File Name: Sirene NPC for BG:EE and BG:SoD
File Submitter: Artemius I
File Submitted: 26 Jul 2016
File Category: BG:EE Mods
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Posted 26 July 2016 - 01:34 AM
File Name: Sirene NPC for BG:EE and BG:SoD
My major projects:
NPCs: Sirene (BG:EE | BG2:EE), Drake (BG:EE), Aura (BG:EE), Pai'Na (BG2:EE)
Kits: The Artisan's Kitpack, Bardic Wonders, Warlock, Shadow Magic
Tweaks: Artemius' House Tweaks
In-progress: Aura BG2, Drake BG2, The Fallen Light, Shadow Magic: Thultanthar
A comprehensive list of my mods
The Artisan's Corner (my personal mod site)
Posted 12 February 2017 - 06:56 PM
Hi got a small problem installing the SoD part of this it lists the error as
cannot convert %c0ilm% or %%c0ilm%% to integer
if need be I can put the entire debug file up,
hope for a quick fix/ or at least advice on how to force it to install without causing the game to crash whenever I try to play the SoD portion
thanks
Posted 13 February 2017 - 08:40 AM
My major projects:
NPCs: Sirene (BG:EE | BG2:EE), Drake (BG:EE), Aura (BG:EE), Pai'Na (BG2:EE)
Kits: The Artisan's Kitpack, Bardic Wonders, Warlock, Shadow Magic
Tweaks: Artemius' House Tweaks
In-progress: Aura BG2, Drake BG2, The Fallen Light, Shadow Magic: Thultanthar
A comprehensive list of my mods
The Artisan's Corner (my personal mod site)
Posted 18 February 2017 - 03:18 PM
Hi got a small problem installing the SoD part of this it lists the error ascannot convert %c0ilm% or %%c0ilm%% to integer
if need be I can put the entire debug file up,
hope for a quick fix/ or at least advice on how to force it to install without causing the game to crash whenever I try to play the SoD portion
thanks
@Myr945
This is a familiar issue to me but I've had a hard time pinpointing the cause. If it's SoD specifically that isn't working, have you made sure to run modmerge on your game folder first?
I had the same error
I edited the tp2 file at the beginning and all went smooth afterwards:
INCLUDE ~Sirene/fl#add_kit_ee.tpa~
ADD_KIT ~C0ILM~
::::::::::::::::::::::
INCLUDE ~Sirene/fl#add_kit_ee.tpa~
LAF fl#add_kit_ee
STR_VAR
kit_name = C0ILM
clswpbon = ~1 0 3~
hpclass = ~HPBARB~
clsrcreq = ~1 0 0 0 0 0 0~
numwslot = 3
END
Posted 18 February 2017 - 04:26 PM
Will fix. Thank you for the heads up.
My major projects:
NPCs: Sirene (BG:EE | BG2:EE), Drake (BG:EE), Aura (BG:EE), Pai'Na (BG2:EE)
Kits: The Artisan's Kitpack, Bardic Wonders, Warlock, Shadow Magic
Tweaks: Artemius' House Tweaks
In-progress: Aura BG2, Drake BG2, The Fallen Light, Shadow Magic: Thultanthar
A comprehensive list of my mods
The Artisan's Corner (my personal mod site)
Posted 04 March 2017 - 02:28 PM
This may interest you
http://www.shsforums...196#entry593585
It seems to confirm that your mod is fine and the problem with random installation errors is elsewhere.
Posted 28 July 2017 - 12:12 PM
Concerning Sirene in EET
Looking at continuous SireneNPC again, it may be a valid idea to make the choice of additional classes in BG1 available only for non-EET games. This can be done by the mod itself or (interim) in BWS.
I assume that the options were introduced in the original BG1 mod without (at that time) considering that they would carry over to the BG2 part with EET. Those choices are not available for the BG2 mod and may not be compatible with the later mod contents.
Posted 26 January 2018 - 03:07 AM
I'm getting a bug in SOD where Sirene will say something and then the conversation will end once I click "Continue". I had a similar problem with Roxanne's Sandrah companion in SOD, and she gave me a hotfix which fixed the issue.
Pure speculation (probably wrong): This is quite possibly down to the mod which turns the SOD 'overhead' banters into traditional, textbox ones.
Great companion, by the way. Plan to take her with me everywhere regardless of this bug.
Posted 26 January 2018 - 03:25 AM
I'm getting a bug in SOD where Sirene will say something and then the conversation will end once I click "Continue". I had a similar problem with Roxanne's Sandrah companion in SOD, and she gave me a hotfix which fixed the issue.
Pure speculation (probably wrong): This is quite possibly down to the mod which turns the SOD 'overhead' banters into traditional, textbox ones.
Great companion, by the way. Plan to take her with me everywhere regardless of this bug.
Is this BGEE/SoD or EET?
And which is the NPC addressed by Sirene?
Because, Sirene is not covered by the banter conversion mod. The mod author of Sirene has chosen the overhead texts for his mod. It is strange that she tries to open a dialogue with an NPC, if it happens in EET, it may be some *leftover* trigger from BG1 where Sirene banters *normal*.
Posted 26 January 2018 - 04:37 AM
I'm getting a bug in SOD where Sirene will say something and then the conversation will end once I click "Continue". I had a similar problem with Roxanne's Sandrah companion in SOD, and she gave me a hotfix which fixed the issue.
Pure speculation (probably wrong): This is quite possibly down to the mod which turns the SOD 'overhead' banters into traditional, textbox ones.
Great companion, by the way. Plan to take her with me everywhere regardless of this bug.Is this BGEE/SoD or EET?
And which is the NPC addressed by Sirene?
Because, Sirene is not covered by the banter conversion mod. The mod author of Sirene has chosen the overhead texts for his mod. It is strange that she tries to open a dialogue with an NPC, if it happens in EET, it may be some *leftover* trigger from BG1 where Sirene banters *normal*.
BGEE/SOD with the EET mod.
I can't be certain, but judging from the tone of voice she adopted it was one of the evil companions. Edwin, Dorne or Viconia. I didn't have Edwin or Dorne with me, so that should remove them from the list (unless the bug is bigger than I realised). It's also possible she was speaking to me since I had low reputation from recruiting Viconia and the goblin, but it didn't seem like it. I wasn't able to read the entire conversation, and wasn't expecting it to close so I didn't pay much attention. Another possibility is that either her BG1 or BG2 banters have leaked into SOD. If I remember right she did have one overhead banter in SOD earlier in this playthrough, but she's only spoken in text boxes since then.
Posted 21 February 2020 - 12:11 AM
Install error on Sirene BG1 recent Version with an EET installation:
[./override/BYESLI.DLG] loaded, 112513 bytes
[BYESLI.DLG] loaded
WARNING: internal label [1] not found in processed DLG [KNIGHT]
ERROR: COPY_TRANS KNIGHT state #1 out of range 0-1, SKIPPED
ERROR: Cannot process COPY_TRANS (Failure("COPY_TRANS out of range"))
ERROR: processing COPY_TRANS [Sirene/Dialogue/C0SirenJ.d]: Failure("COPY_TRANS out of range")
Stopping installation because of error.
Stopping installation because of error.
Posted 21 February 2020 - 12:20 AM
AionZ:
KNIGHT.dlg needs the %eet_var% because of the BG1/BGII doubled ressources. Have a look here: https://cdn.rawgit.c...ence table.html
My Own: Ajantis BG1 Expansion Modification -- Sir Ajantis for BGII -- Ajantis Portrait Pack -- Another fine Hell -- Brage's Redemption -- BGQE at Gibberlings 3 / BGQE at Kerzenburgforum -- Brandock the Mage -- Endless BG1 -- Grey The Dog NPC -- Imoen 4 Ever -- Imoen Is Stone -- Jastey's SoD TweakPack -- Road to Discovery (SoD) -- Solaufein's Rescue - jastey's Solaufein NPC Mod -- The Boareskyr Bridge Scene (SoD)
Contributions: Adalon's Blood (Silberdrachenblutmod) -- Alternatives -- Ascalon's Questpack -- Ascalon's Breagar NPC -- Balduran's Seatower -- BG1 NPC Project -- BG1 Romantic Encounters -- Corthala Romantique -- Edwin Romance -- Fading Promises -- Gavin BG1 --Hidden Adventures -- Imoen Can Die -- Keldorn Romance (berelinde's) -- Lure of Sirine's Call -- NTotSC -- Romantic Encounters (BGII)
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