Jump to content


Photo

Greenhorn's questions, bugs and findings about BWS


  • Please log in to reply
397 replies to this topic

#161 Greenhorn

Greenhorn
  • Member
  • 720 posts

Posted 15 March 2016 - 09:38 AM

It worked! Thanks for saving my game! Barbarian still roles 1d10 but that is probably Uldar fault. Everyone else are OK. Just to set correct hp with SK and I can continue game. You are my modding hero for today!  :clap:  :cheers:



#162 Greenhorn

Greenhorn
  • Member
  • 720 posts

Posted 15 March 2016 - 03:09 PM

Hmm, does  anyone perhaps know what may have caused this:

 

ASSERTION FAILED!
File: ChDataTypes.cpp
Line: 1591
 
Exp: !(x >= pBitmapInfoHeader->biWidth || x < 0 || y > pBitmapInfoHeader->biHeight || y < 0)
 
Msg: no msg.
Run Debugger?

 

Great battle, zilion goblins, hobgoblins and kobolds, saw on one moment red flash on screen and then CTD. No big deal I guess, but I would still like to know what this message means and what may have caused it. Found this in ERR. log. 



#163 The Imp

The Imp

    Not good, see EVIL is better. You'll LIVE.

  • Member
  • 5155 posts

Posted 15 March 2016 - 04:13 PM

Google tells me while I ran to myself in the first thread... that in the third or what ever that the error could come from erroneous lightmap the area had. So a ****LM.bmp file. To find what the **** is, you just have to be in the area and push the x button, it will print out the area and coordinates your mouse points, if memory serves.


Edited by The Imp, 15 March 2016 - 04:14 PM.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#164 Greenhorn

Greenhorn
  • Member
  • 720 posts

Posted 15 March 2016 - 04:57 PM

:doh: I knew it was that. That, and I googled little myself.  :) Yeah, it was dark, rainy night, :lol: area was Gorion's rest,  top upper left corner ( extreme north - west ), there is always great number  of these goblin scum in all my games so far, but this time was real horde. I knew it that was bad idea to throw igi's item pack ( it gives ridiculously powerful arrows to every rat on Sword coast ) in the mix, together with Sandrah ( she is immune to good deal of many effects and was surrounded and under heavy fire from all sides  ) probably had something with it. But I babble , what do you mean  ****LM.bmp? Is this has something with BGTGraphic and may I expect more of likewise surprises ( always was a little suspicious with that mod, don't know why exactly ) ? 

EDIT: did you mean change- log it or something similar? 


Edited by Greenhorn, 15 March 2016 - 05:03 PM.


#165 The Imp

The Imp

    Not good, see EVIL is better. You'll LIVE.

  • Member
  • 5155 posts

Posted 15 March 2016 - 05:06 PM

what do you mean  ****LM.bmp? 

Well the file we talk about it the ar6600LM.bmp .

Extract the file with Near Infinity and go to it's file properties and find out what size it is in disk, aka how many bits in total ?


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#166 Roxanne

Roxanne

    Modder

  • Member
  • 3564 posts

Posted 16 March 2016 - 01:17 AM

:doh: I knew it was that. That, and I googled little myself.  :) Yeah, it was dark, rainy night, :lol: area was Gorion's rest,  top upper left corner ( extreme north - west ), there is always great number  of these goblin scum in all my games so far, but this time was real horde. I knew it that was bad idea to throw igi's item pack ( it gives ridiculously powerful arrows to every rat on Sword coast ) in the mix, together with Sandrah ( she is immune to good deal of many effects and was surrounded and under heavy fire from all sides  ) probably had something with it. But I babble , what do you mean  ****LM.bmp? Is this has something with BGTGraphic and may I expect more of likewise surprises ( always was a little suspicious with that mod, don't know why exactly ) ? 

EDIT: did you mean change- log it or something similar? 

 

 

what do you mean  ****LM.bmp? 

Well the file we talk about it the ar6600LM.bmp .

Extract the file with Near Infinity and go to it's file properties and find out what size it is in disk, aka how many bits in total ?

Hard to imagine that anything corrupts the LightMap itself - but you can try  by using this one by simply putting it into override -

Attached File  AR6600LM.BMP   100.23K   267 downloads

 

Also the one for night time

Attached File  AR6600LN.BMP   300.05K   262 downloads

 

I had some problems with the large BG1 outdoor areas once (areas designated as *extended night*) caused by the additional maps for NIGHT. Just to confirm, what was the time of day in your game when the crash occurs, was it at dusk and just turning to night?

In this case the error may as well be here

Attached File  AR6600N.WED   196.27K   190 downloads

 

 

PS - with respect to Sandrah, I do not suspect her to be the cause - anyway in your case I would get rid of her immediately, your description sounds like she is tweaked into being unusable with the mod constellation in your game, she will be no fun the way she appears.

Alternatively you may repair her with extracting this to the game folder and running the setup. Obviously it will only work if you go to a save prior leaving Candlekeep (i.e. before you first entered ar6600 for the first time.)


Edited by Roxanne, 16 March 2016 - 01:42 AM.

The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#167 Greenhorn

Greenhorn
  • Member
  • 720 posts

Posted 16 March 2016 - 02:17 AM

Good morning everybody.  :)  ( apchooo )  :blush:  :unsure:

 

what do you mean  ****LM.bmp? 

Well the file we talk about it the ar6600LM.bmp .

Extract the file with Near Infinity and go to it's file properties and find out what size it is in disk, aka how many bits in total ?

Here it is : 

size: 100 KB (102.636 bytes)

size on the disk : 104 KB (106.496 bytes)

:doh: I knew it was that. That, and I googled little myself.  :) Yeah, it was dark, rainy night, :lol: area was Gorion's rest,  top upper left corner ( extreme north - west ), there is always great number  of these goblin scum in all my games so far, but this time was real horde. I knew it that was bad idea to throw igi's item pack ( it gives ridiculously powerful arrows to every rat on Sword coast ) in the mix, together with Sandrah ( she is immune to good deal of many effects and was surrounded and under heavy fire from all sides  ) probably had something with it. But I babble , what do you mean  ****LM.bmp? Is this has something with BGTGraphic and may I expect more of likewise surprises ( always was a little suspicious with that mod, don't know why exactly ) ? 

EDIT: did you mean change- log it or something similar? 

 

 

what do you mean  ****LM.bmp? 

Well the file we talk about it the ar6600LM.bmp .

Extract the file with Near Infinity and go to it's file properties and find out what size it is in disk, aka how many bits in total ?

Hard to imagine that anything corrupts the LightMap itself - but you can try  by using this one by simply putting it into override -

attachicon.gifAR6600LM.BMP

 

Also the one for night time

attachicon.gifAR6600LN.BMP

 

I had some problems with the large BG1 outdoor areas once (areas designated as *extended night*) caused by the additional maps for NIGHT. Just to confirm, what was the time of day in your game when the crash occurs, was it at dusk and just turning to night?

In this case the error may as well be here

attachicon.gifAR6600N.WED

 

 

PS - with respect to Sandrah, I do not suspect her to be the cause - anyway in your case I would get rid of her immediately, your description sounds like she is tweaked into being unusable with the mod constellation in your game, she will be no fun the way she appears.

Alternatively you may repair her with extracting this to the game folder and running the setup. Obviously it will only work if you go to a save prior leaving Candlekeep (i.e. before you first entered ar6600 for the first time.)

attachicon.gifSandrahrepair.rar

 

It was dead of the night, sometime between 2 and 4 o'clock. 

About Sandrah, sorry Roxanne, I didn't meant that she was responsible, I meant that she was in the middle of all of it when crash happened. Those greenskins had some arrows of restriction ( from igi's pack, I presume, stop you dead in your tracks for five rounds unless you save vs. spells,) and those hobgoblin archers are no pansies,  already killed Imoen and Jen'ling and managed to shot Sandrah even with -4 AC, so I don't think that she is overpowered and no fun to play, I think that is necessity from what I seen how enemies get biffed in my current game. Anyway she was holding her ground and didn't get hold by these arrows ( was hasted too ), so I thought at first that was some contradictory effect between her immunities and effects of these arrows. Now, if you will allow me some critic opinion ( with absolutely no malicious intent ), one thing that bothers me are Sandrah's and ( especially ) Jen'ling's custom AI, it makes them uncontrollable and dangerous berserking enemies, but it can have detrimental effects on the game, like when I send Jen'ling into little fundraising in FI, whole business ended with slaughter and mayhem.  :P Yes, I know that is intentional and part of their personality and story wise, but it can get inconvenient at times.  :) And I don't even think about riding of her, so far great fun to play. 



#168 Roxanne

Roxanne

    Modder

  • Member
  • 3564 posts

Posted 16 March 2016 - 02:37 AM

Good morning everybody.  :)  ( apchooo )  :blush:  :unsure:

 

what do you mean  ****LM.bmp? 

Well the file we talk about it the ar6600LM.bmp .

Extract the file with Near Infinity and go to it's file properties and find out what size it is in disk, aka how many bits in total ?

Here it is : 

size: 100 KB (102.636 bytes)

size on the disk : 104 KB (106.496 bytes)

:doh: I knew it was that. That, and I googled little myself.  :) Yeah, it was dark, rainy night, :lol: area was Gorion's rest,  top upper left corner ( extreme north - west ), there is always great number  of these goblin scum in all my games so far, but this time was real horde. I knew it that was bad idea to throw igi's item pack ( it gives ridiculously powerful arrows to every rat on Sword coast ) in the mix, together with Sandrah ( she is immune to good deal of many effects and was surrounded and under heavy fire from all sides  ) probably had something with it. But I babble , what do you mean  ****LM.bmp? Is this has something with BGTGraphic and may I expect more of likewise surprises ( always was a little suspicious with that mod, don't know why exactly ) ? 

EDIT: did you mean change- log it or something similar? 

 

 

what do you mean  ****LM.bmp? 

Well the file we talk about it the ar6600LM.bmp .

Extract the file with Near Infinity and go to it's file properties and find out what size it is in disk, aka how many bits in total ?

Hard to imagine that anything corrupts the LightMap itself - but you can try  by using this one by simply putting it into override -

attachicon.gifAR6600LM.BMP

 

Also the one for night time

attachicon.gifAR6600LN.BMP

 

I had some problems with the large BG1 outdoor areas once (areas designated as *extended night*) caused by the additional maps for NIGHT. Just to confirm, what was the time of day in your game when the crash occurs, was it at dusk and just turning to night?

In this case the error may as well be here

attachicon.gifAR6600N.WED

 

 

PS - with respect to Sandrah, I do not suspect her to be the cause - anyway in your case I would get rid of her immediately, your description sounds like she is tweaked into being unusable with the mod constellation in your game, she will be no fun the way she appears.

Alternatively you may repair her with extracting this to the game folder and running the setup. Obviously it will only work if you go to a save prior leaving Candlekeep (i.e. before you first entered ar6600 for the first time.)

attachicon.gifSandrahrepair.rar

 

It was dead of the night, sometime between 2 and 4 o'clock. 

About Sandrah, sorry Roxanne, I didn't meant that she was responsible, I meant that she was in the middle of all of it when crash happened. Those greenskins had some arrows of restriction ( from igi's pack, I presume, stop you dead in your tracks for five rounds unless you save vs. spells,) and those hobgoblin archers are no pansies,  already killed Imoen and Jen'ling and managed to shot Sandrah even with -4 AC, so I don't think that she is overpowered and no fun to play, I think that is necessity from what I seen how enemies get biffed in my current game. Anyway she was holding her ground and didn't get hold by these arrows ( was hasted too ), so I thought at first that was some contradictory effect between her immunities and effects of these arrows. Now, if you will allow me some critic opinion ( with absolutely no malicious intent ), one thing that bothers me are Sandrah's and ( especially ) Jen'ling's custom AI, it makes them uncontrollable and dangerous berserking enemies, but it can have detrimental effects on the game, like when I send Jen'ling into little fundraising in FI, whole business ended with slaughter and mayhem.  :P Yes, I know that is intentional and part of their personality and story wise, but it can get inconvenient at times.  :) And I don't even think about riding of her, so far great fun to play. 

Understood - just some comments.

Jen'lig will learn to accept her *commander* over time, after all she is used to be in command normally - also Githyanki respond to psychic commands in battle (which you are unable to provide).

 

The slaughter effect from pickpocket is not from Sandrah mod, this is one of the options of your game from another mod(s) where you configure the different reactions to failed stealing - if you configured the violent variation, you end in fights.

 

*it can get inconvenient at times* yes, yes, and yes it is intentionally. One of the *new* (well it is not that new, and not my own invention) aspects I like to bring to the game is that the PC is neither alone nor the one-and-only-important group-member. On the right side of the menu are six slots, all equally sized, interchangeable. PC is on top as he/she is first to join but it is not fixed. The game is to be run by a party not by superman/superwoman (yes, a lot of people think otherwise, but NPC mods are not for them anyway). You need to care about your NPCs not just use them as thralls and meat shields. This is what sets you apart from your enemies - they have followers (and fail) while you have comrads and friends (and succeed). And Sandrah is stubborn and almost hystarically afraid of betrayal (like when you hit her with fireballs and such, but she recovers quickly when she should turn hostile by accident).


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#169 Roxanne

Roxanne

    Modder

  • Member
  • 3564 posts

Posted 16 March 2016 - 02:47 AM

what do you mean  ****LM.bmp? 

Well the file we talk about it the ar6600LM.bmp .

Extract the file with Near Infinity and go to it's file properties and find out what size it is in disk, aka how many bits in total ?

From the further detail you provided it sounds like the CtD did not happen on the initial visit of ar6600 but during a later re-visit - is that correct?

Which may point to the issue being rather in some of the spawns that are triggered by various mods for higher level parties than in the initial map.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#170 Greenhorn

Greenhorn
  • Member
  • 720 posts

Posted 16 March 2016 - 02:54 AM

The slaughter effect from pickpocket is not from Sandrah mod, this is one of the options of your game from another mod(s) where you configure the different reactions to failed stealing - if you configured the violent variation, you end in fights.

Heh, yes I know it isn't Sandrah's fault. But let me tell  you what happened, even if I don't steal (every time) from locked chests, I suffer from incurable curiosity ( like Alora I suppose  :P ) to see what's in them. So when she got caught by Flaming fist and refused to pay 1500 gp fine I thought: Ha, I will drink this potion of invisibility and " so long suckers". It didn't turn out that way.  :ROFL:

But it's OK, stealing isn't nice and honorable and I will find alternate ways to satisfy my kleptomaniac urges. :D   



#171 Greenhorn

Greenhorn
  • Member
  • 720 posts

Posted 16 March 2016 - 03:00 AM

what do you mean  ****LM.bmp? 

Well the file we talk about it the ar6600LM.bmp .

Extract the file with Near Infinity and go to it's file properties and find out what size it is in disk, aka how many bits in total ?

From the further detail you provided it sounds like the CtD did not happen on the initial visit of ar6600 but during a later re-visit - is that correct?

Which may point to the issue being rather in some of the spawns that are triggered by various mods for higher level parties than in the initial map.

Yes, you are correct, it happened second time. In the meantime I gone there again ( this time during daylight ) and invisible for scouting. Been through every inch of where crash happened, nothing. I suppose that was unfortunate combination of too many factors ( too many enemies, effects, night time, bad weather an so on ).  



#172 Roxanne

Roxanne

    Modder

  • Member
  • 3564 posts

Posted 16 March 2016 - 03:20 AM

The slaughter effect from pickpocket is not from Sandrah mod, this is one of the options of your game from another mod(s) where you configure the different reactions to failed stealing - if you configured the violent variation, you end in fights.

Heh, yes I know it isn't Sandrah's fault. But let me tell  you what happened, even if I don't steal (every time) from locked chests, I suffer from incurable curiosity ( like Alora I suppose  :P ) to see what's in them. So when she got caught by Flaming fist and refused to pay 1500 gp fine I thought: Ha, I will drink this potion of invisibility and " so long suckers". It didn't turn out that way.  :ROFL:

But it's OK, stealing isn't nice and honorable and I will find alternate ways to satisfy my kleptomaniac urges. :D   

I know this variation, it is annoying but I do not know which mod causes it. You open a chest just to look and those flaming fists appear - stupid.

I have come to a point where I just take the XPs for opening the lock and leave the chest unopened.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#173 Roxanne

Roxanne

    Modder

  • Member
  • 3564 posts

Posted 16 March 2016 - 03:22 AM

The slaughter effect from pickpocket is not from Sandrah mod, this is one of the options of your game from another mod(s) where you configure the different reactions to failed stealing - if you configured the violent variation, you end in fights.

Heh, yes I know it isn't Sandrah's fault. But let me tell  you what happened, even if I don't steal (every time) from locked chests, I suffer from incurable curiosity ( like Alora I suppose  :P ) to see what's in them. So when she got caught by Flaming fist and refused to pay 1500 gp fine I thought: Ha, I will drink this potion of invisibility and " so long suckers". It didn't turn out that way.  :ROFL:

But it's OK, stealing isn't nice and honorable and I will find alternate ways to satisfy my kleptomaniac urges. :D   

I know this variation, it is annoying but I do not know which mod causes it. You open a chest just to look and those flaming fists appear - stupid.

I have come to a point where I just take the XPs for opening the lock and leave the chest unopened. in a large BGT installation all of those items become so meaningless, I have long given up to carry bags of holding stuffed with everything around. Travelling light can be of advantage and you really do not need about 90% of the stuff you find.


The Sandrah Saga

another piece of *buggy, cheesy, unbalanced junk*

 


#174 Greenhorn

Greenhorn
  • Member
  • 720 posts

Posted 16 March 2016 - 03:30 AM

The slaughter effect from pickpocket is not from Sandrah mod, this is one of the options of your game from another mod(s) where you configure the different reactions to failed stealing - if you configured the violent variation, you end in fights.

Heh, yes I know it isn't Sandrah's fault. But let me tell  you what happened, even if I don't steal (every time) from locked chests, I suffer from incurable curiosity ( like Alora I suppose  :P ) to see what's in them. So when she got caught by Flaming fist and refused to pay 1500 gp fine I thought: Ha, I will drink this potion of invisibility and " so long suckers". It didn't turn out that way.  :ROFL:

But it's OK, stealing isn't nice and honorable and I will find alternate ways to satisfy my kleptomaniac urges. :D   

I know this variation, it is annoying but I do not know which mod causes it. You open a chest just to look and those flaming fists appear - stupid.

I have come to a point where I just take the XPs for opening the lock and leave the chest unopened.

Actually, I think that is vanilla game behavior, when you open locked chest in inn or house and somebody is present ( presumably owner of the things  :lol: ) alarm ( or yelling  :P ) gets activated and spawns Flaming guys. I also noticed that some chests have trap on them which does the same thing. 

 

The slaughter effect from pickpocket is not from Sandrah mod, this is one of the options of your game from another mod(s) where you configure the different reactions to failed stealing - if you configured the violent variation, you end in fights.

Heh, yes I know it isn't Sandrah's fault. But let me tell  you what happened, even if I don't steal (every time) from locked chests, I suffer from incurable curiosity ( like Alora I suppose  :P ) to see what's in them. So when she got caught by Flaming fist and refused to pay 1500 gp fine I thought: Ha, I will drink this potion of invisibility and " so long suckers". It didn't turn out that way.  :ROFL:

But it's OK, stealing isn't nice and honorable and I will find alternate ways to satisfy my kleptomaniac urges. :D   

I know this variation, it is annoying but I do not know which mod causes it. You open a chest just to look and those flaming fists appear - stupid.

I have come to a point where I just take the XPs for opening the lock and leave the chest unopened. in a large BGT installation all of those items become so meaningless, I have long given up to carry bags of holding stuffed with everything around. Travelling light can be of advantage and you really do not need about 90% of the stuff you find.

Uh, did I miss something here?  :huh:

Edit: right, sorry  :doh:


Edited by Greenhorn, 16 March 2016 - 03:32 AM.


#175 Greenhorn

Greenhorn
  • Member
  • 720 posts

Posted 16 March 2016 - 04:21 PM

Very interesting concept, this Spellsword, fighter/sorcerer combo from RPG kit pack. Unfortunately, like many things from that pack, this kit is completely broken, at least for BGT. For starters, it begin as level 7 right from Candlekeep, it's APR, hitpoints and spell levels are completely messed up. Great idea, poor implementation and incompatible at least with the first part of BGT...



#176 Greenhorn

Greenhorn
  • Member
  • 720 posts

Posted 17 March 2016 - 05:47 AM

Ha, there are truly some priceless bugs for those that care to watch and observe a little. Newest and one of the more interesting is that elven fighter kit "Rune singer of blades" ( sound bad ass ha, or pompous  :P ) eats and replaces innate abilities and spells of TDD fighter kit Mage hunter. 



#177 Greenhorn

Greenhorn
  • Member
  • 720 posts

Posted 21 March 2016 - 10:14 AM

Several minor things that will be better to write right now before fever demolish me again:  :(

1. item D1BG1BAG ( bag of holding ) from Daulmakan item pack mod 1.8 isn't included in Unique Containers v3 ( UC is older mod probably )

2. Really hope that someone from Kerzenburg will stumble upon this, as this is the site from which excellent BGT NSC Portraits ( mod that assign portraits to many non joinable NPC in BGT and various mods which are part of BWS) is coming from. If Parda has portrait then Karan should also get one. Big oversight is that Tethtoril has no portrait and he is important part of CHARNAME'S childhood in Candlekeep in my book ( if Gorion was good father Tethtoril was at least benevolent grandpa  :P )

3. There is interesting bug connected with certain innate abilities, leveling up and dual classing. For instance, when I reached level 2 I got one of warrior feats from Might and guile. But before I choose it I went to dual classing screen to see options. When I returned to main screen I got additional feat and one extra use of smoke bomb ( innate from Retaliator kit ). That is probably not mod's fault, rather bug in game's engine I assume...



#178 subtledoctor

subtledoctor
  • Modder
  • 656 posts

Posted 21 March 2016 - 11:52 AM

3. There is interesting bug connected with certain innate abilities, leveling up and dual classing. For instance, when I reached level 2 I got one of warrior feats from Might and guile. But before I choose it I went to dual classing screen to see options. When I returned to main screen I got additional feat and one extra use of smoke bomb ( innate from Retaliator kit ). That is probably not mod's fault, rather bug in game's engine I assume...

Yes, this is engine behavior. With a certain ToBEx setup, and in the EEs, all CLAB effects of a kit are run over again when you, for instance, recruit an NPC or dual-class and regain your first class. I've recently played IWDEE with a Mage that gets one of my cantrip abilities... kicked her out of the party, then recruited her again, then repeated... end result, three cantrips instead of one. Other kits I've made get doubled-up thac0 bonuses and stuff like that. It doesn't *seem* to happen with vanilla kit abilities, but I have no idea why. If you dual a Swashbuckler it should double up the SPCL141 effects. But I don't think it does. I haven't done scientific testing, but this is an incredibly annoying bug to deal with.

For my part, I am going through all of my kit abilities and giving them opcode 206 effects, protecting from future uses of the same ability. I've already done this for the warrior feats, so that will be fixed when the EE 2.0 update of M&G is uploaded in a week or so.

I'm also going back through all of the other abilities I've made to fix them the same way, but there are a lot so it's slow going. And in kits that are supposed to get repeated bonuses, like the Swashbuckler, it means I have to turn one bonus .spl into 10 different ones. It's a slog. Like I said, super annoying.

Edited by subtledoctor, 21 March 2016 - 11:52 AM.


#179 The Imp

The Imp

    Not good, see EVIL is better. You'll LIVE.

  • Member
  • 5155 posts

Posted 21 March 2016 - 04:12 PM

Yes, this is engine behavior. With a certain ToBEx setup, and in the EEs, all CLAB effects of a kit are run over again when you, for instance, recruit an NPC or dual-class and regain your first class.
Have you tried to use a different ability timer, aka the spell that casts the bonus, use 9 aka permanent (after death), or if you use that, try the 1 ... :P or the 4096 ...

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#180 subtledoctor

subtledoctor
  • Modder
  • 656 posts

Posted 21 March 2016 - 05:15 PM

They all use timing mode 9.