Some time ago I did an install with a big number of mods, including Sandrah, SOB, Item Revisions and FnP.
I think this is the issue. The recent, extensive update to FnP made changes that affect its compatibility with a couple other mods. In the case of Sandrah, it means the compatibility patch had to be updated... I supplied the new one to Sandrah. If someone installed within the couple days when things were not in sync, there might be usability issues. But I believe they are gone now.
Like Sandrah, one of sob's components needs an update as well, and Real Life has prevented me from finding the time to do it. For the moment, I would avoid using SoB component #122 with FnP. I'll sort it out soon...
By the way let's be clear, while component 122 reduces NPCs'
level to 1, it does not change their
XP, so they should level up to their normal level immediately upon joining the party. If that causes problems anywhere, as always, people should
say so.
I used to encounter this item unusable problem, and with my last installation, I unchecked Scale of Balance and Faiths and Powers, the problem is gone. But I can see miker17 didn't install these mod.
That is telling...
Sandrah, if you see any incompatibilities or see an instance where a mod requires use of the console, can you please
report it in mod's development thread rather than just silently marking it expert?? Please, please, let's treat each other with a bit of respect.
Importantly, SoB's readme very clearly states that each and every component is independent of all the others - they are like many different independent mods, so a compatibility issue with one component does not mean you should condemn any of the other components.
Editorially, you are extremely quick to condemn other mods while extolling the perfection of your own... I wish you could be more communicative and supportive, instead of dismissive. Your threads here are
rifewoth reports of bugs in your mod... which you then quickly fix. No mod is perfect. Please afford other modders the ability to react to players on the same way.
More specifically, consider a mod that imposes DEX penalties when wearing heavy armor... like, say, Item Revisions. (I notice you did not mark IR or FPPS as expert for interfering with your mod... only mine.) If your mod adds a pair of boots or something that requires 16 DEX, and my mod gives a -3 DEX penalty to plate mail...
that is not actually an incompatibility. If a player can see those effects and decides to install them together and live with the consequences, what is the problem? Unless of course you don't make the stat requirement clear in the item description, or something... in which case I think you should.
More generally, you seems to be on a campaign to marginalize my mods and hide them from players who might enjoy them. I will be the first to admit my code can be improved, and I am more than willing to work with other modders to do so. For the life of me I can't figure out why you are so resistant to
discussing and
solving issues that arise...