Probably minor error regarding Paladins of Faerun kitpack ( you know, that kitpack which requires sphere implementation from Divine remix ) :
TEMPEST: The Tempest is the point of calm within a whirling barrier of deadly weapons. Poets use colourful terms such as 'dancer' to describe the movements of the Tempest and his two weapons, but mastery of this fighting style is not about dancing. Nor is it about impressing anyone - least of all poets. The Tempest focuses on learning the ultimate secrets of two-weapon fighting for a single purpose - the destruction of his enemies.
Sphere access:
- Minor: all, animal, healing, plant, and weather
Advantages:
- Can achieve mastery in any melee weapon
- Ambidexterity: Tempest do not get the standard -2
Thac0 penalty for off-hand weapons
- Once per day per 5 levels (starting at 5th) can use the 'Parry' ability, which grants him +2 to
AC and one hit deflection possibility per 5 levels (starting at 5th level with one deflection) for the next 5 rounds.
- Once per day per 5 levels (starting at 5th) can use the 'Tempest' ability, which grants him in the next 5 rounds one additional attack per 5 levels (starting at 5th level with one additional attack) but also gives a -2 penalty to THACO.
Disadvantages:
- Is limited to proficiency in ranged weapons
- Can't use the hide in shadows skill
- Can't wear plate armour
- Can't use Charm animals
is enabled, doesn't require component 1000 of Divine remix ( sphere implementation ) according to BWS dependencies, while
SPELLSINGER: Spellsingers are rare practitioners of an ancient Elven bardic tradition. Like bards, spellsingers work magic with song and poetics, but, whereas bards draw on the Weave through singing and poetry, spellsingers are truly part of the Weave. As such, spellsingers can work magic through music with greater effect and flexibility than other bards.
They have an innate talent for spell casting, and minor immunity to magic, but are more vulnerable to deadly spells attacks.
Advantages:
- +1 to saving throws vs. spells and wands
- Gain 1 bonus spell per level
- Spellsong: This song makes the bard's companions more protected against enemy magic. But also there's a 5% chance to forget one remembered spell from daily spells.
1st level: +1 to saving throw vs. spells
15th level: +2 to saving throw vs. spells, +5% immunity to magic
20th level: +4 to saving throw vs. spells, +15% immunity to magic
Disadvantages:
- Can't use standard bardsong
- -2 to saving throw vs. death
- Gains only 1/4 of pickpocket skill
- Gains only 5 points of lore per level
is disabled because requires Divine remix 1000. It is opposite here I think...