I have a BWP install via BWS.
Spawned creatures like a group of wardogs simply vanish in fights. Just now I was fighting a group of dogs, suddenly they all run away some metres and disappear.
But it also happened without them running, I was fighting worgs/wolves/whatever and suddenly they were simply gone.
I doesn´t happen with vanilla enemies, like the assassins in Candle Keep.
I have BGSpawn installed, might that be the cause?
Weidu.log is attached to this post
It ha
I have a BWP install via BWS.
Spawned creatures like a group of wardogs simply vanish in fights. Just now I was fighting a group of dogs, suddenly they all run away some metres and disappear.
But it also happened without them running, I was fighting worgs/wolves/whatever and suddenly they were simply gone.
I doesn´t happen with vanilla enemies, like the assassins in Candle Keep.
I have BGSpawn installed, might that be the cause?
Weidu.log is attached to this post
SCS has a component that does this:
More realistic wolves and dogs (TUTU,BGT,BGEE)
In the real world, wolves rather rarely attack humans; indeed, they normally keep their distance. In the Sword Coast, though, wolves are apparently ruthless, fearless predators that think nothing of attacking even large parties of heavily armed adventurers. (And, as a corollary, even wilderness-oriented types like rangers and druids spend much of their time fighting off attacks from implacable wolf packs.)
This component makes the behaviour of wolves (and also wild dogs) a bit more realistic. They won't usually attack humans (they still do sometimes: it's been a harsh winter and game is scarce). They'll generally retreat if more than a few of them are injured or killed. If you approach them, they might take a bite out of you, but just as likely, they'll keep their distance.
This component has no effect on non-"normal" wolves (dire wolves, winter wolves and the like), since for all I know, they really are ruthless predators. Its main point is to spare the author (who rather likes wolves) the heartache of perpetually having to cut them down and listen to the rather sad yelp they make when you kill them.
Having a ranger in your party (e.g. Kivan) or having your PC be druid or ranger can create this effect. Their presence make all wolves etc with a certain script run away. Since this is done by the scripts assigned to those beasts it may happen that mod-added creature with another coding are not affected. This is limited to *hunter* animals and an intended feature.