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Disabling off-hand slot via temp effect

Possible?

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#1 Himself

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Posted 22 September 2016 - 02:00 PM

=]

So, I've a weapon that needs to fall under single-weapon style category, and can only be used as stand-alone, rendering impossible the equipping of a shield or an off-hand weapon to be used together with it.

Anyone knows of a way to accomplish this?¿ I've checked some stuff but can't find a way to  :crying: 

Tnks for any help!  :hug: 

 


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#2 The Imp

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Posted 22 September 2016 - 07:43 PM

Why ? :D
Aka, what the exact reason for the weapon to be this special ?

Edited by The Imp, 22 September 2016 - 07:50 PM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
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#3 Roxanne

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Posted 23 September 2016 - 01:17 AM

Do you mean something aka two-handed weapon?


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another piece of *buggy, cheesy, unbalanced junk*

 


#4 Himself

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Posted 23 September 2016 - 03:18 AM

Why ? :D

 
Trying to do something useful out of the (pretty useless) bastard swords, it was that or removing it ^^

Changed it to slash&pierce damage, and description to mention it counts as a singled-handed weapon but requires both hands.
 

BASTARD SWORD: The bastard sword is arguably the best single-handed weapon, although the blade is often employed through many movements and techniques that require the use of both hands. Equipping a secondary weapon or a shield while using a Bastard Sword becomes quite a hindrance. Bastard swords are generally double-edged, with a pointy end used for thrusting, it does more damage than a long sword but less than a two-handed sword.
 
Damage Type: Slash or Pierce  (most damaging is chosen)
Special: While equipped with a Bastard Sword, off-hand THAC0 has a +16 penalty and the Weapon & Shield style becomes zero.
Backstab: -2 Multiplier


This is the best I could do with the limitations, maybe gonna have to change shields to reduce bastard sword proficiency by 1 or 2 points (case by case) to really reflect/disocurage attemps to use both together and still get out on top =]


Edited by Himself, 23 September 2016 - 03:31 AM.

...to be isn't important, we're no longer than we're :)

#5 subtledoctor

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Posted 14 December 2017 - 09:20 AM

For the sake of posterity: if you modify the item type to 57 or 69, (anything over 29 I think, but it has to be one of a few certain ones to continue to function as a weapon - like "greatsword" or "bastardsword"), then you will end up with a single-handed weapon that cannot be used in the off-hand slot.  I think. 

 

A year late, I know, but I just learned about this application of item types and it is pretty useful  I'm working on a "no dual-wielding large single-handed weapons" mod right now.

 

Note, this is in the EE v2.0+ engine... not sure if it works in lower engine versions or in the original engine.