There are several bugs and incompatibilities regarding various fighter kits:
1. Knight FIGHTER kits from Paladins of Faerun kitpack and Enhanced BG2 mod are incompatible with Knight PALADIN kit from ROT ( only got paladin kit with the same name )
2. Samurai kit from Sorcerer's place is incompatible with the same kit from RTT kitpack, only got RTT version ( luckily it wasn't opposite, this is waay better choice )
3. Gladiator kits from ROT and RTT are mutually exclusive, only got RTT gladiator.
4. Guardian kit from TDD has minor bug, in its description is stated that humans and dwarves can take it, this is true only for short, bearded fellows ( Guardians guard gardens I guess )
5. Worst for the end, there is little known spanish mod called Uldar, barbarian half- orc ( it doesn't even have english README and it's spanish is very short without slightest hint what this mod actually do ) which tweaks Barbarian class to this:
BARBARIAN: the barbarian can be an excellent warrior. Although not as disciplined or as skilled as a normal fighter, can voluntarily let berserker rage carry him, becoming a very strong and tough opponent.Advantages:- Get +1 attack and +1 damage.- Barbarians are immune to back stabbing.- They can rage once a day for every 4 levels of experience they have (starting with a daily use at 1st level). The barbarian rage grants a +4 Constitution and Strength for 5 rounds, but also a +2 to Armor Class and a +2 to saves vs. magic (for the same time). Also grants immunity to Charm, Freeze, Fear, Labyrinth and Confusion spells and those related to the wasting levels of experience.- Upon reaching 11th level, the barbarian gains a 10% slashing, piercing and blunting resistence or caused by projectiles. More, gets an additional 5% upon reaching 15th and 19th level.- The barbarian spear 1d12 to determine the hit points instead of 1d10 as the warriors.Disadvantages:- The barbarian can not use full plate nor plate armors.- Can only become specialized in weaponry.~
but in doing so probably introduces nasty bug, barbarians roll only fighter 1d10 hit dice and lose barbarian 1d12
I don't know is this bug has anything with this component from Anthology tweaks:
- Low Variance Rolls - All classes will only roll a d4 die and add a static modifier to make up the difference, resulting in a small spread of values at level up. So a barbarian, who normally rolls a d12 for HP, will instead roll d4+8 for a range of 9-12 HP instead of the normal 1-12. Mages and other classes that already roll d4 are unchanged; d6 rolls become 1d4+2, d8 rolls become 1d4+4, d10 1d4+6, and so on.
Be warned: without an Enhanced Edition game or TobEx, barbarian characters will interact badly with this component due to their hardcoded nature.
In addition to changes to barbarian class this mod introduces various undocumented creature changes:
*Modificaciónn del Kit de Bárbaro******////*******************************************/////////////////////////////////////////////////COPY ~Uldar/Barbaro/CLABFI05.2da~ ~override/CLABFI05.2da~STRING_SET 45869 @35//COPY ~Uldar/Barbaro/KITLIST.2da~ ~override/KITLIST.2da~//SET_2DA_ENTRY 34 4 1 ~BÁRBARO: el bárbaro puede ser un...~/////////////////////////////////////////////////////*****Monstruos Mejorados**********************////////////////////////////////////////////////////////**************************************************************************// Cambio del script wtasight.bcs por el wtarsgt.bcs// El motivo es que en el cuerpo a cuerpo se deje de usar armas a distancia//258**************************************************************************COMPILE ~Uldar\Monstruos\wtasight.baf~//**************************************************************// Minotauros, Hombres-Lobo Mayores y Moles Sombrías Mejorados//**************************************************************COPY ~Uldar/Monstruos/Minotauros~ ~override~//Minotauros(Clase Guerrera y Nivel 7 ): AMMINOT.CRE ICMIN01.CRE UHOGRE03.CRECOPY ~Uldar/Monstruos/HL-Mayores~ ~override~//Hombres-Lobo Mayores(Regeneración e Inmunidades):WEREGR01.CRE SHWOLF.CRE WEREGRDR.CRECOPY ~Uldar/Monstruos/Moles~ ~override~//Moles Sombrias (Nivel 10): AMUMBER.CRE DAUMBER.CRE KPUMB01.CRE PPUMB02.CRE UDILL02.CRE UDUMB02.CRE UDUMBER.CRE//*************************************************************// Trolls y Yuan-tis. Quest.//*************************************************************COPY ~Uldar/Monstruos/Yuantis~ ~override~//Yuan-tis(Características y Armas):ICYUAN01.CRE ICYUAN02.CRE ICYUAN03.CRE ICYUAN04.CRE ICYUAN05.CRE KPSHAM01.CRE KPYUAN01.CRECOPY ~Uldar/Monstruos/Trolls~ ~override~//Trolls (Características): No se incluye a los trolls pequeñajos//*************************************************************// Salamandras, Principes Sahuajin y Drows//*************************************************************COPY ~Uldar/Monstruos/salam~ ~override~COPY ~Uldar/Monstruos/sahu~ ~override~//SAHKNG01.CRE SAHGOR2.CRECOPY ~Uldar/Monstruos/drows~ ~override~
and who knows what else, so heads up!
EDIT: in addition to all these things this mod reintroduce old bug which was fixed by fixpack, barbarians now get + 2 PENALTY to their saves vs. spells instead -2 bonus
Edited by Greenhorn, 12 March 2016 - 04:02 AM.