It is clear that components "Additional Racial Enemies" from Ding0 tweak pack and Enhanced BG2 are mutually exclusive:
2DA V1.0
4294967296
STRREF IDS STRREF_HELP
ANKHEG 8441 101 99996
BEHOLDER 54770 123 54772
CARRIONCRAWLER 15966 104 15988
DEMONIC 54760 121 54762
DRAGON 54816 146 54817
ELEMENTAL 54814 145 54815
ETTERCAP 15969 107 15990
FAIRY 54758 120 54759
GENIE 54818 147 54819
GHOUL 15970 108 15991
GIANT 99999 142 99998
GIBBERLING 15971 109 15994
GITHYANKI 34273 152 99997
GNOLL 15972 110 15995
GOLEM 54812 144 54813
HOBGOBLIN 15973 111 15996
IMP 54810 141 54811
KOBOLD 15974 112 15997
KUO-TOA 54806 135 54807
LICH 54820 150 54821
LYCANTHROPE 54766 122 54767
MEPHIT 54808 139 54809
MIND_FLAYER 54775 124 54776
OGRE 15975 113 15998
ORC 34784 143 99995
OTYUGH 54782 127 54783
RAKSHASA 54788 128 54789
SAHUAGIN 54802 131 54803
SHADOW 54804 132 54805
SKELETON 15976 115 15999
SLIME 54749 119 54750
SPIDER 15977 116 16000
TROLL 54791 129 54793
UMBERHULK 54796 130 54798
VAMPIRE 54779 125 54780
WYVERN 9398 118 99994
YUAN-TI 1323 154 99993
@17 = ~Additional Racial Enemies~
@18 = ~Giant~
@19 = ~These humongous humanoids possess exceptional physical power, but in many cases are lacking in intellect. Giants come in many shapes and sizes, but all boast remarkable strength of varying degrees and tower above the average adventurer. Caution is advised when any giant is encountered, lest one find oneself crushed beneath a mighty limb.~
@20 = ~Githyanki are a race descended from humans, dwelling primarily upon the Astral plane. They are humanoid in appearance and of a similar stature to the average man, but their yellow skin and gleaming black eyes immediately betray their extraplanar nature. Githyanki are intelligent, and effective in their use of weaponry and magic.~
@21 = ~These carnivorous burrowing creatures are often found in forests or on agricultural land. Not dissimilar to gigantic worms, Ankhegs possess sharply hooked legs which aid in burrowing, and powerful jaws which aid in nutrition. Their ability to project streams of corrosive enzymes at potential prey make them particularly threatening if encountered.~
@22 = ~Orcs are aggressive humanoid carnivores which band together in search of prey. Their survival revolves around territorial expansion, and as such, they are extremely aggressive towards most other races they encounter. Their tribal organisation means that lone Orcs are rarely if ever encountered, making them all the more dangerous.~
@23 = ~These gigantic winged lizards are distant cousins to the dragon. Their enormous body is around half tail, which is armed with a poisoned barb tip. Where wyverns lack in intelligence, they make up for in aggression, and consequently many adventurers have fallen prey to their deadly venom.~
@24 = ~Distant descendants of humans, Yuan-Ti are vile reptilian creatures, with varying degrees of snakelike appendages. While some may pass for human, others are almost entirely reptilian. Yuan-Ti are not only highly intelligent and evil, but also tend to band together, making them extremely threatening.~
Ding0 stuff
@35 = ~New racial enemies~
@36 = ~Yuan-Ti~
@37 = ~Yuan-Ti are very mysterious race of warlike snakemen. They are serpentine, even if they do not look like it. They are very intelligent and are difficult opponents in battle. They do not wear armour, because their thick, scaley hide provides sufficient protection. Yuan-Ti move quickly on their muscled tails, since they did not develop legs. It is rare to meet a single Yuan-Ti, because they live in large groups.~
@38 = ~Gnoll~
@39 = ~Gnolls are humanoids with the heads of hyenas, and are completely covered with fur. They are evil and twisted creatures and usually encountered in loosely organized groups. They are well-known because for their cruelty. In battle their actions are usually chaotic.~
@40 = ~Wyvern~
@41 = ~Wyverns are big creatures, closely related to dragons. Unlike dragons, these creatures do not possess front paws. However, Wyverns do have strong, deadly dangerous back limbs. An adult wyvern can lift large cattle and sometimes even larger animals.~
@42 = ~Skeleton~
@43 = ~Skeletons are animated magic bones. A skeleton is not a difficult opponent, because their bones can be easily crushed. If a skeleton isn't controlled by some higher force, they were probably a group, that survived after death of their master. Such skeletons have only one purpose - uncontrolled killing.~
@44 = ~Zombie~
@45 = ~Zombies, similar to skeletons, are corpses animated by magic. The bodies of these undead creatures are still pretty fresh. Most zombies are passive creatures. Some, thanks to magic, became completely subjected to the will of the mage who animated them. Which is how they are often used for evil aims. Some of these poor undead creatures do not even know that they are dead.~
and Nastian stuff.
Also I should add that I been at the Pocket plane.net about that Additional shadow thief content bug of which I reported earlier. Here is the post: http://forums.pocket...ic,29501.0.html
Then I tested it on clean, patched ToB with full Quest pack 3.2 without Fixpack and any other mod. All went well. I will install this component although it's quite possible that this bug still can be triggered under specific conditions and mods combination.
Greenhorn out for tonight.
Edited by Greenhorn, 25 February 2016 - 12:38 PM.