*Updated* Check out my post below for a working solution.
Hey,
I'm in the process of making my mods EE compatible and I've run into a bit of trouble with adding my werebear animation to the BG EE games (BG2EE being the primary goal / test game)
Now, I'm basically a complete moron when it comes to stuff like this and I only managed to add those animations to the vanilla game back in the day thanks to Infinity Animations' excellent documentation/guide.
Here is a run down of what I tried to get the animation into BG2EE so far:
- copy .bams into override (using the same file names I use for vanilla games, e.g.: µDJca.bam, ...)
- append appropriate code to: animate.ids - anisnd.ids - EXTANIM.2DA - EXTSPEED.2DA
here is the complete weidu code:
APPEND ~animate.ids~ ~0x5294 WEREBEAR_D2~ UNLESS ~^0x5294~ //write animate.ids APPEND ~anisnd.ids~ ~0x5294 µDJ CGAMEANIMATIONTYPE_WEREBEAR_D2~ UNLESS ~^0x5294~ //write anisnd.ids APPEND ~EXTANIM.2DA~ ~21140 0 1 1 0 0 1 47 0 0 NONE NONE NONE 6 3 µDJ NONE 0 0 NONE~ APPEND ~EXTSPEED.2DA~ ~21140 7~
I have also tried to use an other empty slot from viader's list found here
The result was the same each time, instead of the werebear animation the game shows the male gnome wizard animation.
I would greatly appreciate any help on this.
Edited by Ulb, 25 March 2016 - 03:18 PM.