Jump to content


Photo

Trouble with CLUAConsole in BG2EE


  • Please log in to reply
3 replies to this topic

#1 tomkaz

tomkaz
  • Member
  • 992 posts

Donator

Posted 13 September 2016 - 04:26 PM

Hi All:

 

I am not sure where my problem is, but it could be caused by me when I made a mega-mod game with BG2EE.  Even though BWS did not flag any of my choices, I could have created a mess with all the mods I used.

 

Many areas are not available.  One example is the Fishing for Trouble area by the Government area in Athkatla.  So I was going to see if I could create that are with CLUAConsole as a test. Portpentyrch showed up after I talked with Elminister in Trademeet.  It played without problems.

 

In my Baldur.lua file I have added the following:

 

SetPrivateProfileString('Program Options','Debug Mode','1')

 

I had some success with CLUAConsole:ExploreArea().  I like to see the graphics that can not be accessed by my characters.  In the picture below, you will see a box at the top that pops up when I press <CTRL> Space.

 

I do not know where "BD0010  Test" came from but it looks like an area code.  Also I do not know where "GODBOW", "GIVE GOLD", and "GIVE EXP" came from as I never used these.  "EXPLORE" appeared after the first time I used CLUAConsole:ExploreArea().  I think I needed to type CLUAConsole:ExploreArea() in that box, but my memory fails me on that.

 

At the bottom of the box are THREE boxes.  It may be difficult to see them all as there are two in the lowest line.

 

In the lowest line, one box starts with a red bar.  This is where I normally type CLUAConsole commands.  However, now it is covered by another box that starts with a red diamond.  That stops me from entering a CLUAConsole command.

 

I have not been able to separate these boxes.  I would appreciate any information on how to separate them.

 

I hope the picture turns out OK.  In my 35 years of using computers this is my first time using print screen.  My apologies if it is difficult to see.

 

Also, if the problems with missing areas are the result of too many incompatible mods, I would appreciate that information.  In that case, I will kill this game and make a much simpler version.

 

My WeiDU.log file has been posted in another recent post about my BG2EE game.

 

Tom

 

BG2EE CLUAConsole bar.png



#2 smeagolheart

smeagolheart
  • Member
  • 278 posts

Posted 13 September 2016 - 07:26 PM

C: now not CLUAconsole: in BGEE series.

#3 The Imp

The Imp

    Not good, see EVIL is better. You'll LIVE.

  • Member
  • 5155 posts

Posted 13 September 2016 - 08:44 PM

C: now not CLUAconsole: in BGEE series.
Aka, this makes this:
C:ExploreArea() 

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#4 tomkaz

tomkaz
  • Member
  • 992 posts

Donator

Posted 14 September 2016 - 09:20 AM

Thanks smeagolheart and The IMP.

 

I got CLUAConsole to work.  I had to press <CTRL>-Space, then rapidly press the PAUSE icon (on the screen not the Space Bar) before the other box covered the CLUAConsole box. Then I could type C:MoveToArea("ys0390") and RTN.  Wait a few seconds and I was in the area.

 

A little complicated but I can continue the mod.

 

I would still like to know it the boxes on the bottom of the screen can be move so they do not interfere with each other.

 

Thanks again,

 

Tom