Hi Roxanne - congratulations on this amazing mod! It adds so much content that it feels like I'm playing a new game. Just wanted to report a few things that may be bugs:
In Waterdeep, during the healing quest (the child with blood disease), both my character and Sandrah die when she is performing the blood transfusion process - since it is a cut scene, there is really nothing I can do to heal myself or Sandrah. Is there something I can do to prevent that? Perhaps there is some precautionary thing I have to do but I don't remember getting any hints about that, Also, whenever, Sandrah tries to resurrect a dead party member, she dies as well. The dialogue option says she will be very weak for a while and I should protect her but she dies after performing resurrection. It looks these two may be related.
In the Festhall , the innkeeper gives me a key to the room where the collector is. The door is trapped and I cant detect or disarm the trap on the door even with 100 in both skills. When I open the door, I get slowed and then held. The slow wears off normally but the 'held' status doesn't wear off and does not go away even when I cast a spell to remove it. I use spell revision mod and I know it makes changes to spells - I'm not sure if that has anything to do with it, I don't have any item with free action at the moment. I can test the door again when I do get one.
When I open the door, I get slowed and then held. The slow wears off normally but the 'held' status doesn't wear off and does not go away even when I cast a spell to remove it.
I'm just commenting because you mention using SR. The quoted text is the petrification effect, protecting yourself from petrification would help.
I've done the healing quest you mention but not had deaths result from it (or ressurections). You might want to post your weidu.log (paste to pastebin or register & attach).
It looks like some mod you have installed changes the effects of
CLERIC_HOLD_PERSON
WIZARD_FLESH_TO_STONE
and CRUSHING as in
ApplyDamagePercent("CVSandr",70,CRUSHING) obviously this does something that is not working in your install but applies damage until the creature is dead.
Most likely this will not be the only spells *enhanced* in this way. I have no idea how to find the source of those modifications from afar.
For the stuck cutscene all I can propose is this:
Open CVElm3.bcs in NearInfinity and go the the block that starts
Global("SanWDTemplWi","GLOBAL",7)
remove those three lines
ApplyDamagePercent("CVSandr",85,CRUSHING)
ApplyDamagePercent(Player1,70,CRUSHING)
Wait(4)
Compile and save - then try again.
For the ressurection issue, go to CVSandra.bcs and change
IF
Global("SanResurAva","GLOBAL",2)
THEN
RESPONSE #100
SetGlobal("SanResurAva","GLOBAL",3)
IncrementGlobal("SanKillBG1","GLOBAL",15)
ApplyDamagePercent("CVSandr",70,CRUSHING)
ApplySpell("CVSandr",CLERIC_HOLD_PERSON) // SPPR208.SPL (Hold Person)
END
If necessary also delete the Hold Person line, but I would first try to maintain this.
PS - Did you use BWS for install? (There may be compatibility issues that new BWS is not yet aware of...)
My concern is, that these issues point to a bigger problem in the installation and are not related to Sandrah directly. Rules, scripts and spells work differently and this may show throughout the whole game - Sandrah's quests are just by chance the earliest occasions to indicate the problem (most other mods or original plots do not use some resources until the BG2 part of the game.)
Edited by Roxanne, 23 January 2017 - 12:16 AM.