Couple of more things I found while playing this megamod game, for starters it seems that Anthology tweaks components two handed bastard swords, axes and katanas seriously disrupt economy of the Sword coast. It makes me sad somewhat to enter the shop and see that buying price for such rare commodity as katana is only 1gp and selling prices for good dwarven axes +2 that fell in my hands are the same.That's a roll off from the fact that the item that's sold and bought is not the original item, but the replica... aka, if you just buy the item, equip it and use the ability to make it one handed again, the sell price should reflect the actual one and so you can reduce the price from your gold sack. Or buy it couple times to do the same thing, as the buy and sell price should stack so the seller takes a cut each time.
Seems like the drow mod is bugged...
Yes, it can very likely be it, but that katana in store's inventory I never touched, nor axes, I didn't change them to one handed version, precisely because of this bug. Overall, whole idea of switching some weapons to one/two handed versions sound pretty cool on the first look, but unfortunately suffers from poor implementation.
With respect to Sandrah - it seems you have now reached a point in the game where you see why she was withdrawn from BGT. None of those issues are in the mod but she suffers the consequences of what other mods did to your installation. e.g. Khattark is a bastard but he is a BG1 chapter 3 - 5 opponent unless some tweak makes him what you describe. Viconia and Sandrah have a lot of interaction unless Viconia was changed by some other mod (sounds like that). Sandrah claims her items back if someone else tries to use them but she does not destroy other things - except for some red wizard stuff, but then she informs you about it first. And Pelligram when injured would retreat from a battle to regenerate and she is vulnerable to most weapons although she resists some types of magic
So, in summary, Sandrah's odd behaviour has sources outside of the original mod and shows why she becomes frustrating in a mega mod installation with too many counteracting tweaks installed.
Yes, I'm sure that is true for some enemies in my game, worst thing about those "improved enemies" mods is that they make lots of undocumented and arbitrary changes. This Khattark ( may he be cursed forever) had all abilities ( and some more ) of Demon knight, same could be said of the Fat man, and I'm still in chapter 1. With regard to Viconia, one of her variables is this, hope it helps: VICBANTT 3636003. Her VICBANT1 and VICBANT3 variables are both 2. Not sure really that those are from your mod. Bah, about girdle I'm not upset at all, I can get 3 more of those at the least. About Pelligram, maybe it is true that some mod changes her, although Sandrah is installed almost last, her immunity to weapons ( skeleton warrior's + 1 swords, Khattark's cursed sword of berserking +3, Black talons arrows and swords, Hell hounds bites and claws are all ineffective against her) is absurd.
P.S. Hmm, now I see in Infinity Explorer that Khattark used undropable SW2H99 version of the sword which is not enchanted... Maybe weapons of higher enchantment can hurt her, apologies in that case...
Edited by Greenhorn, 05 October 2016 - 01:20 PM.