Hello I am wondering how to add item upgrades (akin to the Cormwell Forge feature in Baldur's Gate II) for three temples and one quest within the Original Baldur's Gate: Enhanced Edition.
Although I have the completed the planning process / quest progress paths and I have already created the upgraded items although I do not overly know how to create the dialog additions for a WeiDU mod package.
The plan is to have Three Temples representing Good, Neutral and Evil for player character item upgrades.
Good player character's - Temple of Lathander in Beregost
Neutral player character's - Temple of Helm in Nashkel
Evil player character's - Temple of Umberlee in Baldur's Gate
The player can only have access to the temple that is of their alignment. For example a Good player character's party cannot commission the services of say the Temple of Helm to upgraded an item (for the 'blessed armours' become Alignment Restricted to be only usable by either Good or Neutral or Evil).
Also the player character must win over the favour of the respective temple suited towards their alignment. I have planned for this to be accomplished after the player party has completed one of the following quests in their respective temple deity's favour. Think of the respective prerequisite temple quest as a means to 'unlock' a temple's item upgrade service for a specific player character alignment. One must be within a god's favour in order to receive their blessing(s).
Good: - Return Bassilus's Holy Symbol to Kelddath Ormlyr (~High Priest of Lathander in the Beregost Temple)
Neutral: - Return Captain Brage alive to Nalin (~High Priest of Helm in the Nashkel Temple)
Evil: - Side with Tenya and compete the Bowl of Water Elemental Control quest.*
*Tenya the young Priestess of Umberlee living at the sole house east of the Wyrm's Crossing (Baldur's Gate Bridge) will offer an Evil party one free item upgrade 'blessing' after you have completed her quest in Umberlee's favour (kill the fisherman). Although the single blessing offered by Tenya is indeed free of a commission fee, yet any extra component items required for an item upgrade must still be provided by from the player's party.
Also here are the respective temple high priests and priestess that will offer the player's party the item upgrades:
Good: - Kelddath Ormlyr (Most Radiant of Lanthander in the Beregost Temple)
Neutral: - Nalin (Helmite leader in the Nashkel Temple. Needs an update of True Neutral and 12 Strength)
Evil: - Jalantha Mistmyr (Lead Storm Priestess in the Temple of Umberlee in Baldur's Gate) and for the first time by Tenya.
For more fine details on this 'Tempting Temple' project I have written an article of it over at my Wordpress web log: https://mattwow3.wor...agical-armours/
TL;DR
I am looking for some help in using WeiDU to build this 'Tempting Temples' module.
[HELP WANTED] WeiDU Implementation for Item Upgrade Mod [BG1EE]
#1
Posted 19 September 2016 - 01:10 PM
#2
Posted 19 September 2016 - 04:03 PM
The first thing I'd suggest is to take a look at how the Item Upgrade mod is coded. It was written a while ago, so there may be more modern ways to code the dialogue (or not, I wouldn't know), but it should give you a clear idea of one way to do it that is proven to work.
#3
Posted 20 September 2016 - 10:48 PM
The first thing I'd suggest is to take a look at how the Item Upgrade mod is coded. It was written a while ago, so there may be more modern ways to code the dialogue (or not, I wouldn't know), but it should give you a clear idea of one way to do it that is proven to work.
Thank you for the suggest although - yeah I looked into that although I have seen people try update that mod for the today's Baldur's Gate version 2.0. Thus I gain a fear if I learn that I might be learning an obsolete format.
Look mate, my friend I really have a hard time working with WeiDU. The other day I blistered my hands until I bloodied my hands for over an hour breaking a bolder with a sledgehammer and I enjoyed that line of work more so than slogging away with WeiDU for more than 10 minutes.
That is just my nature, that is just the nature of the beast. You can run from others but you cannot run from your own shadow.
#4
Posted 20 September 2016 - 10:49 PM
The first thing I'd suggest is to take a look at how the Item Upgrade mod is coded. It was written a while ago, so there may be more modern ways to code the dialogue (or not, I wouldn't know), but it should give you a clear idea of one way to do it that is proven to work.
Thank you for the suggest although - yeah I looked into that although I have seen people try update that mod for the today's Baldur's Gate version 2.0. Thus I gain a fear if I learn that I might be learning an obsolete format.
Look mate, my friend I really have a hard time working with WeiDU. The other day I blistered my hands until I bloodied my hands for over an hour breaking a bolder with a sledgehammer and I enjoyed that line of work more so than slogging away with WeiDU for more than 10 minutes.
That is just my nature, that is just the nature of the beast. You can run from others but you cannot run from your own shadow.
#5
Posted 04 October 2016 - 01:02 PM
There is also some item upgrade code in Aurora's Shoes you could swipe "leverage." It occurs in several places, but if you download the mod (link in my signature), one place to look is in aurora/tcompile/agkaraea.d, where it says "//Below is the item upgrade code//". Most of this was GeN1e/Ardanis's, but from what I recall, he came up with a rather efficient way of doing this, considering there are quite a few items you can combine with other items and cash to upgrade. Yes, the .d format can look arcane and may take some getting used to, but it isn't really that bad (comparing, say, the .tp2 from Level 1 NPCs or the like).
Infinity Engine Contributions
Aurora * BG1 NPC * BG1 Fixpack * Haiass * Infinity Animations * Level 1 NPCs * P5Tweaks
PnP Free Action * Thrown Hammers * Unique Containers * BG:EE * BGII:EE * IWD:EE
================================================================
Player & Modder Resources
BAM Batcher * Creature Lister * Creature Checker * Creature Fixer * Tutu/BGT Area Map & List * Tutu Mod List
================================================================
"Infinity turns out to be the opposite of what people say it is. It is not 'that which has nothing beyond itself' that is infinite, but 'that which always has something beyond itself'." -Aristotle
Also tagged with one or more of these keywords: Help Wanted, WieDU, BG1EE, Tempting Temples, Item Upgrades, Quest, Dialog, Alignment, Mostly Finished, Last Steps
Modding →
Quest and Encounter Mods →
Trials of the Luremaster for BG2:EE →
Trials of the Luremaster for Baldur's GateStarted by Argent77, 06 Feb 2019 quest, bg2ee, eet, sod |
|
|||
Modding →
BG:EE Modding →
[MOD] Expanded Thief Stronghold for EETStarted by Roxanne, 26 Apr 2017 EET, Quest |
|
|||
Modding →
IE Modding →
IE Help →
[Help Wanted] Looking For Quest Dialog Help, (N.P.C. Mod)Started by WithinAmnesia, 15 Oct 2016 NPC, BG1, Dialog, WeiDU, NPC Duo and 1 more... |
|
|||
Modding →
Planescape: Torment Mods →
Ghostdog's PS:T UI →
Dialog box too big for lower resolutionsStarted by -Juliano Sott- , 11 Feb 2016 Dialog |
|
|
||
Modding →
IE Modding →
IE Help →
Last message displayed in dialog window [BGII]Started by maglighter, 30 Nov 2013 bg2, dialog, reverse engineering |
|