I've been playing variations on Fighter-Mages for a while now in the BG games and I'm getting a little tired of watching my character walk around naked under his kilt and wearing a silly little half shirt with no sleeves. I know I can change the characters avatar to be a wizard in EEkeeper, but I'm not a fan of the beard or the widows peak. Is there a way using EEkeeper, using Opcodes, to make it so my character has the permanent appearance of wearing Leather, or Mail, or Plate Armor, no matter what armor he is or is not wearing? If not is there a way to do it using nearinfinity? Also would any of these solutions interfere with appearance changes that occur during normal play, such as polymorph, shapshifing, etc.?
So yesterday I posted this on the Gibberlings Modding Q&A and The Imp directed me here, because apparently 1PP contains an avatar morphing script that may do some of the things codding wise I want to do. Specifically I want to apply a permanent code/effect(s) to my PC so he always looks like he is wearing chain mail armor in paperdoll and world sprite, no matter what or nothing he is wearing. There was mention of Opcode 53 and near infinity, but I'm not sure how to do it myself. If any one could lend me some help it would be greatly appreciated or at least single out the code or link to the script. (I could not find it in the pinned download thread. For all I know it's in there, but I'm lost.)
So this is my original post, but after some discussion I've abandoned the idea of changing my avatar appearance using a script or a dummy equipment item since that seems to be impossible or extremely difficult and unstable. What I want to now do is make it so that when a Cleric or a Fighter sprite, when equipping a robe which uses the "Mage robe 1, 2, 3"/"2W, 3W, 4W" appearance script, rather than not changing at all, applies either the leather or chain mail world and paperdoll sprite. I know Equipment scripts can apply different appearances based on the avatar, as leather armor looks different on Fighters than on Clerics, and I know you can edit the equipment appearance animation files since Sentrizeal did it in his Alternate Avatars Mod. I just don't know how to do it yet. Can anyone point me in the right direction tutorial wise or offer some advice?
And here is the inventory shot. Note I'm wearing no cloak, but still look cool. Also thanks to the advanced color choices in EEkeeper my character looks like he's wearing some nice threads, plus since I'm not using the chainmail code my character doesn't jingle as he walks.
Strange these days we take for granted this level of customization in our games.
Edited by Reddbane, 05 November 2016 - 07:58 PM.