So how could I fix that and proceed further?
#261
Posted 06 February 2017 - 12:12 PM
#262
Posted 06 February 2017 - 12:27 PM
So how could I fix that and proceed further?
I have made a save from my game which does not have the bug. This is how you shoukl have ended after the bugged dialogue.
- Melissan is destroyed
- you have seen two movies
Melissan,wbm
Outro.wbm >>> you can watch both in NI with any videoplayer you have on your pc
- You have seen a textscreen introducing you to Return To Faerun which tells you this
You will find yourself in this condition:
#263
Posted 06 February 2017 - 12:32 PM
So how could I fix that and proceed further?I have made a save from my game which does not have the bug. This is how you shoukl have ended after the bugged dialogue.
- Melissan is destroyed
- you have seen two movies
Melissan,wbm
Outro.wbm >>> you can watch both in NI with any videoplayer you have on your pc
- You have seen a textscreen introducing you to Return To Faerun which tells you this
Spoiler
You will find yourself in this condition:
And maybe you should changelog Finsol.dlg to see which mod might have done it
These can be excluded, it must be one NOT on this list
00000: ~ASCENSION/SETUP-ASCENSION.TP2~ 0 0 // Ascension v1.51 BETA (requires ToB): v1.5 BETA_20160522
00001: ~DJINNICOMPANION/SETUP-DJINNICOMPANION.TP2~ 0 0 // Afaaq, the Djinni Companion -> Full Version (includes quests, banters and more): v2.4
00002: ~FOUNDLING/FOUNDLING.TP2~ 0 0 // Foundling: Between the Shades
00003: ~ISRA_BG2/ISRA_BG2.TP2~ 0 0 // Isra for BGII: v2.1
00004: ~SANDRAHNPC/SETUP-SANDRAHNPC.TP2~ 0 14 // Sandrah ToB (EET): v2.03.b
00005: ~EET_END.TP2~ 0 0 // Finalise EET (last mod in install order)
00006: ~CHLOE/CHLOE.TP2~ 0 1 // Chloe EET (Extended contents - ATTENTION ONLY ENGLISH): v1.6 EE
#264
Posted 06 February 2017 - 12:38 PM
Thanks for the save, I made changelog and got this.
There is no way to keep some companions right?
Also im wondering, am I god or I refuse to take the essence in your save?
Edited by konva, 06 February 2017 - 12:39 PM.
#265
Posted 06 February 2017 - 12:42 PM
If you choose to continue with that save, it will be interesting to see what happens to that Golem (I assume it is from Argent77's Golem mod?). I have not tested this mod with Sandrah (it removes the original Golem items from the game which Sandrah needs). If you run into trouble with him, you know this is why.
Thanks for the save, I made changelog and got this.Spoiler
There is no way to keep some companions right?
This fits with my assumption
00002: ~IMOENROMANCE/SETUP-IMOENROMANCE.TP2~ 0 0 // Imoen NPC Romance Mod for BG2:SoA TOB (3.9 Version!): 3.9
Maybe I will look at what this mod does or maybe other users will have reports on it even without Sandrah. Nothing I can solve quickly (if I can solve it at all).
Edited by Roxanne, 06 February 2017 - 12:44 PM.
#266
Posted 06 February 2017 - 12:45 PM
If you choose to continue with that save, it will be interesting to see what happens to that Golem (I assume it is from Argent77's Golem mod?). I have not tested this mod with Sandrah (it removes the original Golem items from the game which Sandrah needs). If you run into trouble with him, you know this is why.
Thanks for the save, I made changelog and got this.Spoiler
There is no way to keep some companions right?
This fits with my assumption
00002: ~IMOENROMANCE/SETUP-IMOENROMANCE.TP2~ 0 0 // Imoen NPC Romance Mod for BG2:SoA TOB (3.9 Version!): 3.9
Maybe I will look at what this mod does or maybe other users will have reports on it even without Sandrah. Nothing I can solve quickly (if I can solve it at all).
Yes the golem mod is from him. I believe i cannot continue constructing golems in future
#267
Posted 06 February 2017 - 12:46 PM
There is no way to keep some companions right?
Once you have left the initial setting, there will be some talks that acquaint you with the new sequel. One of them deals with meeting old and new companions. Just let it happen, why should I spoil all the fun?
#268
Posted 06 February 2017 - 12:49 PM
Yes the golem mod is from him. I believe i cannot continue constructing golems in future
I cannot answer this, I do not know the mod at all. As long as you have no problems, just keep him and see what happens.
#269
Posted 06 February 2017 - 01:14 PM
This fits with my assumption00002: ~IMOENROMANCE/SETUP-IMOENROMANCE.TP2~ 0 0 // Imoen NPC Romance Mod for BG2:SoA TOB (3.9 Version!): 3.9
Maybe I will look at what this mod does or maybe other users will have reports on it even without Sandrah. Nothing I can solve quickly (if I can solve it at all).
I took a look at what Imoenromance does to the Finsol.dlg and it appears to me as if the dialogue will break for any installation that has any mod installed that interjects or adds to the final talk. It will only work on a vanilla game with no other mods installed before (not sure it works with other mods installed afterwards).
At this time there is no way to install Imoenromance with Sandrah due to these issues.
#270
Posted 06 February 2017 - 09:20 PM
ok agb could now know this. So from mine, I cant fix that in my own?
#271
Posted 06 February 2017 - 09:35 PM
btw I tried to proceed from your save. When I talked to sandrah, classic dlg options... no new option. When I leave, It tells me that I have nowhere to go. When I talk to solar, and try both decisions, after video, like something should happen and mine char teleports from place to place and nothing happens.
#272
Posted 06 February 2017 - 09:52 PM
btw I tried to proceed from your save. When I talked to sandrah, classic dlg options... no new option. When I leave, It tells me that I have nowhere to go. When I talk to solar, and try both decisions, after video, like something should happen and mine char teleports from place to place and nothing happens.
You just load the game and wait for a few seconds, the transfer should start soon. You equip yourself with what you find in the boxes and after a time some visitors appear...
If not, we need to try something else. Maybe try it once more with a not bugged dlg.
Edited by Roxanne, 06 February 2017 - 09:56 PM.
#273
Posted 06 February 2017 - 10:03 PM
should I try mine save? Okay it doesnt fix that unfortunately.
Edited by konva, 06 February 2017 - 10:07 PM.
#274
Posted 07 February 2017 - 12:09 AM
should I try mine save? Okay it doesnt fix that unfortunately.
It is meant for the old autosave + the revised dialogue file in override.
Here is another save - you had the Solar talk and the movies and the introduction screen like described earlier. It now should start a few seconds later than the other one with Sandrah giving you her opening lines for RtF.
Edited by Roxanne, 07 February 2017 - 12:18 AM.
#275
Posted 07 February 2017 - 01:32 AM
About RtF
konva, on 07 Feb 2017 - 09:05, said:
Ahh so pocket plane is available still? Or watchers keep?
Pocket plane no - but Cespenar had a contingecy plan thanks to Sandrah. Once you found his new home, he can upgrade items etc just like in ToB.
WK - yes, see here for areas that are forever gone (what is not listed can be re-visited) http://gibberlings3....=59#entry251195
There is no way to keep some companions right?
In the initial area you are alone with Sandrah. Similar to BG1 to BG2 transition you may find some old companions later on again.
In the current version of RtF, only very few NPCs can be rejoined - the focus is on the new generation you meet (each of them has additional quests as well). The ones you find again however have no dedicated RtF contents at this stage of mod development.
I have a long-term plan for an additional module ("Old comrades") for RtF that adds contents for some former NPCs in the RtF sequel. But mind that many of them are given already new occupations and they appear as plot characters (Nalia, Keldorn, Ajantis, Imoen, Shar-Teel, Sarevok, Irenicus, Aerie...).
Candidates for "Old comrades" are Viconia (sure), Jaheira (maybe), Chloe (sure), Finch (maybe), Jan (maybe) Deheriana (sure)....list is expandable.
Edited by Roxanne, 07 February 2017 - 09:28 AM.
#276
Posted 07 February 2017 - 04:08 AM
Roxanne thanks now it works Gorion's Dagger is still important to me? If yes I have to console it but those are small problems right now, im glad I can continue mine adventure as god myself
#277
Posted 07 February 2017 - 04:24 AM
Roxanne thanks now it works Gorion's Dagger is still important to me? If yes I have to console it but those are small problems right now, im glad I can continue mine adventure as god myself
Gorion's dagger plot should have been resolved during ToB after all the Solar's revelations. (Maybe you missed some intermediate stations)
Enjoy your Andy Warhol 15 minutes (as a god)....Faerun is the plane of the mortals, do not forget that.
Edited by Roxanne, 07 February 2017 - 04:25 AM.
#278
Posted 07 February 2017 - 04:38 AM
ok thanks, then I have not missed anything and godlike powers?
#279
Posted 08 February 2017 - 02:30 PM
Missing item icons for NTotSC items (!!!EET Version!!!)
There is a missing copy command in the install for bam files from NTotSC resulting in some of the mod's items not having an inventory item.
The issue is now corrected, however here is how to fix it in an ongoing game;
In your BG2EE game folder, go to NTotSC/Bam subfolder - mark and copy all the .bam files - copy them into BG2EE/override - done.
Edited by Roxanne, 08 February 2017 - 02:37 PM.
#280
Posted 11 February 2017 - 07:10 PM
When choosing Imoen's class(this instance M/T) you've swapped her weapons over to sling and dagger in the inventory but still has the old short sword and bow proficiency.
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