nothing in the mod that makes the guy go to that area ever and it is not even directly connected to an area he ever appears in. I have no clue what happened.
Here you go. Incidentally, I found him stalking me when I was entering Beregost. Upper left hand corner of the map.
Here is a repaired baldur.sav. It corresponds to the savegame at Cloakwood mines outside.
Although Kattark was dead in your game, some copy of him was stuck in your savegame and was stalking you rhrough the areas. As these phantom creatures always spawn in the upper left corner of a map, you saw him entering the Elminster area because that is where the entrance to that mao is. He was also in cloakwood mines map. Should be solved if you replace the file in your savegame and start from the save you posted.
PS - this is a random phenomenon not specific to the Sandrah mod. It happens occasionally for creatures travelling between areas when your own transit overruns them in some way. A known engine bug but one that appears more often with EE than in old game (probably due to changes in how the new game handles area transits and saves),
I have encountered a new minor problem : wenn speaking to noober (something that i normaly avoid) the dialog crash
Spoiler
warning in some debug file
WARNING: internal label [23] not found in processed DLG [NOOBER]
part of sandrah mod that may be related
//NOOBER
INTERJECT NOOBER 4 NobCous
== CVSandrJ IF ~ InParty("CVSandr")~ THEN ~ I met your cousin Roober in Waterdeep recently.~
== NOOBER IF ~ InParty("CVSandr")~ THEN ~ That hammer you carry! You must be the lady who made Roober take a bath in the harbour...~
== CVSandrJ IF ~ InParty("CVSandr")~ THEN ~ There is a river right next to here...~
END NOOBER 23
This is another problem that you may want to look at
Spoiler
warning in some debug file
WARNING: internal label [59] not found in processed DLG [RYLOCK]
part of sandrah mod that may be related
EXTEND_BOTTOM Rylock 9
IF~Global("TalkedToLyros","GLOBAL",1) Global("LyrosJob","GLOBAL",0) InParty("CVSandr")~THEN REPLY~A mage named Xzar told me. He wanted to gain entry to the compound and retrieve his companion.~ GOTO 59
END
I have encountered a new minor problem : wenn speaking to noober (something that i normaly avoid) the dialog crash
Spoiler
warning in some debug file
WARNING: internal label [23] not found in processed DLG [NOOBER]
part of sandrah mod that may be related
//NOOBER INTERJECT NOOBER 4 NobCous == CVSandrJ IF ~ InParty("CVSandr")~ THEN ~ I met your cousin Roober in Waterdeep recently.~ == NOOBER IF ~ InParty("CVSandr")~ THEN ~ That hammer you carry! You must be the lady who made Roober take a bath in the harbour...~ == CVSandrJ IF ~ InParty("CVSandr")~ THEN ~ There is a river right next to here...~ END NOOBER 23
This is another problem that you may want to look at
Spoiler
warning in some debug file
WARNING: internal label [59] not found in processed DLG [RYLOCK]
part of sandrah mod that may be related
EXTEND_BOTTOM Rylock 9 IF~Global("TalkedToLyros","GLOBAL",1) Global("LyrosJob","GLOBAL",0) InParty("CVSandr")~THEN REPLY~A mage named Xzar told me. He wanted to gain entry to the compound and retrieve his companion.~ GOTO 59 END
Case 1 Noober
State 23 See you soon! Bye! (StrRef: 108271)
Noober dialoue is affected by BG1NPC mod
BG1NPC/BG1NPC.TP2~ 0 1 // The BG1 NPC Project: Banters, Quests, and Interjections: v22.7
which is a requirement for SandrahNPC installs.
Is it possible you ignored/disabled this check?
Case 2 Rylock
Should be changed to state 12
59 requires D0QUESTPACK.TP2~ 0 6 // Alternative Harper/Xzar Plot: v3.2 BWP Fix >>> but this is not required for Sandrah. I will change that.
However, this case should not cause any trouble as it just adds a further reply option which has no further response without the other mod installed,
It's the same problem described here and it crash after the same interjection from sandrah ( here a screenshot from Lightbringer ) but you have to speak mutiples times to noober to get this interjection with Sandrah
and yes i have BG1NPC (EET) : if i remove Sandrah from the partie, the BG1NPC interjection work well (from imoen Garrick and branwen)
I don't have a state 23 with BG1NPC, and i have breagar that change this dialog too
It's the same problem described here and it crash after the same interjection from sandrah ( here a screenshot from Lightbringer ) but you have to speak mutiples times to noober to get this interjection with Sandrah
and yes i have BG1NPC (EET) : if i remove Sandrah from the partie, the BG1NPC interjection work well (from imoen Garrick and branwen)
I don't have a state 23 with BG1NPC, and i have breagar that change this dialog too
The only common pattern I see in those two reports is the use of BG1NPC with non-english languages. Not sure what impact this can have on a missing state in your file though.
Hi. It's me again. Am little bit nervous about something wrong with my playthrough. Okay here is the question:-
Spoiler
I know there is Kidnapping of Henning and after I gave the winter wolf pelt to him, it seems nothing progress on him and Imoen's relationship.
I did get a injection of Imoen and Sandrah about go refil some supply at Henning's shop when I go in Nashkel but the talk from Henning seems does not change
"Well, if it ain't the fine hunter who brought me that winter wolf pelt! Can I interest you in anything in my humble shop?" and I did get the quest "Imoen in love?" in my journal
Should Imoen suppose to get some gifts from him at this stage?? As far as I remember I did not see any interaction between them except the first introduction dialogue by Sandrah
Current chapter: not yet clear the mine, saved Dynaheir and Viconia and ready to go to the mine.
It's the same problem described here and it crash after the same interjection from sandrah ( here a screenshot from Lightbringer ) but you have to speak mutiples times to noober to get this interjection with Sandrah
and yes i have BG1NPC (EET) : if i remove Sandrah from the partie, the BG1NPC interjection work well (from imoen Garrick and branwen)
I don't have a state 23 with BG1NPC, and i have breagar that change this dialog too
The only common pattern I see in those two reports is the use of BG1NPC with non-english languages. Not sure what impact this can have on a missing state in your file though.
Doe this happen with BG1NPC v22.7 (or earlier) or with your own conversion for EET?
Doe this happen with BG1NPC v22.7 (or earlier) or with your own conversion for EET?
It's effectively with BG1NPC installed directly in EET,
But you was right about gavin : if i install it then it doesn't crash anymore
I have changed the whole scene in order to avoid issues in the future (Gavin is optional mod). It is now independent from what other mods do, although compatible with them. You could test it if you like by replacing Noober.dlg in override with the one from SandrahNPC/backup and then running the attached patch.
Hi. It's me again. Am little bit nervous about something wrong with my playthrough. Okay here is the question:-
Spoiler
I know there is Kidnapping of Henning and after I gave the winter wolf pelt to him, it seems nothing progress on him and Imoen's relationship.
I did get a injection of Imoen and Sandrah about go refil some supply at Henning's shop when I go in Nashkel but the talk from Henning seems does not change
"Well, if it ain't the fine hunter who brought me that winter wolf pelt! Can I interest you in anything in my humble shop?" and I did get the quest "Imoen in love?" in my journal
Should Imoen suppose to get some gifts from him at this stage?? As far as I remember I did not see any interaction between them except the first introduction dialogue by Sandrah
Current chapter: not yet clear the mine, saved Dynaheir and Viconia and ready to go to the mine.
Update:
Spoiler
After clearing the mine, Henning speak the same and the storyline is about to proceed to Bandit camp. I remember there should be something more here.
Hi. It's me again. Am little bit nervous about something wrong with my playthrough. Okay here is the question:-
Spoiler
I know there is Kidnapping of Henning and after I gave the winter wolf pelt to him, it seems nothing progress on him and Imoen's relationship.
I did get a injection of Imoen and Sandrah about go refil some supply at Henning's shop when I go in Nashkel but the talk from Henning seems does not change
"Well, if it ain't the fine hunter who brought me that winter wolf pelt! Can I interest you in anything in my humble shop?" and I did get the quest "Imoen in love?" in my journal
Should Imoen suppose to get some gifts from him at this stage?? As far as I remember I did not see any interaction between them except the first introduction dialogue by Sandrah
Current chapter: not yet clear the mine, saved Dynaheir and Viconia and ready to go to the mine.
Update:
Spoiler
After clearing the mine, Henning speak the same and the storyline is about to proceed to Bandit camp. I remember there should be something more here.